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General Discussion(English Only) / Re: NEW ME CONCLUSION!
« on: December 25, 2013, 12:13:13 AM »
How about this:
GREEN = SKILL OF PLAYER *1
ORANGE = SKILL OF PLAYER * 0.8
RED=SKILL OF PLAYER * 0.5
but we cumulate just avverage score of each zone: for example green 66+orange 50+red 30 ,in this case if we play FC on DC position we get weaker score on green zone and negative impact to our defense
If we want to play great zone marking we need to use great zone marking players
I'm afraid that this is the point of a problem with new engine,they simply forgot to calculate avvarage score for each zone before cumulate them for tactic impact... 
sample: for formation dc+dc+dl+dr in green zone with avv. 66 for zm gives score 4x66x1:4 =A
mc+mc+ml+mr in orange zone with avv. 50 for zm gives 4x50x0.8:4=B
fc+fc from red zone with avv. 30 for zm gives 2x30x0.5:2=C
4xA+4xB+2xC :10=tactic score
and same for other calculations in new engine
ps.still arrows in zone marking are nok cause of other reason.
GREEN = SKILL OF PLAYER *1
ORANGE = SKILL OF PLAYER * 0.8
RED=SKILL OF PLAYER * 0.5
but we cumulate just avverage score of each zone: for example green 66+orange 50+red 30 ,in this case if we play FC on DC position we get weaker score on green zone and negative impact to our defense

If we want to play great zone marking we need to use great zone marking players


sample: for formation dc+dc+dl+dr in green zone with avv. 66 for zm gives score 4x66x1:4 =A
mc+mc+ml+mr in orange zone with avv. 50 for zm gives 4x50x0.8:4=B
fc+fc from red zone with avv. 30 for zm gives 2x30x0.5:2=C
4xA+4xB+2xC :10=tactic score
and same for other calculations in new engine
ps.still arrows in zone marking are nok cause of other reason.