In SI games (CH/F Manager) stamina has effect on players conditions, so i think this should be implemented on this game. For example on FM i played CR7 for almost every match and his condition never went down under 90% maybe 88% sometimes, and he recovers faster than other players who have lower grade for stamina. In GKO there is no such a thing, everyone has the same downs and ups of % after the match. My opinion is that this must change, maybe not recovery, only the lost of condition in game day. And this should apply only for league, friendly and cup matches.
For example
- Player with gray grade (0-10) has no bonus, he continue with loosing 8%
- Player with light blue grade (11-15) has 1 % bonus or lose just 7% of his condition
- Player with dark blue grade (16-20) has 2% bonus or lose just 6% of his condition
This should bring the game more close to real world, and its not something that will divide big and small teams, it.s not something that you can buy.
It just my opinion, and i'm not expecting you all to agree with me, but i would like to read others opinion, and because game engine will change in S10, maybe this can be implemented in those changes, at the end of the day we all try to improve this game, and this is my idea to contribute with something.
Regards