Author Topic: Gokickoff match engine balance season 10  (Read 47811 times)

admin

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Gokickoff match engine balance season 10
« on: August 14, 2013, 12:58:01 PM »
Every positions apart from goalkeeper will affect every tactics.
Each position, of course, has different weight factors contributing to each tactics.
Team work will now has an effect on all tactics of around 10% - 15%.
« Last Edit: August 14, 2013, 03:16:11 PM by admin »

Lo Zar

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Re: Gokickoff match engine balance season 10
« Reply #1 on: August 14, 2013, 01:07:53 PM »
Sorry, could you explain better? Some of us are skilling youngsters, and we have to know clearly how to face this changes before it's too late!
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dantes

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Re: Gokickoff match engine balance season 10
« Reply #2 on: August 14, 2013, 01:09:25 PM »
People already trained  their players in the way they want so they fit in their tactics. This change will f*ck up everything. And come on, now we will need LA 10+ players on all positions to make them good enough to play in any tactics.

N-D-A-F

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Re: Gokickoff match engine balance season 10
« Reply #3 on: August 14, 2013, 01:10:11 PM »
this is gonna happen on season 10 right?
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Re: Gokickoff match engine balance season 10
« Reply #4 on: August 14, 2013, 01:20:41 PM »
i think  one day  GKO  will upgrade  match engine to   3.0 .

we must to prepare for it   

cuz  GKO must  go on.  that good than  stop upgrade anything.

i think i dont want to see match engine 2.0 on SS 20.

 :) :) :)




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Re: Gokickoff match engine balance season 10
« Reply #5 on: August 14, 2013, 01:24:03 PM »
People already trained  their players in the way they want so they fit in their tactics. This change will f*ck up everything. And come on, now we will need LA 10+ players on all positions to make them good enough to play in any tactics.

I think the biggest change is that "team work" become more important..
and other changes maybe just a little. 
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RayLei

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Re: Gokickoff match engine balance season 10
« Reply #6 on: August 14, 2013, 01:43:19 PM »
Admin, please release a topic to explain the weight of skills affecting every tactics. we need a proper guidance for this change ASAP

Lo Zar

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Re: Gokickoff match engine balance season 10
« Reply #7 on: August 14, 2013, 01:46:03 PM »
I think the biggest change is that "team work" become more important..

I'm not completely sure that "team work" means the skill "teamwork". Admin should explain.
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Kr10s

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Re: Gokickoff match engine balance season 10
« Reply #8 on: August 14, 2013, 01:51:22 PM »
This change will surely be unpleasant to many people, somebody pointed that GKO engine should keep improving, and i agree with that! However, this change will affect all teams, many teams will need to start over on their player's development, so it won't be an entirely popular change. My team won't be that affected, i play UMR when possible, so my team has decent teamwork rates mostly (i will need to work on my defenders, i don't use offside trap so i haven't worked on it that much).

However, i think that many people will apreciate other changes in the GKO engine, and those changes wouldn't affect our player's development.

Nobody would be angry if:

* Players could receive direct red card, specially against hard tackling teams.
* Corner kicks would happen if the keeper tip the ball away.
* Goals from second chances happen (player A shoots, Keeper saves without holding the  ball, player B shots after that keeper intervenction).
* Offside trap would be rebalanced (i am tired to see defenders failing into offside trap).
* Kicking ability should have a clear role in the engine: more ball posession maybe?
* Indirect free kicks, working similar than a corner kick.

Not to menction other things requested, such as a substitute player list.

But well, we have some time to be prepared.
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dantes

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Re: Gokickoff match engine balance season 10
« Reply #9 on: August 14, 2013, 01:58:46 PM »
It is not only teamwork, every position apart from goalkeeper will affect every tactics! I agree about teamwork, it should have more important role in tactics, but for example marking will be affected by FC skills?! Does it make any sense?

JoseMou

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Re: Gokickoff match engine balance season 10
« Reply #10 on: August 14, 2013, 02:02:27 PM »
Hmm that will make game more complicated and interesting. Admin, we need comprehensive explanation. What will make the difference between 0 and 15 %, etc.

Lost ME

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Re: Gokickoff match engine balance season 10
« Reply #11 on: August 14, 2013, 02:18:15 PM »
Team work will now has an effect on all tactics of around 0% - 15%.

No...... I play USP.   If you change teamwork. you must change creative too

SoLid_frOg

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Re: Gokickoff match engine balance season 10
« Reply #12 on: August 14, 2013, 03:09:28 PM »
Can you show weight factors contributing to each tactics for each position ?

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Re: Gokickoff match engine balance season 10
« Reply #13 on: August 14, 2013, 03:20:42 PM »
This is getting far too complicated to be interesting, imho.....

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Re: Gokickoff match engine balance season 10
« Reply #14 on: August 14, 2013, 03:39:56 PM »
No problem, admin, but then you should reset whole game and give us new teams. What should I do with players who are already trained for my tactic?
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dantes

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Re: Gokickoff match engine balance season 10
« Reply #15 on: August 14, 2013, 03:54:01 PM »
If these changes happen this game has no future, that is for sure. First of all, it will be far too complicated to be interesting as some said before. I have never seen anything like this in any similar game before. You can not make changes like these, our players who are trained for tactics we use are going to become completely useless. Many managers will not start over, they will just leave this game because of developers who are obviously amateurs.

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Re: Gokickoff match engine balance season 10
« Reply #16 on: August 14, 2013, 04:21:40 PM »
I prefer very changs in GKO. The show must go on. Nothing changes for dead man. This rules not for someone but eveyone, so accept and keep wallk throuhg.

RayLei

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Re: Gokickoff match engine balance season 10
« Reply #17 on: August 14, 2013, 04:34:25 PM »
There are too many shortages of current tactics system. An improvement of current tactics system is welcome although I can gain huge advantage with it. Good move, admin!!!!

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Re: Gokickoff match engine balance season 10
« Reply #18 on: August 14, 2013, 05:17:49 PM »
Still have 1 season or more than 120 days for training.   Before GKO changed new engine I knew that one day the newer change would come.  My old players will be useless in new engine.     This is the time to change. go go go. still have time. still have time.
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Littmann

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Re: Gokickoff match engine balance season 10
« Reply #19 on: August 14, 2013, 05:54:05 PM »
I support changes! Go Game Developers! Game must evolve sometimes,so if this is that time go for it! :) :D
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Re: Gokickoff match engine balance season 10
« Reply #20 on: August 15, 2013, 02:52:54 AM »
For each tactics, other unmentioned positions will has effect 50%-80% of the positions mentioned on the manual
depending on the tactics being used and the positions.

Kr10s

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Re: Gokickoff match engine balance season 10
« Reply #21 on: August 15, 2013, 02:56:06 AM »
For each tactics, other unmentioned positions will has effect 50%-80% of the positions mentioned on the manual
depending on the tactics being used and the positions.

So, if my FC's UPM is around 60% of team's UPM, i won't suffer a level drop?
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Lost ME

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Re: Gokickoff match engine balance season 10
« Reply #22 on: August 15, 2013, 03:03:41 AM »
Team work will now has an effect on all tactics of around 10% - 15%.

What is Balance?

I use time = 4 SS to training my player in my team.

Tactic Attack my team is USP = (Strength+Balance)/2, Creativity, Technique, Passing

you can see. It's not use TEAMWORK .

BUT Tactic Attack UMR = (Pace+Acceleration)/2, Stamina, Teamwork, Off the ball . you can see. It's use TEAMWORK .

you can see in picture . This is a effect to my team



Sorry my English very bad

dantes

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Re: Gokickoff match engine balance season 10
« Reply #23 on: August 15, 2013, 03:36:28 AM »
50-80% is too much, it means that FC will effect on marking for example 60% of effect which have DC. Ridiculous. 30-40 % would be acceptable.

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Re: Gokickoff match engine balance season 10
« Reply #24 on: August 15, 2013, 03:54:35 AM »
The information that I gave you can be changed. I will keep you guys posted.