But it won't fix the need to be playing as the deadline draws near, which is like asking us to all be present during our matches.
What if, instead, the bidding system worked like this:1) During normal bidding, no information about the bids is displayed except the minimum.
2) The response from pressing the "get scout expected max bid" button would not change as the deadline draws near, but would be a constant based on the player's estimated value, age, actual/potential ability and the average going price of similar players over past season, modified (error) by scout level.
3) At the deadline, If only one bid has been made then the player is transferred. Otherwise,
the high bid at the deadline becomes the new minimum bid and is displayed for remaining bidders. Players who made a bid but do not have enough available funds to make the new minimum bid are removed as active bidders. If only one bidder remains, the transfer is completed at this bid. Otherwise, the
bidding is extended by 24 hours for these users only. During this
“final bidding period”:
-You can make one
and only one change to your bid during final bidding. This is your final bid, after all. After you confirm the bid, that's it
-You don't have to make a final bid unless your bid was highest at the end of normal bidding.
-The number of final bids that have been made is displayed (to active bidders) until the final deadline. By default, it starts at one (the original high bid) and increases as bids are received.
The main thing this will do is make the bidding process fair for everyone (in a 24+ time-zone world) without needing automatic bidding, and without having much effect on the prices players get traded for. If anything, players will go for slightly higher prices. While this increase will hardly dent the 25% tax on sales, it would also be something that might appease some players who find the tax excessive.