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General Category => ARCHIVE => Topic started by: admin on February 16, 2013, 04:19:04 AM

Title: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: admin on February 16, 2013, 04:19:04 AM
1. We will introduce "Signing On Fee" which is the amount of money that a team need to pay to the player upon bidding success.
[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

This system will decrease the problem of unreasonable offered wages.
Example : Bid a player for 500K and offer wage for 10K (Base Wage =  3K ) => Must pay Signing On Fee for 50 x (10K - 3K)

2. We will increase the amount of transfer value when selling a player, which is promoted from your academy. (Previous system =  35%)

3. We will increase the bonus of the transfer value when selling a player, which is promoted from your academy, from 5% to 10%.
This means that you receive at most 80% + 10% = 90% when selling any player promoted from your academy.

4. The percentage of money a team receives from selling a player will increase faster than the previous version.
We use straight line model for the previous version, whereas we will use curve model for the new version.
This means that at the beginning the percentage of money will increase faster. (This change applies to all players.)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Littmann on February 16, 2013, 04:31:30 AM
Finally!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: GKO TOP UP on February 16, 2013, 04:44:59 AM
Good news!!!!!!!!!!  ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: LieCheatNsteal on February 16, 2013, 04:45:57 AM
seen....
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Brian Clough on February 16, 2013, 05:20:34 AM
1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing-on fee. The signing-on fee should only be involved when a player is getting a pay raise as part of the transfer.
 8) 8) 8) 8)
Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

2.  8)

3.  8) 8)

4.  8) 8) 8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: RayLei on February 16, 2013, 05:56:34 AM
1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...


Totally support you point!
It's unacceptable to pay 30*wage as signing on fee, the base wage must be deducted. For example, if I want buy a CA9 players whose value is ove 1.2M, and the base wage he asks is 20,000G+, this means I have to pay at least 600,000G signing on fee. And if you wanna win the bit, you have to pay even more. The cost is to much.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: ?? on February 16, 2013, 07:24:43 AM
"Signing On Fee" is too high :-X :-X :-X
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: LieCheatNsteal on February 16, 2013, 07:57:06 AM
i agree on the signing on fee part ---- means yer have to paid 30000G sof for 1000g wages, just wondering how fast is the selling percentage of the curve model works then..
 
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: TommyJ on February 16, 2013, 08:25:16 AM
1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

I agree with Brian, signing on fee should be deference between base (asked) wage and offered wage * 30. For example if i'm the only one who bid for player who let's say ask 7000 G p/w, why should be forced to pay 210k more for the player when there is no other manager to compete with.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: HSTEHSTE on February 16, 2013, 08:26:59 AM
+1 Brian!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Ruta on February 16, 2013, 08:48:08 AM
Good news:)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Ravachol on February 16, 2013, 08:54:52 AM
 :) :) :) :)

really good news!!!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: TommyJ on February 16, 2013, 09:33:26 AM
What about free players ??? Is "signing on fee" rule will be implemented for them, and we should pay 70 wages to sign them ???
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Archiebald387 on February 16, 2013, 09:43:32 AM
Admin good news, but u must do something for new players. New players shouldn't have transfer fee (40% of transfer value) at the beggining when they get club and players in club. Those players should sell for a full price (80% of transfer value), cause u know that players are not good, so they need to sell them, get some money, and then start to build own squad with new (promoted from academy or boughted) players...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: shomyguca on February 16, 2013, 10:18:58 AM
+1 for Brian!

Other rules are quiet good. But I'm wondering about rule 2, for how much will you increase amount of transfer value when selling a player promoted from academy? Give us exact percentage, please...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: HSTEHSTE on February 16, 2013, 10:28:48 AM
Yes, Archie brought up serious issue.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: JoseMou on February 16, 2013, 10:56:29 AM
Who will get the money from "Signing On Fee"? Seller club? The player? Gamemaster? ???
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Archiebald387 on February 16, 2013, 10:57:50 AM
Yes, Archie brought up serious issue.
Thank you  :)

1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

+1
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Golex on February 16, 2013, 11:10:06 AM
Not the most ideal, but much better than it is now. Thanks
   
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Kr10s on February 16, 2013, 11:12:22 AM
Brothers and sisters, our prayers were heard, allellujah!!!!!  :P

The crazy wages madness had to end, it was time! An argentinian manager offered 44k weekly for a 7/7 player, and he was paying 20k for a CA7 keeper, it was a crazy situation!

Singing fee is good IMHO, it will push managers to avoid increasing wages and to increase their transfer fee, increasing the seller's income.

I have 3 questions:

What will happen to currently loaned out players? Will we receive only 40% if we want to sell them nexr season (that would happen with current system).

Will the "X" factor that determines a transfer fee's important remain random?

What about recently promoted youth? Please, give us (at least) a 60% for them.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Ravachol on February 16, 2013, 11:16:48 AM
What will happen to players who already have a huge wage ? Will they be impossible to sell because of the huge tax, or wages wll be r�ajust regarding to the real value of player ?

and, yes, where is going the money of the signing of fee ?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Igecot on February 16, 2013, 11:30:46 AM
Well the money goes in the air I guess !! I like the % increase ... We just have to wait to see for how much will it increase ...

+1 for brian suggestion !
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: dc20081222 on February 16, 2013, 12:06:26 PM
I have to say some changes are nice. But I think you have to do some thing to attract new players. They can only get 40% from their initial players. So they can't develop enough to catch up old players and they may be easy to give up this game since they have no motivation to go on.

Please give them at least 60% for their initial players!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: muchccc on February 16, 2013, 12:28:05 PM
I have to say some changes are nice. But I think you have to do some thing to attract new players. They can only get 40% from their initial players. So they can't develop enough to catch up old players and they may be easy to give up this game since they have no motivation to go on.

Please give them at least 60% for their initial players!
Support, I think admin should more consider the interests of new game player, so that they can have more game player to join the GKO?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: ????? on February 16, 2013, 12:30:32 PM
I want to gibe 2 Advises for the Changes.
1.The signing on fee must pay by cash.that means,i can offer 500K transfer fee and 10K wage for a player when i have 800K(=500K+30*10K) at least.
2.Now we have a Signing on fee for player,transfer fee for Club.I think we need the old transfer system ....With a SUPPER X any more... Something will be so seay,Whose (Signing on fee+Transfer fee) is most,who win the player.In fact,now it is so difficoult to decide,how much transfer fee and wage to offer,if i want win the player...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: investdm on February 16, 2013, 01:58:14 PM
+1 for brian suggestion !  :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: panjcof on February 16, 2013, 02:25:36 PM
Who will get the money from "Signing On Fee"? Seller club? The player? Gamemaster? ???
Yeah really goog question... i dont want to lose just like that hard earned money  ???
if you really launch that "stupid" idea i will never buy any player again  ???
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Littmann on February 16, 2013, 02:38:17 PM
1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

Admin,please answer us. This is far better solution than yours!!!!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: LieCheatNsteal on February 16, 2013, 04:01:30 PM
by book its effective for the SOF introduced , my suggestion to the admin is far more times (X40) than that ....

if sum1 boycott this for some so called stupid idea then i dont care....  we just want a effective way to make ppl put more considerration for more STUPIDER wagers.


BTW i have a problem to ask ---- IF sum1 bought a 20000 wages player and wish to put the ppl into the TL later.... the min salary will be as same as the current 20000 .... if can let the system to auto count the default wages of the players instead let him still receive the extreme salary the previous club had offered .   i've seen many talents were fk'up by those dumbo managers for its wages problem.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Karand United on February 17, 2013, 01:32:13 AM
Assume, if i want bid at least

100 g for his value
+ 800 g for wage
+ 30 x 800 g for Signing on fee

That mean I must pay 24,500 g !!!!

This is over unrealistic price.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Ruta on February 17, 2013, 08:41:23 AM
Yes, it seems to end of crap players on the market. I am very happy of that. There is a lot of players which changed an owner many times in one season, just for  a few thousends .  If somobody can't afford tens thousends or even 1-2 hundreds for really good player it is better way for him  to wait and save more money.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: akkieth on February 17, 2013, 03:38:58 PM
I think  Signing On Fee = 30 x Wage  it too high it make transfer market not interesting it raise the cost of buying players.
The new teams difficult to win because they don't have enough money to buy good players. 
Don't forget transfer market is one of charm of Football manager game.
You must make it balance.

 :P  ::)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: shomyguca on February 17, 2013, 04:13:18 PM
Assume, if i want bid at least

100 g for his value
+ 800 g for wage
+ 30 x 800 g for Signing on fee

That mean I must pay 24,500 g !!!!

This is over unrealistic price.

That's why the signing on fee is better if we take salary difference x 30. That means next regarding to your example:
Asking price: 100 g
Asking wage: 800 g

You offer:
Transfer fee: 100 g
Wage: 900 g

Price will be: 100+(900-800)x30=3100 g, which is not too high.

But if you offer hudge wage like 10000 g, then final price will be:
100+(10000-800)x30=276100 g

That rule will definitely prevent absurdly high wages.

But if the rule stays wage x 30, it will be impossible to by players with naturally high wages, which means it will be impossible to by players with high CA!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Gizmo22 on February 18, 2013, 12:14:41 AM
I think the signing on fee (Wage x 30) is too high

 :o :o :o :o :o :o :o

You can't take half a page.
Littmann

Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Mr.Es on February 20, 2013, 09:54:09 AM
Assume, if i want bid at least

100 g for his value
+ 800 g for wage
+ 30 x 800 g for Signing on fee

That mean I must pay 24,500 g !!!!

This is over unrealistic price.

That's why the signing on fee is better if we take salary difference x 30. That means next regarding to your example:
Asking price: 100 g
Asking wage: 800 g

You offer:
Transfer fee: 100 g
Wage: 900 g

Price will be: 100+(900-800)x30=3100 g, which is not too high.

But if you offer hudge wage like 10000 g, then final price will be:
100+(10000-800)x30=276100 g

That rule will definitely prevent absurdly high wages.

But if the rule stays wage x 30, it will be impossible to by players with naturally high wages, which means it will be impossible to by players with high CA!

I like your solution.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Megacreep on February 21, 2013, 08:55:45 AM
Assume, if i want bid at least

100 g for his value
+ 800 g for wage
+ 30 x 800 g for Signing on fee

That mean I must pay 24,500 g !!!!

This is over unrealistic price.

That's why the signing on fee is better if we take salary difference x 30. That means next regarding to your example:
Asking price: 100 g
Asking wage: 800 g

You offer:
Transfer fee: 100 g
Wage: 900 g

Price will be: 100+(900-800)x30=3100 g, which is not too high.

But if you offer hudge wage like 10000 g, then final price will be:
100+(10000-800)x30=276100 g

That rule will definitely prevent absurdly high wages.

But if the rule stays wage x 30, it will be impossible to by players with naturally high wages, which means it will be impossible to by players with high CA!

Your idea is very good  8), 

[Signing On Fee = 30 x Wage.] this formular  is not balance for new user , we difficult to upgrade team with old player( high ability, skill and price very cheap) in market and this rule is decreased user motivation  :-\
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: shomyguca on February 21, 2013, 11:52:11 AM
This was actually Brian's solution. He should take credits for it:

1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

I just tried to explain it, to make it clear to all managers.
But thank you anyway! ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Kr10s on February 21, 2013, 12:18:56 PM
Brian's suggestion is the best solution IMHO, maybe with a more aggresive tax (50x) but based on the difference between basic wage and offered wage.

Admin's system will skyrocket many player's transfer fee. Some player are requesting 20k weekly as basic wage, so any user that pretends to buy one of those will need 600k extra even if he is the only bidder, it's too high!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Ruta on February 21, 2013, 12:55:12 PM
so any user that pretends to buy one of those will need 600k extra even if he is the only bidder, it's too high!
I do and think many  too. Today  I lost very good player becuase of wage fight :(

But I agree that Brian's suggestion is the best becuase after new changes low prizes market is gonna to death like in this example
Assume, if i want bid at least

100 g for his value
+ 800 g for wage
+ 30 x 800 g for Signing on fee

That mean I must pay 24,500 g !!!!

This is over unrealistic price.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: raketa on February 23, 2013, 09:54:49 PM
+1 for brian suggestion
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Djolle on February 23, 2013, 10:07:35 PM
+1 for Brian!  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Gravedigger on February 23, 2013, 10:09:59 PM
1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

+1
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: JoseMou on February 23, 2013, 10:54:37 PM
1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing on fee. Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

+1
+1000
Yes, this is the best solution. Admin, please, listen to the voice of people ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: karlooo on February 23, 2013, 11:36:48 PM
+1 for Brian!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: panjcof on February 24, 2013, 09:16:21 AM
+1 for Brian  :)
as always he has the best solution  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Rincewind on February 26, 2013, 06:56:19 PM

2. We will increase the amount of transfer value when selling a player, which is promoted from your academy. (Previous system =  35%)


What about players promoted during the current season? Do you plan to compensate them by adding the percentage increase automatically?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Brian Clough on February 27, 2013, 05:40:21 AM
Rincewind has a good point:

Will the percentage of money a team receives from selling a player be pro-rated along the curve model after the new season starts?
In other words, a player purchased not long after current (old) system was implemented is at point A in the diagram below. When the new season starts will he be at point B or will he be at point C??
(http://i1116.photobucket.com/albums/k577/jmcconnaughey/diagram-1.jpg)
note: this is an approximation, exact details are unknown
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: P_U2G on February 27, 2013, 12:22:04 PM
OMG++++ :) :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: chefo on March 07, 2013, 02:59:41 PM
All of this is so pointless, Idk why you decided to screw up the transfer system in the first place..
All that was needed was to add the 40% penalty after newly bought player and that was it, all of the wage changes were meaningless.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: shomyguca on March 14, 2013, 12:55:43 PM
Good point, Chefo!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: dorpat on March 15, 2013, 11:07:08 PM
Does this mean, that if i want a player, then it is reasonable to buy it this season (before the end), because the same player will cost more in the next season?

Assuming that i will find a player, where the others have not offered big wages.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Igecot on March 15, 2013, 11:25:28 PM
Does this mean, that if i want a player, then it is reasonable to buy it this season (before the end), because the same player will cost more in the next season?

Assuming that i will find a player, where the others have not offered big wages.

Yes  :(
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Nory Levi on March 25, 2013, 10:30:13 AM
I THINK SINGING ON FEE IS JUST X5 IS GOOD,X10 IS TOO HIGH,YEAH,I KNOW,I PAY A CA6 FC 40K A WEEK
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: totasef on March 25, 2013, 11:26:03 AM
NO NO NO NO

You re messing the transfer system even more. Why complicate things ?

Even the older players dont get this system right, how will a newbie get along with it..

This is a bad idea.. It will work in short term but in long term it will cause problems just like this wage bid.

Remove the wage bid option and that's it.
Leave the transfer tax as it is and put some kind of limit of how much players you can trade in some time span. Say 5 players in 90 days period, after which you re obligated to pay extra 5% tax for the next player you sell.

Leave it simple
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Brian Clough on March 26, 2013, 06:08:38 AM
ok so it looks like the transfer tax is going to come regardless of public opinion :-[
  developers: :P         managers: >:( >:( >:( >:( >:( >:( >:( >:( >:(



Given this fact, I think this transfer tax should at least be waived for domestic transfers; besides domestic players, eventually this could also include foreign players that have played for some time (2-3 seasons, 50? apps) in the domestic league. This is done in other browser manager games, and would be appropriate here too imho.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Ologga on March 27, 2013, 11:30:44 AM
what do you mean, if I pay 2,000,000 price for any player, must I pay 10,000x30 more by the salary???. why? for repair something that works wrong I must pay more for buy a player?, is this real?, yes, must be, this is gko.

and more, we will obtain indirectly less money when we sell our players because the people won't pay us the money we want, they must reduce around 20% for satisface the salary tax, what is this???.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: gabrielis on March 27, 2013, 08:02:53 PM
it is gko, TM is already screwed. i guess we all are playing different managers and we All can agree that GKO TM sucks a lot, all we can do is ask devs to not screw it more
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: admin on March 29, 2013, 04:43:53 AM
Update : http://forum.gokickoff.com/index.php?topic=12418.msg95762#msg95762
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: firecloud0102 on March 29, 2013, 05:52:47 AM
Update : http://forum.gokickoff.com/index.php?topic=12418.msg95762#msg95762
;) one thing must be considered...   the base wage may be changed in 3 days( player's value will change) , how to calculate the fee ?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Brian Clough on March 29, 2013, 06:14:08 AM
Update : http://forum.gokickoff.com/index.php?topic=12418.msg95762#msg95762

This is excellent news!  :-*

firecloud makes an interesting point, but I would guess it will be based on salary when placed on the transfer market, not at the moment of sale. Salary is calculated this way now; minimum salary bids in TM are often higher than current wages...
 
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Karand United on March 29, 2013, 06:55:56 AM
Quote
[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

That's mean if I buy player and [Offered Wage] equal [Base Wage],  for example
Signing On Fee = 50 x (3,870 - 3870) = 0 g
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Littmann on March 29, 2013, 07:01:51 AM
I want say public that this was Brian's idea. :) Admin did great thing. Good job guys!
I want to add my opinion.This TM system needs just one upgrade: DISABLE POSSIBILITY OF CHANGING BIDS. Placed bid is the end.You can offer bigger sum of money but not less one than first. If there is enough time please do it. We'll see high wages again,changed in last minute.Thanks.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Littmann on March 29, 2013, 07:04:36 AM
Quote
[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

That's mean if I buy player and [Offered Wage] equal [Base Wage],  for example
Signing On Fee = 50 x (3,870 - 3870) = 0 g
Yap.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: shomyguca on March 29, 2013, 08:53:04 AM
Excellent!  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Kr10s on March 29, 2013, 09:36:38 AM
That's some great news, as Littmann said, it was a Brian's idea, and i'm really happy about this change.

User's suggestion has been considered, that's a great step forward  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: chefo on March 29, 2013, 09:45:39 AM
Finally a change in the right direction ! You could make it even more harsh like 100x ;]
The unnecessary wage change screwed the TM for a season BIG TIME.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Ologga on March 29, 2013, 02:09:39 PM
I don't understand clearly.

that means if we pay the price demanded, example 1,000,000 and besides we must pay 50 x salary?.

or we must pay the biggest of 1,000,000 & 50 x salary only?.

thanks in advance.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: JoseMou on March 29, 2013, 02:19:36 PM
Good news 8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Kr10s on March 29, 2013, 03:06:21 PM
I don't understand clearly.

that means if we pay the price demanded, example 1,000,000 and besides we must pay 50 x salary?.

or we must pay the biggest of 1,000,000 & 50 x salary only?.

thanks in advance.

You will need to pay the tax ONLY if you offer a higher wage than requested, you can avoid to pay the tax if you are the only bidder and don't offer more than requested weekly wage.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Littmann on March 29, 2013, 08:16:59 PM
I don't understand clearly.

that means if we pay the price demanded, example 1,000,000 and besides we must pay 50 x salary?.

or we must pay the biggest of 1,000,000 & 50 x salary only?.

thanks in advance.

You will need to pay the tax ONLY if you offer a higher wage than requested, you can avoid to pay the tax if you are the only bidder and don't offer more than requested weekly wage.
But who takes the player? The largest wage offered,largest bid? Old system with X% factor is crap.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Kr10s on March 29, 2013, 08:25:53 PM
I don't understand clearly.

that means if we pay the price demanded, example 1,000,000 and besides we must pay 50 x salary?.

or we must pay the biggest of 1,000,000 & 50 x salary only?.

thanks in advance.

You will need to pay the tax ONLY if you offer a higher wage than requested, you can avoid to pay the tax if you are the only bidder and don't offer more than requested weekly wage.
But who takes the player? The largest wage offered,largest bid? Old system with X% factor is crap.

The X crap will remain, admin never menctioned a change about it. The only difference is that users will have another reason to offer higher transfer fees (and avoid higher wages) than before.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: JoseMou on March 30, 2013, 02:13:17 AM
Admin, I have few questions.
1. Is "signing on fee" valid for free players?
2. Who will get the money from "signing on fee" when I sell my player-me or nobody?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Brian Clough on March 30, 2013, 08:19:09 AM
Admin, I have few questions.
1. Is "signing on fee" valid for free players?
2. Who will get the money from "signing on fee" when I sell my player-me or nobody?

1. Yes, if they are purchased on the transfer market.
2. It goes nowhere. It disappears.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)
Post by: Littmann on April 01, 2013, 09:22:22 AM
1. We will introduce "Signing On Fee" which is the amount of money that a team need to pay to the player upon bidding success.
[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

This system will decrease the problem of unreasonable offered wages.
Example : Bid a player for 500K and offer wage for 10K (Base Wage =  3K ) => Must pay Signing On Fee for 50 x (10K - 3K)

2. We will increase the amount of transfer value when selling a player, which is promoted from your academy. (Previous system =  35%)

3. We will increase the bonus of the transfer value when selling a player, which is promoted from your academy, from 5% to 10%.
This means that you receive at most 80% + 10% = 90% when selling any player promoted from your academy.


4. The percentage of money a team receives from selling a player will increase faster than the previous version.
We use straight line model for the previous version, whereas we will use curve model for the new version.
This means that at the beginning the percentage of money will increase faster. (This change applies to all players.)
It's still 85%