Following this thread, I have a question regarding the use of potential ability points. What is the consensus preference regarding how to distribute any available points for key and secondary skills depending on each position?
For example, a DC player, is it maybe a good idea to grow some key skills (i.e. position, marking, tackling) beyond 15 (obviously, losing "growth" points) or stop training them when they reach to 15 and try to round up some other secondary skills (i.e. heading, jumping, strength, Pace/Speed)?
I have a MC that is still under training but not for much longer. Trying to decide if I should bump up some key skills (i.e. creativity, passing) beyond 15 or if I should focus on other secondary skills which are around 10-11.
Not sure if a skill on 10 is consider a low-rated skill...or 15 is the minimum level for a skill to be consider "he is good at" it.