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Messages - Red

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151
Suggestions/Bugs / Re: Problem with acces to Custom Cup
« on: August 23, 2013, 09:55:48 AM »
I cannot join to CC...when pushed "join" button processing is lunched but I do not exist on CC list.Same when I try open my own CC...Processsing is lunched but my CC is not exist...
Also I found out that first changed on training load was not save,was happend two times,when I set other training and level of training as well.After second save all change's are done.

152
Agree with that but question is if it is realistic to implement right now for programmers with this engine.Anyway I think that as solution for many teams where top players are already train to high potential level should be implement small change to training system.Maybe when player reach his highest level and we set for example specific skill to train as teamwork he will learn that but other skills will drop down randomly according to benefit on that specific skill.Of course not all skills schould be able to impove this way.Same is in real world where players could focus on some skills but surly other ones will drop...

153
Suggestions/Bugs / World Club Champions Cup + World Club Cup
« on: August 02, 2013, 01:47:14 PM »
Hi All
I proposed to play two International Cups in GKO instead one to let play in International level more clubs from low ranking country's.
In present situation we have World Club Champions Cup with 14 rounds played by 256 teams

New system base on idea that from every country 4 teams play International Cup's.At that moment we have 208 National Federations that means 832 teams for new system.To not complicate both cups can play on same way similar to present situation where teams get ranking like now.
 
World Club Champions Cup could be like now most prestige cup in GKO with awards like now.To qualify team from any country must be 1st or 2nd on Top Level league,

World Club Cup (new international cup) could be low rank International cup with prestige same as Top level league's (less supporters,bonuses etc.) and awards with for example 50% of World Club Champions Cup level.In this cup teams from 3rd place in top level and winners of domestic cup comp. will be qualify.

In result of that there will be more fight in strong leagues to finished 1st or 2nd and play Champions Cup.
System for both cup look like below where ranking decide when a team start to play and how to be placed on draw.

1st round  - 64 teams from bottom of the ranking play  elimination game
2nd round - 32 winners from 1st round +224 teams from 352 Teams (128 top ranking teams start from 3rd round) play elimination game.
3rd round  - 128 winners from 2nd round will play against 128 teams from top of ranking
4th round  - 64 games,winners qualify to group stage
5th round - group stage (7 games)
next rounds like we have now...

We play total 15 round where first round could be play 3-4 days before 1st league game,on one of friendly game date
In this system we have more clubs in group stage which means more money for best teams but we can move group stage one round later to keep current amount of clubs playing that stage.I'm agree that 4 clubs from one country in a International Cup is max.
Also cause in first two rounds Teams are from very low rank we can think to play both rounds in preseason week and one free date move to a most important game in International cup to play Home/Away game but than which round it should be? Final,Semi final or Elemination to group stage?

Hope You like my idea and after discussion this will be suggestion for GOK team.

About a game from me in few words...Without details which I already found in forum like bugs,cheaters etc...

Best game for sure !!! Best cause it is most simulated online manager.But in same way owners are killing simulation(their most value advantage) with tokens,credits and huge diff. between premium and non premium users.If some firm like a Sports Interactive will do online manager based on simulation but without that gap between users it will be finished for GOK in weeks...I suggest to improve that simulation to SIMULATION where premium benefits is mainly TIME.People now are paying for a time,time means money guys,if somebody can pay to play GOK 1 hour instead 10 hours with same result as non paying member he will pay.Things like transfer agent set on our maximum bid and wage,shortlists and some auto functions for premium users is more than enough believe me.Most of us are working,study etc. so if we can buy a time we will buy and a game will be really great with more people which later could by premium to(they start working,study and all...) For example like now we pay for Premium and we get also quick more "energy" but to spend it we have to visit GOK even more than non premium users.That's really Wrong way.In this case when we already pay we should get energy cumulate to 1000 or even 2000 and cumulated with same speed like non premium 80. I mean both will reach 80 in same time but non premium user should visit than GOK and Premium user could wait until 1000 or 2000 as he already support GOK.Hope You get my point.I'm pretty sure fore every option is solution to give everybody opportunity to reach same result.Non premium should be able to do this but spending a lot of time for things which premium user could do automatically and so...

Be smart GOK TEAM cause other firm can strike any time ;)



154
Suggestions/Bugs / Re: National Cup winners in WCL qualifying round
« on: July 29, 2013, 02:55:19 AM »
I think this one is good to place my suggestion:
I check just few top level comp. as my NL and I find similar situation,one club dominate complatly league and cup...Basic on that situation and discussion on this topic i would like to propose modification  on world competitions.Main idea is let to play more clubs from low ranking country's ,think best same as from the top of ranking but keep limit to 4 clubs from one country which when we have 16 on league and 6 can be releget looks really very good.I know that it means more clubs on world competitions but I think it could be even better casue there will be more fair for other teams from low ranking country's.
1.World champions Cup for 1st and 2nd placed teams from each top level league - like champions league
2.World league for cup winners and 3rd place team from top level in each country. - low rank cup (less money from tickets) with award of 1million G for winner

Thank's to two competitions we have similar amount of clubs in world comp. like before and we let to play more clubs which could be dominated in domestic league by strong clubs.Amount of games we can adjust with qualification round's where for draws each club can get highest points from his own rank of federations rank (similar to real life).

Regarding to unfair competiotions between clubs from World cup and other one's in top level leagues I see also some ideas like:
System could be adjusted two home/road games (Two cups could be played with less rounds and group stage with 4 teams for group) where "road" games will cost players more stamina which should be not able to recover on anyway,with this option if club want to win Worls cup and top level in strong country should play with 20 good players like in real life.Especially that only 1st and 2nd place guarantee start in prestige World Cup...

I'm interesting what do You think about this idea,if You like it please discuss about best solutions which should benefit to us and owners of this game,cause now surly it is frustrating for many new users to play against strong team which 1.can win all games on top level 2.Block all other teams from league of playing World cup or limit them to one...Two cups for more teams with some small modification of system could slowly chnage that diff.

155
Need help ? / Re: Fullbacks
« on: July 26, 2013, 01:54:59 PM »
In real competitions determinations let You fight for a win against opponent when You are losing...A team with high determination could win when is down for example 0:2 Best example is Manchester United where Alex Ferguson build   a team on that kind of players.Maybe in Gok it is same way and we dont see many players with high determination cause mostly in real life only best champions have that skill on high level and at the end thats why they are chamions-never give up...

That doesn't exist here.
I just won the WCC, my star player is the Argentina  NT striker and his determination is 3. My squad has low determination rates mostly, only a few have high det rates.
And to add,  i won a WCC game that i were losing 0-3 in group stage, a low Det player made it possible: www.gokickoff.com/team_match_detail.php?match_id=5939619

Maybe we should ask programmers to be sure.My point is that right now we can find players with level around 70 with great skills for their positions,in future players with level 90-100 will be with similar skills important to positions and the difference could be some mental skills like determination.Untill we are not sure about that...your game of course show something diff. but perhaps You won it cause changing on tactic,in this case if your team was better determination was not so important.Please write some more info about that game.I'm new here and don't know a lot for sure,just try to find some explanation for that skill.

156
Need help ? / Re: Fullbacks
« on: July 26, 2013, 07:55:57 AM »
In real competitions determinations let You fight for a win against opponent when You are losing...A team with high determination could win when is down for example 0:2 Best example is Manchester United where Alex Ferguson build   a team on that kind of players.Maybe in Gok it is same way and we dont see many players with high determination cause mostly in real life only best champions have that skill on high level and at the end thats why they are chamions-never give up...

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