Author Topic: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)  (Read 41578 times)

admin

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1. We will introduce "Signing On Fee" which is the amount of money that a team need to pay to the player upon bidding success.
[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

This system will decrease the problem of unreasonable offered wages.
Example : Bid a player for 500K and offer wage for 10K (Base Wage =  3K ) => Must pay Signing On Fee for 50 x (10K - 3K)

2. We will increase the amount of transfer value when selling a player, which is promoted from your academy. (Previous system =  35%)

3. We will increase the bonus of the transfer value when selling a player, which is promoted from your academy, from 5% to 10%.
This means that you receive at most 80% + 10% = 90% when selling any player promoted from your academy.

4. The percentage of money a team receives from selling a player will increase faster than the previous version.
We use straight line model for the previous version, whereas we will use curve model for the new version.
This means that at the beginning the percentage of money will increase faster. (This change applies to all players.)
« Last Edit: March 29, 2013, 04:43:27 AM by admin »

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Finally!
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Good news!!!!!!!!!!  ;)
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seen....

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1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing-on fee. The signing-on fee should only be involved when a player is getting a pay raise as part of the transfer.
 8) 8) 8) 8)
Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

2.  8)

3.  8) 8)

4.  8) 8) 8)
« Last Edit: March 29, 2013, 06:23:04 AM by Brian Clough »
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RayLei

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1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...


Totally support you point!
It's unacceptable to pay 30*wage as signing on fee, the base wage must be deducted. For example, if I want buy a CA9 players whose value is ove 1.2M, and the base wage he asks is 20,000G+, this means I have to pay at least 600,000G signing on fee. And if you wanna win the bit, you have to pay even more. The cost is to much.

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"Signing On Fee" is too high :-X :-X :-X
« Last Edit: February 16, 2013, 07:33:11 AM by 龙翔 »
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LieCheatNsteal

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i agree on the signing on fee part ---- means yer have to paid 30000G sof for 1000g wages, just wondering how fast is the selling percentage of the curve model works then..
 

TommyJ

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1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

I agree with Brian, signing on fee should be deference between base (asked) wage and offered wage * 30. For example if i'm the only one who bid for player who let's say ask 7000 G p/w, why should be forced to pay 210k more for the player when there is no other manager to compete with.
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+1 Brian!
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Good news:)
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 :) :) :) :)

really good news!!!

TommyJ

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What about free players ??? Is "signing on fee" rule will be implemented for them, and we should pay 70 wages to sign them ???
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Admin good news, but u must do something for new players. New players shouldn't have transfer fee (40% of transfer value) at the beggining when they get club and players in club. Those players should sell for a full price (80% of transfer value), cause u know that players are not good, so they need to sell them, get some money, and then start to build own squad with new (promoted from academy or boughted) players...
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+1 for Brian!

Other rules are quiet good. But I'm wondering about rule 2, for how much will you increase amount of transfer value when selling a player promoted from academy? Give us exact percentage, please...
« Last Edit: February 16, 2013, 10:29:55 AM by shomyguca »
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Yes, Archie brought up serious issue.
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JoseMou

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Who will get the money from "Signing On Fee"? Seller club? The player? Gamemaster? ???

Archiebald387

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Yes, Archie brought up serious issue.
Thank you  :)

1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

+1
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Brothers and sisters, our prayers were heard, allellujah!!!!!  :P

The crazy wages madness had to end, it was time! An argentinian manager offered 44k weekly for a 7/7 player, and he was paying 20k for a CA7 keeper, it was a crazy situation!

Singing fee is good IMHO, it will push managers to avoid increasing wages and to increase their transfer fee, increasing the seller's income.

I have 3 questions:

What will happen to currently loaned out players? Will we receive only 40% if we want to sell them nexr season (that would happen with current system).

Will the "X" factor that determines a transfer fee's important remain random?

What about recently promoted youth? Please, give us (at least) a 60% for them.
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What will happen to players who already have a huge wage ? Will they be impossible to sell because of the huge tax, or wages wll be réajust regarding to the real value of player ?

and, yes, where is going the money of the signing of fee ?

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Well the money goes in the air I guess !! I like the % increase ... We just have to wait to see for how much will it increase ...

+1 for brian suggestion !
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dc20081222

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I have to say some changes are nice. But I think you have to do some thing to attract new players. They can only get 40% from their initial players. So they can't develop enough to catch up old players and they may be easy to give up this game since they have no motivation to go on.

Please give them at least 60% for their initial players!

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I have to say some changes are nice. But I think you have to do some thing to attract new players. They can only get 40% from their initial players. So they can't develop enough to catch up old players and they may be easy to give up this game since they have no motivation to go on.

Please give them at least 60% for their initial players!
Support, I think admin should more consider the interests of new game player, so that they can have more game player to join the GKO!

海布里之子

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I want to gibe 2 Advises for the Changes.
1.The signing on fee must pay by cash.that means,i can offer 500K transfer fee and 10K wage for a player when i have 800K(=500K+30*10K) at least.
2.Now we have a Signing on fee for player,transfer fee for Club.I think we need the old transfer system ....With a SUPPER X any more... Something will be so seay,Whose (Signing on fee+Transfer fee) is most,who win the player.In fact,now it is so difficoult to decide,how much transfer fee and wage to offer,if i want win the player...