The Official GoKickOff Online Community Forums

General Category => ARCHIVE => Topic started by: admin on July 13, 2012, 09:41:50 PM

Title: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: admin on July 13, 2012, 09:41:50 PM
The player transfer system will be changed as follows (Launch date : 09/09/2012) :

Buying player will categorised into 2 categories  1. Auction system 2. Free agent

1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)

2. A free agent is a player who is eligible to sign with any club. To get a free agent your team has to offer the highest wage for the player. (The player transfer value is 40 times the offered wage)

.............................................................

Transfer fee will be changed as follows :

1. You will receive 35% of the transfer value when selling a newly bought player or newly promoted player. The longer the length that he stay with the team, the lower the transfer fee. You receive at most 80% of the transfer value if he stay in your team long enough.

2. You receive 5% bonus of the transfer value when selling a player, which is promoted from your academy.

Example : player1 promoted from A Club -> Transfer to B -> A receive  80%+5%=85% of the transfer value

3.  Transfer value when selling a free agent depends on the length that he stay with your team as follows :
- 10% of the transfer value for the first season.
- 30% of the transfer value for the second season.
- Use the rule from (1) to determine the transfer value for the third season and so on.

Remarks :
- Rule (1) will be applied for all players that stay with your team before 09/09/2012.
This mean that you receive 80%-85% by selling any player (promoted from academy or bought from transfer market)
that is in your squad before 09/09/2012.

- Wage budget of the player room will be increased as follows

none  50,000-->50,000
Very Bad 75,000-->100,000
Bad 100,000-->150,000
Okay 150,000-->250,000
Good 200,000-->350,000
Very Good 300,000-->550,000
The Best 500,000-->800,000

...........................................

- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

- After the update we will use different heuristic to calculate the wage for the new contract.

...........................................
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 13, 2012, 09:45:38 PM
none  50,000-->50,000
Very Bad 75,000-->100,000
Bad 100,000-->150,000
Okay 150,000-->250,000
Good 200,000-->350,000
Very Good 300,000-->550,000
The Best 500,000-->800,000


...........................................

- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

- After the update we will use different heuristic to calculate the wage for the new contract.

...........................................

Admin, changes in wage budget suggest that wages will be higher.... have you consider increasing incomes from hotel/bar/megastore?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Diartt on July 13, 2012, 10:07:57 PM
Very good changes but  Still think that when we sell a promoted player we should receive 100 %
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 13, 2012, 10:10:55 PM
Another question would be.... what will our scout's duty? Will they calculate max wage and transfer fee?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Lo Zar on July 13, 2012, 10:14:11 PM

1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the team that place the highest bid will get the player. (2 offers : wage + bid)


Very good news! One thing is not clear: will we be able to see the average bid like now, or will it be a "blind" auction?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 13, 2012, 10:32:10 PM
Let me see if i get it right..... if i offer:

Wage: 2.000G
Transfer Fee: 590.000G

I can win an auction to somebody who offered:

Wage: 1.900G
Transfer Fee: 900.000G

I want to understand it right, to translate it properly in local forum.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on July 13, 2012, 10:44:20 PM
2. A free agent is a player who is eligible to sign with any club. To get a free agent your team has to offer the highest wage for the player. (The player transfer value is 40 times the offered wage)

I am predicting that many team goes into debt after offering high wages to free agents. We don't have punishment for being in debt for long time at the moment. So I can buy many players and win evrything now no matter I am in debt !! Admin, are you going to make some solutions for that situation?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 13, 2012, 10:55:01 PM
I am predicting that many team goes into debt after offering high wages to free agents.

And i am predicting that those who havent improved their academies before 09/09/12 won't get decent money if they sell their players..... i was planning to sell my players close the end of season, with this change... i probably won't get 2M after selling 2 or 3 500K players, because people will offer higher wages, 40% is a gap too high IMHO..... those who made the improvements before, and are prepared to play season 6, already reached a huge gap with the rest. It would be really hard to catch them if we don't get other methods to increase our income.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on July 13, 2012, 10:59:55 PM
Carlos, I think You'll can set a price what you want even after changes :)  So if you want 1 000 kG for player you should set this price now and after changes .

But I have to agree that prices will be lower in total.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 13, 2012, 11:04:52 PM
Carlos, I think You'll can set a price what you want even after changes :)  So if you want 1 000 kG for player you should set this price now and after changes .

That would make sense, but it's not clear....
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: zecchin on July 13, 2012, 11:06:50 PM
I am predicting that many team goes into debt after offering high wages to free agents.

And i am predicting that those who havent improved their academies before 09/09/12 won't get decent money if they sell their players..... i was planning to sell my players close the end of season, with this change... i probably won't get 2M after selling 2 or 3 500K players, because people will offer higher wages, 40% is a gap too high IMHO..... those who made the improvements before, and are prepared to play season 6, already reached a huge gap with the rest. It would be really hard to catch them if we don't get other methods to increase our income.
+1

I agree...

these are bad news...wages should be important only with equal offers....at least reduce the gap at 10% max...
another thing are transfers tax...we asking for they reduce the possibilities for day trader, and that's good, but we asking too to have a tax near 0% long season in same team for a players...pass from 75% at 80% it's not enouth, mostly after new tax system...if we keep a player for many seasons in team, we want the 100% of his transfer...

other news are good...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: zecchin on July 13, 2012, 11:09:04 PM
Carlos, I think You'll can set a price what you want even after changes :)  So if you want 1 000 kG for player you should set this price now and after changes .

But I have to agree that prices will be lower in total.
yes, but if now I could get a low price to have a bid war, after I can't risk that...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on July 13, 2012, 11:11:35 PM
Let me see if i get it right..... if i offer:

Wage: 2.000G
Transfer Fee: 590.000G

I can win an auction to somebody who offered:

Wage: 1.900G
Transfer Fee: 900.000G

I want to understand it right, to translate it properly in local forum.

me too...the rule is a little unclear to me

but it sounds like a nice improvement
:)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 13, 2012, 11:17:01 PM
So.... for now, we have a 25% deduction.... with new changes we'll have a potential 59% deduction for a long time owned player.... (39% gap with the highest bid+20% tax). What's the good news?

I love the penalty to a recently bought player, and i love the 5% extra to a promoted youth player. But i believe the potential reduction is way too high..... I could ask for 1.000.000G and receive 410.001G for a player, just because somebody offered 1G more in a player's wage? That's not funny at all.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on July 13, 2012, 11:19:07 PM
Let me see if i get it right..... if i offer:

Wage: 2.000G
Transfer Fee: 590.000G

I can win an auction to somebody who offered:

Wage: 1.900G
Transfer Fee: 900.000G

I want to understand it right, to translate it properly in local forum.

me too...the rule is a little unclear to me

but it sounds like a nice improvement
:)

It is very unclear :( One side we have scouting system another side we have to calculate between wege and price. It will be very hard.

I think we need something like autocalcultor included in bidding page. If we scout the highest offer for a player we can put our offer into calcultor and see how high wage we need to set for wininig.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on July 13, 2012, 11:22:34 PM
I could ask for 1.000.000G and receive 410.001G for a player, just because somebody offered 1G more in a player's wage?

Carlos if you ask for 1.000.000G  no one can make lower bid, I think.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: zecchin on July 13, 2012, 11:26:33 PM
Let me see if i get it right..... if i offer:

Wage: 2.000G
Transfer Fee: 590.000G

I can win an auction to somebody who offered:

Wage: 1.900G
Transfer Fee: 900.000G

I want to understand it right, to translate it properly in local forum.

me too...the rule is a little unclear to me

but it sounds like a nice improvement
:)

It is very unclear :( One side we have scouting system another side we have to calculate between wege and price. It will be very hard.

I think we need something like autocalcultor included in bidding page. If we scout the highest offer for a player we can put our offer into calcultor and see how high wage we need to set for wininig.
for me is clear, no dubt, all is clear...

but it's cleary bad   >:(
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on July 13, 2012, 11:37:28 PM
I could ask for 1.000.000G and receive 410.001G for a player, just because somebody offered 1G more in a player's wage?

Carlos if you ask for 1.000.000G  no one can make lower bid, I think.

yes...the biggest effect of this will probably be that high value players won't show up on transfer market at low min. bids

I think I understand it now
:)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 13, 2012, 11:39:23 PM
Another thing......

- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

I didn't want to menction or ask about it before.... but the last file i translated had some things like "wants to move to a bigger club" or "wants to play more matches"..... does that mean that we will lose players because elements like that?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: zecchin on July 13, 2012, 11:40:44 PM
So.... for now, we have a 25% deduction.... with new changes we'll have a potential 59% deduction for a long time owned player.... (39% gap with the highest bid+20% tax). What's the good news?

I love the penalty to a recently bought player, and i love the 5% extra to a promoted youth player. But i believe the potential reduction is way too high..... I could ask for 1.000.000G and receive 410.001G for a player, just because somebody offered 1G more in a player's wage? That's not funny at all.
no Carlos....if you ask 1.000.000 G you receive surely at least 1.000.000 G..
the problem is that, if manager A offer 1M and 3k wage and manager B offered 1.3M and 2.5k wage, player go to manager A and you'll take 1M, not 1.3M...
if you get an high base price, it's not a big problem, because you get, at least, the price you want...
but if you get a low base price, to have a bid war, you could receive very few money...because if manager A arrive to 500k and 2k for your player and manager B get 300k and 3k wage, you have a significative lose of money  :o
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 13, 2012, 11:44:02 PM
So.... for now, we have a 25% deduction.... with new changes we'll have a potential 59% deduction for a long time owned player.... (39% gap with the highest bid+20% tax). What's the good news?

I love the penalty to a recently bought player, and i love the 5% extra to a promoted youth player. But i believe the potential reduction is way too high..... I could ask for 1.000.000G and receive 410.001G for a player, just because somebody offered 1G more in a player's wage? That's not funny at all.
no Carlos....if you ask 1.000.000 G you receive surely at least 1.000.000 G.

No, at the very least will receive 850.000G if the player were promoted from my academy.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: zecchin on July 13, 2012, 11:45:03 PM
Another thing......

- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

I didn't want to menction or ask about it before.... but the last file i translated had some things like "wants to move to a bigger club" or "wants to play more matches"..... does that mean that we will lose players because elements like that?
no...this is a simply thing...
now you can renew contracts when you want...after you'll can renew contracts just if remain 1 years to expire or if players ask for a renew because his value is improved and he take few money for his value (as happened now too, when a player become UNH)...
nothing about bigger clubs or number of caps  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: zecchin on July 13, 2012, 11:47:21 PM
So.... for now, we have a 25% deduction.... with new changes we'll have a potential 59% deduction for a long time owned player.... (39% gap with the highest bid+20% tax). What's the good news?

I love the penalty to a recently bought player, and i love the 5% extra to a promoted youth player. But i believe the potential reduction is way too high..... I could ask for 1.000.000G and receive 410.001G for a player, just because somebody offered 1G more in a player's wage? That's not funny at all.
no Carlos....if you ask 1.000.000 G you receive surely at least 1.000.000 G.

No, at the very least will receive 850.000G if the player were promoted from my academy.
I don't want to mean this...I mean simply that if you ask a 1M base auction, noone can offer less than 1M...
tax are other way...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: TER ! TEAM on July 14, 2012, 01:35:51 AM
Perfect  8)  I like it.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: lucky on July 14, 2012, 02:43:15 AM
Poll. New transfer system  :D
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: RayLei on July 14, 2012, 03:27:52 AM
Admin, you just make transfer system too complicated, that not good for all managers, including existing and potential new managers. A certain number of managers will give up because of these.

Anyway, good luck!!!!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: เรๅจะโต on July 14, 2012, 03:38:30 AM
 
Poll. New transfer system  :D
:P :P :P :P
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Tackey Anderssen on July 14, 2012, 03:48:59 AM
 8) "That's sound good."
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: newbie on July 14, 2012, 04:41:16 AM
 8) 8) 8)

more realistic  day by day 
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: kakazzz on July 14, 2012, 04:59:03 AM
 >:(
GKO  is  not  GKO.

I  play GKO   in the end of season 4

but now in season 6 ,everything changed.

Admin,Can you tell me what GKO will not change?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: SoLid_frOg on July 14, 2012, 05:13:34 AM
Quote
1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the team that place the highest bid will get the player. (2 offers : wage + bid)

i think it should be 20%-30% instead.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: ToTO on July 14, 2012, 05:27:08 AM
time to change    (http://www.cute-factor.com/images/smilies/onion/088.gif)

A new system maybe good for any managers who occasionally do day-trade just like me.  haha,  It's good news for me. (http://www.cute-factor.com/images/smilies/onion/th_113_.gif)

(http://www.cute-factor.com/images/smilies/onion/cd08785a.gif) anyway, I still need a lot of info from admin about the new system. 

keep going  (http://www.cute-factor.com/images/smilies/onion/074.gif)





Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: 海布里之子 on July 14, 2012, 05:36:28 AM
Some times i buy a wrong player,and sell him not for money...just because i buy a wrong player
so why not set the new transfer fee only for the more money for example i buy the player 200000G.and sell for 400000G.
first 400000-200000=200000.the first 200000G is get 75%
and the more 200000G set transfer fee get only 25% bis 75% by the time....and the longest time is 1 season(16 week?) as i think.
and if i sell less than 200000 than just get 75%...i think this is better

and i really dont like the wage+bid idea.every will set a high price and all manager will only change the wage 。。。。and also for the free.
i think the Transfer system is a advantage,but now it is fully new....
no one can be sure what will happened you change the bid of wage....i think maybe it will destroy the GKO Game.....
you really should think abou the wage in the bid....

i always wish GKO will better and better
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: admin on July 14, 2012, 05:47:14 AM
Another question would be.... what will our scout's duty? Will they calculate max wage and transfer fee?

Scout is use to estimate the max bid but the max wage will be shown.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: admin on July 14, 2012, 05:48:56 AM
none  50,000-->50,000
Very Bad 75,000-->100,000
Bad 100,000-->150,000
Okay 150,000-->250,000
Good 200,000-->350,000
Very Good 300,000-->550,000
The Best 500,000-->800,000


...........................................

- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

- After the update we will use different heuristic to calculate the wage for the new contract.

...........................................

Admin, changes in wage budget suggest that wages will be higher.... have you consider increasing incomes from hotel/bar/megastore?

Wage that the player need doesn't change much but we will make it higher since some managers may offer high wage in the auction system.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: perrito on July 14, 2012, 07:39:11 AM
Well here we can do some kind on contract. What if we all do a kind of promisse or pact, when we in all world and in local chat we all said we're not going to pay more than 3000g per salary, and we all we are going to do it. Like a Fifa stament, so salary will go down, and then only bid will count not salary, cause we all in local chats and global chats anf romuns will be united, will be like a family in all world, and we all going to save money and help each other. In this way we can help us, and don't spend all the money that is hard to get, so we can used to make our clubs bigger and have the  money to do more stuff not to pay a lot for wage in each week.... We can show the wolrd we can make it, beat the system.... what do you think?  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on July 14, 2012, 08:00:40 AM
I like it, but this is utopia :(
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Sir Vio Ferguson on July 14, 2012, 08:39:52 AM
Be seriously.. that will never happen'.. don't forget... we're playing with thailand people :))
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: florinsteaua on July 14, 2012, 08:47:29 AM
this changes make GKO so complicate...e don t understand these changes and i m not new in this game,but what about the new managers...they will be completly lost....and i don t understand why admin make this changes at the sugestion of a 2 or 3 managers...are you sure that others managers agree with these changes...A POOL IS NEEDED TO IMPLEMENT THIS CHANGES....AND IF YOU CAN MAKE THE THINGS EASIER,PLEASE DON T COMPLICATE THEM...LET THEM HOW IT IS...these changes will go donwn gko and only thai managers will have to win from this
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: iu1986 on July 14, 2012, 10:02:46 AM
I hate the new system very much ,the change about wage and bid is just complicate but no use. And it will destroy the game because change is too big and the direction of the change is wrong.
The change of translation tax may be have some advantage. This change have a good direction but the change is too big and the punishment of translation is to much that almost no people can benefit.
Both these changes are blowing the translation and try to limit translation completely,this will strongly knock the interest of the active player and finally destroy the game.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: zecchin on July 14, 2012, 10:13:56 AM
I think you have to change the gap at point 1 from 40% to 5-10%, and give us the possibility to earn 100% of transfer money if a player play for us for a long time (3 season at least for buyed player, 5 for free agent)!!   :D

other things are good....

 8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 14, 2012, 12:39:29 PM
Honestly, i won't be affected with the new system that much, i'm not a "compulsive buyer" manager (this week i made an exception lol) so i'm more concerned on how much i will receive from my players, the 40% gap is way too high... maybe with a 20% would be enough.
I explained the new system in argentinian chat room yesterday, some people liked it, most of them not... but everybody agrees that this is too complicated.
And another thing, a manager posted today "wage's inflaction is coming!!!!!" and he will probably be right about it.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: chutimant on July 14, 2012, 01:31:27 PM
 ;)

I think GKO will change transfer system but i will suggest;

1. The system must set the minimum value for player bidding and wage. (Player "A" transfer value as 1,000,000G : minimum = 80,000)
2. In bidding contract > the manager can set additional cause for player (wage, transfer fee for player, next transfer cause -- the value for tear up current contract)
3. Player's mental Status > Happy to stay this club, want to move the bigger club, want to renew contract, etc.


** I feel good if GKO will change nearly to the realistic.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: fachrudin sheva on July 14, 2012, 05:14:31 PM
This sounds good  8)

 gokickoff will be more realistic  :D
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: perrito on July 14, 2012, 06:16:32 PM
Big problem cause high wages are coming, so teams will be develop much slower, another question is how it wll be new wage calculation engine? are wages going to be higher or slower?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Sir Vio Ferguson on July 15, 2012, 11:51:26 AM
are wages going to be higher or slower?
higher...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Mr.Es on July 16, 2012, 02:45:52 AM
2 questions .

1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)

1. What is the minimum wage start in new auction system ?

.............................................................

Free agent --transfer(1)--> club A  --transfer(2)--> club B --transfer(3)--> club C

transfer(1) is
Quote
2. A free agent is a player who is eligible to sign with any club. To get a free agent your team has to offer the highest wage for the player. (The player transfer value is 40 times the offered wage)

transfer(2) is
Quote
3.  Transfer value when selling a free agent depends on the length that he stay with your team as follows :
- 10% of the transfer value for the first season.
- 30% of the transfer value for the second season.
- Use the rule from (1) to determine the transfer value for the third season and so on.

2. Is transfer(3)
Quote
Quote
1. You will receive 35% of the transfer value when selling a newly bought player. The longer the length that the bought player stay with the team, the lower the
transfer fee. You will receive at most 80% of the transfer value if he stay in your team long enough.
?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on July 16, 2012, 04:40:59 PM
Instead of 40% gap why not just award player to the team with the highest bid value based on total value of the bid (i.e. transfer fee + [weekly wage x 18 wks/season x no. years in contract offered]). This seems like it would be better with new transfer limitations

for example:
Bid 1: 500,000 transfer fee, 3,000 G weekly wage x 5 seasons
Bid 2: 300,001 transfer fee, 3,001 G weekly wage x 2 seasons

With proposed system, bid 2 would win...for me this is silly because the total value of bid 2 amounts to as little as 53% of bid 1 depending on length of contract:
500,000 + 3,000 x 18wks x 5 seasons = 770,000 total bid worth
300,001 + 3,001 x 18wks x 2 seasons = 408,036 total bid worth


With my proposal, the following transfer/wage offers would be needed (assumes 5 year contract) to beat bid 1 (above):
transfer fee              weekly wage               total value
300,000                          5,300                    777,000
400,000                          4,200                    778,000
450,000                          3,600                    774,000
Basically, with a transfer fee set at 40% lower than highest, weekly wages would need to be between ~75% (5 year contract) and 188% (2-year contract) higher!
This seem far more reasonable imho...

To compliment this, the length of time in which the transfer tax drops from 65% to 20% should be based on the length of the contract signed. I think 10-15% of the contract length is reasonable. If we assume 18 weeks (126 days) per season, this time period would be 25-38 days for a 2-season contract and 63-95 days for a 5-season contract. This would curtail players making insanely high wage bids to win the player, since they'll be stuck with the  player (and his wages) for considerably longer with longer contracts that factor in the bid's total value.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: whiskysour on July 16, 2012, 04:49:35 PM
makes sense to me brian .... i like that idea better  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Candra_Guardiola on July 16, 2012, 05:20:36 PM
good analisys, mr. Brian  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: PearlsOfGod on July 16, 2012, 08:16:37 PM
+1
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: panjcof on July 16, 2012, 09:08:27 PM
Admin this time you made a wrong decision using this transfer system...  ???
I really dont think that this will bring benefit to the game,but i agree that the player prices gone wild and this should be brought under control  :D
Players who have the best player room(wage budget) will take all players regardles transfer fee,and now i must calculate 40% of highest bid,sounds stupid to me. I also think that we should organise a pool regarding this new transfer system  ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: perrito on July 17, 2012, 04:09:27 AM
Brian Clough  knows best his analysis.

I think maybe developers wants all to gone wild with wages so teams will develop slower, so there won't be much differences between old teams and new ones, cause then less people will like to become GKO players cause they will be very behinf from old teams. I don't  think the wat to avoid this is making changes to make more difficult developing of teams.... Changes maybe are neccesary and try new stuff is always welcome, but more difficult t develop teams is not the answer  ???
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: SoLid_frOg on July 18, 2012, 03:39:36 AM
Since average wage per team is likely to increase in by this change, i suggest increasing maximum rating for each league a bit.

This won't create inflation that much but it will create sense of achievement for managers.  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: lordaust on July 18, 2012, 04:00:30 PM
I would like to just simplify the new transfer system, even if I do support Bryans idea very much.

There are two scenarios I wanted to clear out.
1. You are about to sell a player
2. You are about to buy a player


Scenario 1:
You want to sell a player. Figure out how much you are willing to sell him for. Thats your minimum accepted transferfee. List him to that value.
Done. Whatever you receive after this is up to the market. You could get lucky, but you will get your minimum as you are supposed to.

Scenario 2:
You want to buy a player. Figure out how much you can afford to buy him for. Then consider increasing his wage as a security to make the player want to sign for you. Done. Take this wage increase seriously as this is a final and long lasting contract that will be expensive. Keep in mind that you need to support the wage for a long time, the max amount of wages you _can_ offer is irrelevant. What can you afford to support in the long run is relevant.


Stop complicating this please.

With Brians purposed solution the difference is: nothing! The scenarios are still the same! The way to calculate the player/club decision has changed somewhat backend, but to a user it should not change one single bit.

If you need to speculate the bids in order to win, feel free. But in the end, what everyone else is buying for isnt relevant either.

----
Anything not related to elephant is indeed irrelephant :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: gabrielis on July 18, 2012, 06:27:17 PM
On what depends player's wage we pay now?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: marius.82 on July 19, 2012, 05:35:58 PM
it's not wright !!!!! a player under contract is not fair to leave for 40% from the highest offer. i should receive the price i ask , or at least have the posibility to decline the offer and to keep my player !!!!!!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: lordaust on July 19, 2012, 08:43:10 PM
it's not wright !!!!! a player under contract is not fair to leave for 40% from the hiest offer. i should receive the price i ask , or at least have the posibility to decline the offer and to keep my player !!!!!!

You will always receive what you have asked, regardless.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Sir Vio Ferguson on July 20, 2012, 09:04:07 AM
got it and translated to Romania forums too  :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: gabrielis on July 20, 2012, 01:58:21 PM
On what depends player's wage we pay now?

ok ill ask. player wage depends on his value and performance i think. so it should be able to offer a decent wage when buying a player and then simply to renew his contract
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on July 20, 2012, 02:02:35 PM
On what depends player's wage we pay now?

ok ill ask. player wage depends on his value and performance i think. so it should be able to offer a decent wage when buying a player and then simply to renew his contract

You won't be able to renew his contract, "just because":

- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

BTW, have you realized that Wage Budget already increased? My Very Bad level Player Room allow me to spend 100.000G in player's wage now (it used to be 75.000G before).
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Antonio on July 25, 2012, 05:51:00 AM
OK.  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: perrito on July 25, 2012, 07:15:01 AM
Let's see on september the new player transfer, We should make a world wide deal when players under 4 LA only pay less than 3000g. From CA 4 to 7 less than 7000g and from LA 7 to 10  no more than 10000g from wage, this way salaries don't get us to broken teams  :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: ZOZE MURINJO on July 25, 2012, 03:29:07 PM
Would that matches could be in 2D
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Team China on July 26, 2012, 12:14:35 PM
Admin, you just make transfer system too complicated, that not good for all managers, including existing and potential new managers. A certain number of managers will give up because of these.

Anyway, good luck!!!!

I agree. It is nonsense.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Team China on July 26, 2012, 12:23:07 PM
I hate the new system very much ,the change about wage and bid is just complicate but no use. And it will destroy the game because change is too big and the direction of the change is wrong.
The change of translation tax may be have some advantage. This change have a good direction but the change is too big and the punishment of translation is to much that almost no people can benefit.
Both these changes are blowing the translation and try to limit translation completely,this will strongly knock the interest of the active player and finally destroy the game.

I think you mean "transfer", not"translation". I support you. The change is too big. It is unnecessary.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: RizuDaab on July 28, 2012, 08:25:49 PM
hello, 
thanks  for  your  information.  its  really  useful  for  me
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: json333 on August 09, 2012, 06:01:48 AM
 :)
+1
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: yxsjb on August 09, 2012, 07:14:31 AM
keep existing bid system
+1
please admin add a voting
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: 魏武青虹 on August 09, 2012, 12:02:59 PM
keep existing bid system
+1
please admin add a voting
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: panjcof on August 10, 2012, 12:13:58 PM
keep existing bid system
+1
please admin add a voting

Pool has already been posted
http://forum.gokickoff.com/index.php?topic=6354.msg72218#msg72218
so you can vote for keeping existing transfer system  :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: perrito on August 12, 2012, 10:35:15 AM
Like all in life changes is hard I think new changes here maybe are not the best but at last why not gve it an opportunity, then aftar a season evaluate the things, what do you think?  :-\
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: RayLei on August 16, 2012, 08:12:49 PM
All the change sounds good except taking count wage into transfer system. It makes transfer system too complicated. We have to consider too much things  before we make a bid.

We also have to wait till last second to make sure we can buy a player we want since the highest wage is shown. If a manager doesn't want to wait till last second. I promise he can't buy any players successfully. Please respect the fact that major of managers don't want to wait till last second to make a bid. Major of managers don't like this change.

Counting WAGE in transfer system is a nightmare to major of managers and may be only few manager will happy with this. ADMIN, please remove wage from transfer system. It will definitely destroy this game. You should try simplify this things to make sure new managers can understand the game as soon as possible.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: 龙翔 on August 17, 2012, 01:19:09 AM
All the change sounds good except taking count wage into transfer system. It makes transfer system too complicated. We have to consider too much things  before we make a bid.

We also have to wait till last second to make sure we can buy a player we want since the highest wage is shown. If a manager doesn't want to wait till last second. I promise he can't buy any players successfully. Please respect the fact that major of managers don't want to wait till last second to make a bid. Major of managers don't like this change.

Counting WAGE in transfer system is a nightmare to major of managers and may be only few manager will happy with this. ADMIN, please remove wage from transfer system. It will definitely destroy this game. You should try simplify this things to make sure new managers can understand the game as soon as possible.
:-* :-\ 8) ;D
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on August 17, 2012, 05:00:17 AM
imo, a bigger priority in the transfer system would be to enable some analogy to "back room negotiations" for players by clubs that have their "eye" on them (i.e. on their shortlist). Regardless of transfer systems, I'd like to see the first transfer listing of a player by his club (in a given 30 day period) open only to clubs with the player on their shortlist.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: lordaust on August 17, 2012, 07:16:23 AM
imo, a bigger priority in the transfer system would be to enable some analogy to "back room negotiations" for players by clubs that have their "eye" on them (i.e. on their shortlist). Regardless of transfer systems, I'd like to see the first transfer listing of a player by his club (in a given 30 day period) open only to clubs with the player on their shortlist.
?
Why is this a good idea?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Djolle on August 17, 2012, 11:48:20 AM
The player transfer system will be changed as follows (Launch date : 09/09/2012) :

Buying player will categorised into 2 categories  1. Auction system 2. Free agent

1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)

2. A free agent is a player who is eligible to sign with any club. To get a free agent your team has to offer the highest wage for the player. (The player transfer value is 40 times the offered wage)

.............................................................

Transfer fee will be changed as follows :

1. You will receive 35% of the transfer value when selling a newly bought player. The longer the length that the bought player stay with the team, the lower the
transfer fee. You will receive at most 80% of the transfer value if he stay in your team long enough.

2. You receive 5% bonus of the transfer value when selling a player, which is promoted from your academy.

Example : player1 promoted from A Club -> Transfer to B -> A receive  80%+5%=85% of the transfer value

3.  Transfer value when selling a free agent depends on the length that he stay with your team as follows :
- 10% of the transfer value for the first season.
- 30% of the transfer value for the second season.
- Use the rule from (1) to determine the transfer value for the third season and so on.

Remarks :
- Rule (1) will be applied for all players that stay with your team before 09/09/2012.
This mean that you receive 80%-85% by selling any player (promoted from academy or bought from transfer market)
that is in your squad before 09/09/2012.

- Wage budget of the player room will be increased as follows

none  50,000-->50,000
Very Bad 75,000-->100,000
Bad 100,000-->150,000
Okay 150,000-->250,000
Good 200,000-->350,000
Very Good 300,000-->550,000
The Best 500,000-->800,000

...........................................

- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

- After the update we will use different heuristic to calculate the wage for the new contract.

...........................................
In my opinion, 35% is too little, you better move than 50%.  ;)  :D
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on August 17, 2012, 11:58:03 AM
35% is enough, it was time to get rid to that persian market.... from that moment on, people will buy a player only if he need him to play... buying players to get more money, filling chat rooms with spam had to end one day.
That's probably the only rule i fully support.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Djolle on August 17, 2012, 12:09:30 PM
Yes, and what if you make a mistake when buying a player, this error will be difficult to correct,especially newcomers who do not know who the players are good.  ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Amaranthe on August 24, 2012, 12:06:17 PM
Hi
Where I can simply see which my player is on the market? I ask about it because checking of each player is annoying for me
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: sopnil on August 29, 2012, 12:14:33 PM
How the estimated value of player is decided?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on August 29, 2012, 03:16:04 PM
http://forum.gokickoff.com/index.php?topic=1123.0

Quote from: Admin
----Estimate value
      - introduced the concept of CA(current ability) and LA(limited ability)
      - Caculated from CA, age, experience, and progress rate
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on August 31, 2012, 10:34:55 AM
New system starts in less than 10 days, we still don't have any clue about how will change income received from our facilities.... admin, could you please give us some clues about it? It would be nice to have more info, so we can be prepared to the new system.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Astonmk on September 01, 2012, 09:24:50 AM
it should start with new season at least
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: GillBate on September 02, 2012, 07:43:50 AM
Whenever players r not happy with our club, why?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: admin on September 08, 2012, 04:02:41 AM
Just to remind you that the launch date is tomorrow.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: LieCheatNsteal on September 08, 2012, 04:24:47 AM
for those players who had 3yrs contract below quick renew now...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Derfos on September 08, 2012, 07:16:45 AM
why not next season?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Drahcir on September 08, 2012, 09:48:20 AM
Would it be wise to renew contracts for players with less than 3 years left now?
Should we renew contracts for players that are unhappy now?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 08, 2012, 09:57:26 AM
Would it be wise to renew contracts for players with less than 3 years left now?

Probably, wages might be higher and you will NOT be able to renew them until they've got only one year left or your player becomes unhappy. I mean, you will not be able to renew their contract if your player don't request it.

Should we renew contracts for players that are unhappy now?

Yes, you should.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Drahcir on September 08, 2012, 10:29:09 AM
Would it be wise to renew contracts for players with less than 3 years left now?

Probably, wages might be higher and you will NOT be able to renew them until they've got only one year left or your player becomes unhappy. I mean, you will not be able to renew their contract if your player don't request it.

Should we renew contracts for players that are unhappy now?

Thanks ;)

Yes, you should.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: 龙翔 on September 08, 2012, 10:38:07 AM
 :-X
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: admin on September 09, 2012, 04:30:44 AM
The new transfer system is now live.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: guaguagua on September 09, 2012, 04:41:11 AM
Another question would be.... what will our scout's duty? Will they calculate max wage and transfer fee?

Scout is use to estimate the max bid but the max wage will be shown.

Buy why now we could only see the average wage, not the max??
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Diartt on September 09, 2012, 08:38:11 AM
i do not understand this   (  (Free Player Fee = Wage x 40 )    .  why we cant  make an offer but just a wage  ( at free players )   ???
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Igecot on September 09, 2012, 10:14:46 AM
I recieved a bid today for a newly bought player, but that player has played for me more than 10 games! Will i get 35% , or 80% ?? If i understood good the 35% rule applies for players that are bought after 09.09.2012 right?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 09, 2012, 10:36:41 AM
i do not understand this   (  (Free Player Fee = Wage x 40 )    .  why we cant  make an offer but just a wage  ( at free players )   ???

Transfer fee will be 40 times his offered wage, you can NOT choose the transfer fee, it will be calculated automatically, so:

If you offer 100G as weekly wage, transfer fee will be 4.000G (100x40)
If you offer 1.000G as weekly wage, transfer fee will be 40.000G (1.000x40)
If you offer 5.000G as weekly wage, transfer fee will be 200.000G (5.000x40)

And so on....
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Diartt on September 09, 2012, 11:00:08 AM
Thanks Carlos  but as i understand for a player which his value is 500 000 someone can offer him  a wage up to 10 000 G or more ( normal 3500-4200) ???   it doesn't make sense .
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 09, 2012, 11:04:58 AM
If you offer him 10.000G, your transfer fee will be 400.000G, is not that expensive.... however, did you notice you won't get much from a free player if you want to sell him inmediately? And honestly... 10.000G each week is a heavy burden in any team's finances.
If somebody wants those free players, he must be ready to give them a place in their first team, buy a free to re-sell him is not a profit anymore.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ologga on September 09, 2012, 11:39:52 AM
what kind of engineer is who has developed this new transfert system?, perhaps an etilic monkey?. oh my god!!!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Littmann on September 09, 2012, 12:55:10 PM
what kind of engineer is who has developed this new transfert system?, perhaps an etilic monkey?. oh my god!!!
New transfer system is very good.I just want to complain about biding. WE MUST SEE MAXIMUM PRIZE. Look...
We can make transfer system as Hattrick have. In any moment we can see maximum bid. Every next bid must be higher for any percent (2%,3%,4,%,5%.....don't matter). If Transfer Time out is less than 3 minutes,bid in that time extend transfer time-out for 3 minutes from that moment.
Example.
Player : Jane Doe, Transfer Time Out 14:35:25, Bid is placed on 14:34:00, automatically Transfer Time Out is extended to 14:37:00.
It's form of real auction. This kind of buying players is sucks.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 09, 2012, 01:07:47 PM
I like the new system too, for me, it's an improvement.

There is only one thing that i consider it should change:


Quote
1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)

Losing a transfer fee 39% higher just because 1G is excessive to me, the gap should be reduced a little bit.

AND, i would like to know how if some changes would be done in our club's finances... wages will be higher for sure, but there is not info about any change in our incomes.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: N-D-A-F on September 09, 2012, 02:17:38 PM
Where is this free agent , i dont see any change :A
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: kingaly on September 09, 2012, 02:33:28 PM
The only thing that worries me is the fact that some newer clubs, like myself adapted a strategy to lose a little strength in the short term to able to upgrade my facilities ie youth and training grounds fast so that I could then in turn make my money back in the transfer market.  Now I'm regretting letting some of my better players go because it will be hard to make up money in the short term.  I also agree with CarlosT, will we be seeing a change in sponsorship values, returns on facilities like mega-store and hotel? I like the attempt to stop the day trading but does this hurt those on the up and make it even easier for those established clubs to pull further ahead?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 09, 2012, 02:35:16 PM
Now I'm regretting letting some of my better players go because it will be hard to make up money in the short term.

All of us had the same issue when we started, don't worry about it (much)  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: kingaly on September 09, 2012, 03:02:03 PM
I am not overly worried but I hope that the dev took into mind the smaller clubs while trying to balance the bigger clubs spending.  It's like FFP to me, where the only clubs that are going to get hurt are the small ones while the mega rich ones will go on business as usual.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Drifter on September 09, 2012, 04:58:57 PM
 ;) Seems to me that with the new transfer rules, it makes trading for players much harder especially for clubs that are just starting out.  Clubs don't start with the kinds of players that are ready to compete with the high level of competition, the kind of competition  that has been developed by experience managers in the gokickoff universe.  There are only really two ways to go about becoming competitive. 

 :'( One was to sell your best players and replace them with promising youth players.  Before, you could find players on the market who had been either disappointing to other players, or were better that the trash already on your team at good prices.  With the changes, there is rarely going to be anyone on the market worth any value that will be affordable to new and poorer clubs. 

 :o The other way is to save money forever and get an academy, cross your fingers and hope quality springs from it.  That is risky and also is very costly making this a very long and expensive route.  Considering most small clubs are making little to no money anyway, its a 2-3 year jump before they can see any returns on their investment.  Meanwhile, other clubs are not waiting for you to catch up.

The new rules are fine for those who can drop 1 million dollars on a player and feel like they have made a good investment into their club.  Its good for the free spending clubs that used the market for their personal substitute bench because, for them, it's not about the money.  For clubs like mine who rely on a conservative buying strategy and players undervaluing their youth prospects, it will be dark days for several years until we can grow competitive talent of our own.

Bottom line... the cost to get competitive has been increased with the rule changes.  These changes are suited to people who already have a quality team and have no need to trade.   :-[

Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 09, 2012, 06:05:59 PM
Drifter, how do you think that top level teams get there?
I have a top level team, i started 17 months ago ar D level having a very low quality team, and i made exactly all those things you are complaining about.
I sold almost EVERY player i received (there is only one left from the beginning), i invested my  money on facilities, i had to work on youth players to build one of the strongest teams in my country. I spent millions in promising players when i could save the required money, and i can tell you 2 things:

If i could create that team without doing the "buy a crappy player and i re-sell him as a wonderkid", filling other chat rooms with crappy messages, every gko user can do it, you have to be sharp in your decisions and STOP BEGGING TO GET EASILY THOSE THINGS WE'VE GOT AFTER MANY TIME WORKING HARDER.

Do you think that people can spend millions without any effort? You are very wrong my friend. Higher league levels grants you more incomes, but to be there you need to have better players (of course, players more expensive to keep), not to menction that if you play WCC you'd need 23 players at least. Do you think that people increase his finances 1M each month? We do sacrifices too, those who has their The Best academy had to sold their full squad to receive that money, taking the risk to receive crappy youth next season, and reducing their strenght in each competition.

Now, please, i kindly ask you cut that ridiculous begging and find a way to improve your squad without to trick other players in transfer market with those "wonderkids for sale" messages. From now on, if you really want to improve your squad, i can grant you that you will find more players able to improve your squad. The reason is very simple: we will get rid of many crappy players in transfer market.

The game made an interesting step forward to me, from now on, managerial skills will be far more important than "getting money through crap for sale".

EDIT: Just to add: have you ever tought why we ended up with this new transfer system? I will tell you how: people abused with admin and gamemaster's soft hand.
Those who don't bother others in chat room are really tired to deal with spammers and cheaters. Moderators are mocked when they remind rules and people is tired to report cheaters without an answer, so they asked for a change.
I can tell you for sure: 70% of those reselleres were listed at least once in the cheater/ban list, they tought that their transactions were so many that other users wouldn't notice, they knew that they would post their player ads all the times they want, in any language and nothing would happen, and people is tired of it.

Do cheaters think that people don't recognize them? They do, and thet were expecting a change, this sudden cut in the "i spend 1.000g on a player, i sell him at 50.000 and i made 36.000g for free" circle will end. Thank god things changed!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: totasef on September 09, 2012, 06:47:00 PM
I like the changes and I really like the wage + bid idea. However, I think that there should be some kind of limit on wages, according to actual value of a player. Newcomers and inexperienced players could go bankrupt because of the bad finance management, especially if they pay high wages for average players, just because they lack funds for better ones.   

Now, can you clear something for me. When I want to buy a  player who"s wage is 800 do I need to offer a higher wage then 800 or I can offer less ?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Drifter on September 09, 2012, 07:14:43 PM
It's easy for you to say that now Carlos.  You have had a 17 month jump and have had the benefit of selling, as you said, all of your players.  Fortunately for you, you could sell them and still find players for your team.  I was not playing 17 months ago so I can not claim to know what the market was at that time, but what I can say is that the market right now is very unfriendly. 

Your right about one this, to get anywhere requires sacrifice.  I will say this to you Carlos, now that you are at the top, you seem to have no idea what it is to be starting at the bottom.  Sure, you sold all your players seasons ago, go some players and made your way to the top, but I am also sure that being at the top then was not like being at the top now.  Those at the top now have already paid their millions.  It changes the market because there are people willing to pay more for players. 

Your wrong to think that things are the same for players now as they where when you first started.  I would like to have had that 17 month head start as well but I'm willing to live with climbing the ladder.  I am just pointing out the obvious impact it will have on the smaller and newer clubs.  Its simple economics Carlos.  17 months later there is what we like to call inflation.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 09, 2012, 11:06:29 PM
Drifter, you are only claiming to have the chance to build what i did in 17 months, in just a few, do you think that is fair?

And please, do not preach me with the "you don't know about sacrifices" if you don't know me.... you know what? I will tell you my story:
When i started, it was 16 matches played, and i received a team placed 14th in D level, so i could be just a little liwer (i could have received the 15th lol), when i realized that i was playing against bots and unnactive players i understood that i had the chance to create something, but i also knew that it was impossible for me to be promoted that season (my team had only 5 points back then) so i sacrificed that season, sold many players and started to work on those youth, preparing everything to start from zero in season 3. Now i know that i did the right thing, i focused to understand how the game works and what i should do to make a solid team.
It has been 17 months from that time, my team is now sharing the lead in my country's top level, i have a stronger team tham many players that started before me, playing at higher leven than i did on the beginning.
Now tell me, do you know many users that could have sacrificed 2 months on his life? I have seen many users quit when they started in my situation, i have seen unnactive and bot teams playing WCC while i was in the botton, i didn't like of course, but i accepted things as they were, i deserve every thing i have in this game: i started at the very botton, i never cheated, i had to deal with cheaters, muotiaccount managers, i made everything i could to make my team, my country's NT and my countrymen's team competitive, so please, don't preach me with the "you don't know what it means to be in the bottom" if you really don't know me okay?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Drifter on September 09, 2012, 11:44:18 PM
 ;) That is what I am talking about Carlos.  You sold all of your players and was able to play with what you had for 2 months as you say.  Where did you get these players and how many players did you sell to get yourself there?  I had a look at your list of transfers for the 17 months you have been running your club and it has almost as many pages.  The market has obviously been very good to you. 

As I stated before, you could not sell the players you sold 17 months ago and think to find that same return on them now.  Also, I can only estimate that the price to purchase normal quality players, much less good quality players has certainly increased.  It's fine to be proud of the work you have done, but you, of all people, should be able to recognize how beneficial the transfer market has been to your success.  I know that you can see how these new policies make it harder for others to replicate what you have done.  These are just the facts as we see them at the low end of the totem.

Here at Hibury FC, we saw these changes coming and have tried to prepare accordingly, but even I have had an advantage over players who are now just starting.  I could care less if the admins. want to do it this way.  That doesn't change the fact that it makes things hard for newer players.  Like you stated, you have seen people quit this game because of the failures they experienced.  I don't want to see that happen to anyone.  It should be fun for everyone.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on September 10, 2012, 07:11:12 AM
;)
First, I'd say that transfer fees are higher than they used to be; most prominently, players from Free Player used to 10,000G min bid...now they are 80,000G.  Transfer fees for players have become a bit more pricey too, simply due to increased demand for players, but the new transfer system may deal with this somewhat. However, I am certain that the system will seriously confound the free players that are released each season.

Additionally, "luck of the draw" can play a considerable role with new teams. Just look at the immense luck of the club  CHEYENNE (http://www.gokickoff.com/team_players.php?club_id=107926), who managed to get 5 or 6 NT players from the very start! They became top level  contenders without purchasing a single player! Interestingly, the club failed to win the cup or the league in 2 seasons, and the manager has now apparently quit, leaving our NT players to rot on the bench.

Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Drahcir on September 10, 2012, 07:25:01 AM
I must agree with CarlosT on this, as I often do.. :) I too started of a long time ago and share some of his story. However, I've never been one to buy-sell players to earn money, just look at my transferlist and you'll see. This was not where I earned my money. Now you could say that it was easier back then reaching the top, and yes it was as there where more bots around. I might not have the strength of CarlosT's squad, but there are other ways getting funds :)

I'm also tired of "new" players looking to have a "super-team" in no-time. It takes time! This is a slow-paced game, very so compared to many others. In my opinion that is a good thing, but ofcourse it has its drawbacks aswell. Spend time, understand the dynamics, and you'll get better :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on September 10, 2012, 07:54:08 AM
There is a larger, philosophical question being asked here...do we want a GKO universe that is realistic or one that is fair?
 :D
On one hand, in the RW its hard to deny that silverware is won with money, and lots of it...Chelsea...Manchester City...Madrid for prominent examples.

On the other hand, a fair system is embodied by the franchise system used by American sports. The drawbacks to this system are infinite...and our players would be on strike once ever 10 seasons anyway.

So obviously we need something in-between the two, which is what I pray game developers are aiming for. I hope we can avoid both a system that allows teams to buy their way to the championship as well as a system that stifles competition and prevents all-inclusive competitions.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: marius.82 on September 10, 2012, 11:49:29 AM
"the market is unfriendly now"  I believe this is the way should be ! Is normal that good players  cost money ! And i d'ont think this is bad for new starters. If you have a new team the worst ideea is to buy players right away ! The players that you receive alow you to promote your team easily in the first 2 seasons,mean while you should invest money in other things than buyng players ! In my opinion many managers are making bad decisions buyng cheap free players(they almost always are incomplete, because they come from inactives teams) instead buyng players raised properly by active managers ! THIS IS JUST AN OPINION ! I DO NOT WANT TO ARGUE WHITH ANYONE !!! THANK YOU !
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: kingaly on September 10, 2012, 01:53:04 PM
Any idea when the transfer market will come back online?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: นายหลอกมอท on September 10, 2012, 03:50:22 PM
ADMIN I have some question??
about 40% of maxbid
maxbid is maxbid to 0  or max-min
if  i sell player min price is 10K
A bid 20K(maximun) wage 2k
B bid 10K(50% of max bid) wage 2.2K
C bid 14K(40% of max-min) bid wage 2.1k

who will get this player???? ::)


Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: lordaust on September 10, 2012, 04:44:29 PM
Actually I feel that Drifter makes valid argument on some points, but one cannot look to the past and complain about the current situation.

I did have another strategy to reach the top than CarlosT. I wanted to take advantage of all the BOTS in order to win many games and thus increase my club rating as much as possible to get max out of the attendance levels (max income). To do this I sold many of my players very very cheap, just to be able to upgrade the stadium, but I also brought in older key players with extreme skills. I sold ALL my middle aged players for next to nothing, and I did buy undervalued youngsters (most of my energy I spent on scouting back then).

Then, after reaching max stadium upgrade, I spent all my money on the training and youth academy. While winning matches and increasing my rating.

Now I have been lucky, I will admit to that. And the market for youngsters was much better before the CA/PA/PR stuff was introduced. In that you have a point. But nothing we can do about it now. The game was new, with benefits and drawbacks.

For the fun of it I started another team before this season, and I tried to do the same thing. The team is crappy in every aspect of the word, but the amount of money you can get from crap players now is exceptionally high, and its extremely easier to get money fast.

I have made 1 933 721 from sales since 22/07. It took me AGES to get that kind of money before. Already two levels training facilities up. And I replaced those players with old players which I bought for the total of: 112 100. Still my team is better now than it was.

I probably wont promote this season, and thank god I wont, I need to sell off my remaining players next season and get better youngsters.

So yes, the transfer market was different. The free player bonanza is finally over. But hey, its a long and bumpy ride now. It was just as long previously. The bumbs are a bit different, but not much in the long run. And as long as I keep kicking Drahcir's ass every season, im happy. ;)

Enjoy it and make the best of it. :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on September 10, 2012, 05:06:29 PM
 Thanks God , there is many ways to succeed in GKO :)

I have made 1 933 721 from sales since 22/07. It took me AGES to get that kind of money before.
nothing special I made 2,2 mln  in this season , in season 5 it was 7,5 mln!!! Good youth and good trained players makes  profits :) Agree that well developed teams have easy way  to make money, now. And inflation is still high. Two seasons ago I can strenghten my team for 1 mln G, now if I want do  that it will cost me 2,5-3 mln.

For me this is the worst thing for new managers, but no one told that buying is only way. Now new users must invest in facilities, prices for upgrading are still on the same level .
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Duongspy on September 11, 2012, 02:06:10 AM
ADMIN I have some question??
about 40% of maxbid
maxbid is maxbid to 0  or max-min
if  i sell player min price is 10K
A bid 20K(maximun) wage 2k
B bid 10K(50% of max bid) wage 2.2K
C bid 14K(40% of max-min) bid wage 2.1k

who will get this player???? ::)




1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)



So B will get this player  :)....and If C bid 14K (40% of max bid) & bid wage 2.3K ---> of course C will be winner  ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Team China on September 11, 2012, 08:52:39 AM
Suppose I want to bid a player, his asked price is 100K and asked salary is 2K/week now. I plan to keep him in my team for one season(about 20 weeks/per season).

For any rational person, his best choice is to bid a price of 100K and a highest salary until the highest salary is 7.5K/week. If the highest salary equals to 7.5K/week of is bigger than 7.5K/week, the best choice of a rational person is to bid a price of 250K.

It means, all bids between 100K to 250K is irrational and ridiculous.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Igecot on September 11, 2012, 10:20:05 AM
- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

Well i renew the contracts to 2-3 players(they had 2-3 seasons left on contract) after the update....I guess nothing is changed about that?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 11, 2012, 10:27:39 AM
- You can only renew a player's contract if he request for a new contract or the remaining contract of him is only 1 year and he is still happy with your team.

Well i renew the contracts to 2-3 players(they had 2-3 seasons left on contract) after the update....I guess nothing is changed about that?

Players with contract too outdated accepts a new offer, but those who won't receive a big difference refuses the offer.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: นายหลอกมอท on September 12, 2012, 12:57:45 PM
ADMIN I have some question??
about 40% of maxbid
maxbid is maxbid to 0  or max-min
if  i sell player min price is 10K
A bid 20K(maximun) wage 2k
B bid 10K(50% of max bid) wage 2.2K
C bid 14K(40% of max-min) bid wage 2.1k

who will get this player???? ::)




1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)



If i sell player  miin price
So B will get this player  :)....and If C bid 14K (40% of max bid) & bid wage 2.3K ---> of course C will be winner  ;)


If B get;when i sell player min price at 1 M ;I think no one will bid more than 1 M right?
If C get; it can auction for 40 % of maximun bit - min price ; as 1.1M 2K , 1.04M 2.1K i think it better  ::)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Duongspy on September 12, 2012, 03:50:16 PM
ADMIN I have some question??
about 40% of maxbid
maxbid is maxbid to 0  or max-min
if  i sell player min price is 10K
A bid 20K(maximun) wage 2k
B bid 10K(50% of max bid) wage 2.2K
C bid 14K(40% of max-min) bid wage 2.1k

who will get this player???? ::)




1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)



If i sell player  miin price
So B will get this player  :)....and If C bid 14K (40% of max bid) & bid wage 2.3K ---> of course C will be winner  ;)


If B get;when i sell player min price at 1 M ;I think no one will bid more than 1 M right?
If C get; it can auction for 40 % of maximun bit - min price ; as 1.1M 2K , 1.04M 2.1K i think it better  ::)

yes...with the new transfer rules, it is evident  ;)  then people will only focus on wage auction  :)

but in your example ... you only asked about who is the winner  :)

if I am B, I will not do so (bid 40% of max bid is enough) because bid wage had highest
if I am C, I will set the highest salary besides satisfying the condition (40% of max bid...not max-min)

However it also depends on how many the max bid & max-min...1M will different 100K  :-\....With me I'm not interested in max-min, I'm only interested in max bid & I usually bid about 50% of this max bid... ??? then what makes me most interested is how many the maximum wage bid at moments







Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on September 12, 2012, 07:11:55 PM
ADMIN I have some question??
about 40% of maxbid
maxbid is maxbid to 0  or max-min
if  i sell player min price is 10K
A bid 20K(maximun) wage 2k
B bid 10K(50% of max bid) wage 2.2K
C bid 14K(40% of max-min) bid wage 2.1k

who will get this player???? ::)




1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)



So B will get this player  :)....and If C bid 14K (40% of max bid) & bid wage 2.3K ---> of course C will be winner  ;)

With my understanding of the system and assuming each of the three bids are made, C would win the player since B's bid (10k) is less than 40% of the max bid (20k) and has the larger salary bid.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Calin on September 13, 2012, 01:54:08 AM
Correct Brian ... C will win the player ... that's what I think,  too ...
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: marius.82 on September 13, 2012, 03:10:51 PM
hey people this change is incomplete. when a transfer is made the 3 parts involved should agree the deal. i mean both 2 clubs and the player. so i think the club that sell the player should have the posibility to accept or not the offer. so if i want to sell a player and i see that i can get more then i asked i should have the posibility to say no to somebody that offers less for me and more for the player. if i sell a player who still has for example 4 years contract whith my club he can not sign a contract with other club with out my permision  :-\ DON'T YOU THINK ?!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: paul_gazza on September 13, 2012, 04:13:04 PM
this system of market is absourd
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on September 13, 2012, 07:58:56 PM





1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)



So B will get this player  :)....and If C bid 14K (40% of max bid) & bid wage 2.3K ---> of course C will be winner  ;)

With my understanding of the system and assuming each of the three bids are made, C would win the player since B's bid (10k) is less than 40% of the max bid (20k) and has the larger salary bid.

Now that I have seen the system in action, I see that in fact B would win the player since B's 10k bid is 50% (not less than 40%) of the max bid.

This is too low imo!

The biggest effect of the new transfer system, I think, will be far fewer players placed on the transfer list at low prices. Doing so is financially risky! 
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on September 14, 2012, 07:59:53 AM
I'm confused...even with

- Wage budget of the player room will be increased as follows

none  50,000-->50,000
Very Bad 75,000-->100,000
Bad 100,000-->150,000
Okay 150,000-->250,000
Good 200,000-->350,000
Very Good 300,000-->550,000
The Best 500,000-->800,000


how the heck did this player get to exceed his wage budget?

just for fun  :)  http://www.gokickoff.com/team_player_detail.php?player_id=5351340
GK wage 100,000G lol

If you look, Osasuna (http://www.gokickoff.com/team_overviews.php?club_id=243618) has no player room! meaning this player transfer exceeded club wage budget by double alone! This is a bug, surely...
 :-\
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: LieCheatNsteal on September 16, 2012, 03:22:28 AM
now i m starting to suffer from the ABSURD part of this new transfer system. my bids always got overturned by those teams that offer stupid wages.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Derfos on September 16, 2012, 08:17:55 AM
maybe the admin could do a big vote in which he would ask if the managers prefer this transfer system or the old one?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Littmann on September 16, 2012, 09:01:16 AM
maybe the admin could do a big vote in which he would ask if the managers prefer this transfer system or the old one?
Old one is bigger bullshit. My Propose is Hattrick system and I think its the most fair transfer system in whole world.

1. Every manager set Minimum Prize for his Player
2. Current Maximum Bid and the team that placed bid is visible
3. Next Bid must be higher minimum for some percent (2%,3%,4%,5%) than previous one
4. To stop "last second bid" Transfer Time-out extends for another 3 minutes if bid is placed < 3 minutes to Time-out (Time-out is 12:34:00, bid is placed at 12:33:12,than new time-out time is 12:36:12),until all give-up from bidding
5. Wage can be calculated from formula that include player rating,Experience,Age,CA,LA.

With this system we can get real auction,which is better than old one when player is placed for 500 000,then come guy place Bid to 3 000 000 to distract other players,wait until the end of auction and then set prize to 500 000 and buy player. It's stupid. One time placed bid could just change with higher one,not lower one. So admin must join to this polemic at the end,not just reading this and doing nothing.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: skerlito on September 16, 2012, 11:01:54 AM
Totally agree with Litman!!!! Like in Dugout-onlina and Hattrick should be..!!
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Calin on September 16, 2012, 11:11:15 AM
Old one is bigger bullshit. My Propose is Hattrick system and I think its the most fair transfer system in whole world.

1. Every manager set Minimum Prize for his Player
2. Current Maximum Bid and the team that placed bid is visible
3. Next Bid must be higher minimum for some percent (2%,3%,4%,5%) than previous one
4. To stop "last second bid" Transfer Time-out extends for another 3 minutes if bid is placed < 3 minutes to Time-out (Time-out is 12:34:00, bid is placed at 12:33:12,than new time-out time is 12:36:12),until all give-up from bidding
5. Wage can be calculated from formula that include player rating,Experience,Age,CA,LA.

With this system we can get real auction,which is better than old one when player is placed for 500 000,then come guy place Bid to 3 000 000 to distract other players,wait until the end of auction and then set prize to 500 000 and buy player. It's stupid. One time placed bid could just change with higher one,not lower one. So admin must join to this polemic at the end,not just reading this and doing nothing.

+1
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: RayLei on September 16, 2012, 01:09:49 PM
maybe the admin could do a big vote in which he would ask if the managers prefer this transfer system or the old one?
Old one is bigger bullshit. My Propose is Hattrick system and I think its the most fair transfer system in whole world.

1. Every manager set Minimum Prize for his Player
2. Current Maximum Bid and the team that placed bid is visible
3. Next Bid must be higher minimum for some percent (2%,3%,4%,5%) than previous one
4. To stop "last second bid" Transfer Time-out extends for another 3 minutes if bid is placed < 3 minutes to Time-out (Time-out is 12:34:00, bid is placed at 12:33:12,than new time-out time is 12:36:12),until all give-up from bidding
5. Wage can be calculated from formula that include player rating,Experience,Age,CA,LA.

With this system we can get real auction,which is better than old one when player is placed for 500 000,then come guy place Bid to 3 000 000 to distract other players,wait until the end of auction and then set prize to 500 000 and buy player. It's stupid. One time placed bid could just change with higher one,not lower one. So admin must join to this polemic at the end,not just reading this and doing nothing.


+1
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: marius.82 on September 16, 2012, 01:18:49 PM
+ 1
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on September 20, 2012, 04:20:01 PM
maybe the admin could do a big vote in which he would ask if the managers prefer this transfer system or the old one?
Old one is bigger bullshit. My Propose is Hattrick system and I think its the most fair transfer system in whole world.

1. Every manager set Minimum Prize for his Player
2. Current Maximum Bid and the team that placed bid is visible
3. Next Bid must be higher minimum for some percent (2%,3%,4%,5%) than previous one
4. To stop "last second bid" Transfer Time-out extends for another 3 minutes if bid is placed < 3 minutes to Time-out (Time-out is 12:34:00, bid is placed at 12:33:12,than new time-out time is 12:36:12),until all give-up from bidding
5. Wage can be calculated from formula that include player rating,Experience,Age,CA,LA.

With this system we can get real auction,which is better than old one when player is placed for 500 000,then come guy place Bid to 3 000 000 to distract other players,wait until the end of auction and then set prize to 500 000 and buy player. It's stupid. One time placed bid could just change with higher one,not lower one. So admin must join to this polemic at the end,not just reading this and doing nothing.

great idea...I propose this post (and the subsequent +1s) be moved to suggestions sub-forum and possibly add a poll...
 ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Igecot on September 20, 2012, 05:15:54 PM
maybe the admin could do a big vote in which he would ask if the managers prefer this transfer system or the old one?
Old one is bigger bullshit. My Propose is Hattrick system and I think its the most fair transfer system in whole world.

1. Every manager set Minimum Prize for his Player
2. Current Maximum Bid and the team that placed bid is visible
3. Next Bid must be higher minimum for some percent (2%,3%,4%,5%) than previous one
4. To stop "last second bid" Transfer Time-out extends for another 3 minutes if bid is placed < 3 minutes to Time-out (Time-out is 12:34:00, bid is placed at 12:33:12,than new time-out time is 12:36:12),until all give-up from bidding
5. Wage can be calculated from formula that include player rating,Experience,Age,CA,LA.

With this system we can get real auction,which is better than old one when player is placed for 500 000,then come guy place Bid to 3 000 000 to distract other players,wait until the end of auction and then set prize to 500 000 and buy player. It's stupid. One time placed bid could just change with higher one,not lower one. So admin must join to this polemic at the end,not just reading this and doing nothing.

+ 1 !!!  This is a real auction..... The system now is not a real auction! You are not allowed to place lower price then the one you did first in a real auction, and a real auction doesn't have a specific time when it end!  ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: kingaly on September 20, 2012, 05:48:02 PM
Quote
1. Every manager set Minimum Prize for his Player
2. Current Maximum Bid and the team that placed bid is visible
3. Next Bid must be higher minimum for some percent (2%,3%,4%,5%) than previous one
4. To stop "last second bid" Transfer Time-out extends for another 3 minutes if bid is placed < 3 minutes to Time-out (Time-out is 12:34:00, bid is placed at 12:33:12,than new time-out time is 12:36:12),until all give-up from bidding
5. Wage can be calculated from formula that include player rating,Experience,Age,CA,LA.

With this system we can get real auction,which is better than old one when player is placed for 500 000,then come guy place Bid to 3 000 000 to distract other players,wait until the end of auction and then set prize to 500 000 and buy player. It's stupid. One time placed bid could just change with higher one,not lower one. So admin must join to this polemic at the end,not just reading this and doing nothing.

I like your proposed changes. Maybe an easier option ( and less time consuming ) instead of extending the bid time, do not allow users to place a bid lower than one that they have placed, making it so you can only make your bid higher after one has been submitted.  That would stop people from bidding 3mil and then changing it to 500k at the last minute while at the same time stop the problem of auctions going on and on with people bidding at the last minute.  I think that the idea for a formula to calculate wage or even a wage cap will be an excellent idea. Some of the wages that people are agreeing to pay will only lead to bankruptcy and the lose of players. That is not good for the future health of the game.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on September 20, 2012, 06:14:40 PM
That would stop people from bidding 3mil and then changing it to 500k at the last minute while at the same time stop the problem of auctions going on and on with people bidding at the last minute.

Or you can let people only increase a bid, and not reduce it. Simple, efficient and serious.

Anyway, this new system is going to kill many teams... i just sold a 4/4/2 player (valued 340k), the buyer paid 240k but his wage is 4.444G, that is ridiculous! Is that hard to realize that the market is beign destroyed?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: gabrielis on September 20, 2012, 08:21:44 PM
:-D shut up and pay them more money ;-)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on September 20, 2012, 08:33:16 PM
I am paying , too. It is very difficult to quit when you put so much effort :( It is like hazard, if you are addicted you do everything to win. Hope, I know the border but I think this game fall down by self before I have to quit. Sometimes I fill like Titanic's passenger.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: blahblah on September 21, 2012, 09:25:58 AM
That would stop people from bidding 3mil and then changing it to 500k at the last minute while at the same time stop the problem of auctions going on and on with people bidding at the last minute.

Or you can let people only increase a bid, and not reduce it. Simple, efficient and serious.

Anyway, this new system is going to kill many teams... i just sold a 4/4/2 player (valued 340k), the buyer paid 240k but his wage is 4.444G, that is ridiculous! Is that hard to realize that the market is beign destroyed?

Just like the 15 year old Keeper, I looked at, with an average wage of over 2k. I dread to think how high the highest was. The forward I bought (only bid I think) is on a ridiculous 1,333 a week.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: kingaly on October 16, 2012, 10:19:32 PM


2. A free agent is a player who is eligible to sign with any club. To get a free agent your team has to offer the highest wage for the player. (The player transfer value is 40 times the offered wage)


Does anyone think that this will be a horrible idea for when the free agent sales begin. I haven't been around for one and have heard they are quite the mad house but with this system in place it seems like a time where alot of managers will move outside of their means.  If transfer fee is calculated solely off wage the results could end up disastrous.  I believe the admin were trying to make the market a bit more reachable for managers with smaller budgets but I think this will have the opposite effect.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: gabrielis on October 29, 2012, 08:26:56 AM
I think we should have a topic where we could post players ids and etc. to get an advice how much to pay or to ask for certain player. If i want to buy/sell a player for a 1 mln i prefer asking first if he is worth it and i wont be punished for that. Plus, dont you think we have too many sticky post on the ,general category, ? some of them could be easily merged or so.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: perrito on November 02, 2012, 05:20:34 AM
Great idea Gabrielis  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Brian Clough on November 03, 2012, 04:13:24 AM
After about 1/3 of a season with this new transfer system, I have mixed feelings about it.

First, I want to say that I LIKE changes made to how much teams get for recent transfers. Day trading has been curtailed noticeably.
 8)
However, the rate of increase seems WAY too slow. IMO it should reach 50% after 30 days and the maximum after 70-75 days (half a season).

While the new wage bidding feature is interesting, it does nothing to address the headaches of last moment bidding with a round-the-clock global bidding system. We shouldn't have to be logged in during the last 10 minutes of bidding just to have a chance of getting a player
 >:(

I think the simplest solution would be to keep transfer deadline times (hour, minute, and second) hidden (and possibly randomized) so that no one knows exactly when the transfer period will close for a player, just the date. That way, most of the bids will be made the day before based more on what is expected rather than information available during the last minutes/seconds of the transfer period.

Also, the threshold level at which Wage bidding kicks in should be more dynamic. While the existing system where the highest wage gets the player makes sense for a player moving from clubs at the same league level, surely the chance for a player to move from a low level to a high level would mean that salary might not matter so much. I would suggest that the threshold level for wage bidding to depend on the league levels of each club in the transfer:
-40% if the transfer would result in a drop of two levels or more
-45% if the transfer results in a drop of 1 level (*this is current level for all transfers*)
-50% if the transfer results in no change in level
-55% if the transfer involves increasing level by 1
-60% if the transfer results in an increase or 2 or more levels 
This would work by displaying highest transfer bid rather than avg bid. No need to disguise it when it's the wage bidding that matters.

Thus, to win a player whose high bid is 300,000 the minimum transfer bid that would win the player would be:
minus 2 or more levels 750,000
minus 1 level 666,667
no change 600,000
plus 1 level 545,455
plus 2 or more levels 500,000

The idea is that while it takes a big salary to lure a player away from a high level to a lower one, a reasonable transfer fee will almost always see the player move up 2 or more levels. While the quarter-million difference between 750,000 and 500,000 might seem like a lot, it translates to a mere 2,941 difference in weekly salary over 5 years, a gap that is not uncommon in bidding I have already seen with the new system.


Good idea Gabriellis  :) we need some guidance on player transfer fees if a serious penalty might be involved
 ;D
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Diartt on November 16, 2012, 07:45:28 PM
This system has just one mistake i think .1. You will receive 35% of the transfer value when selling a newly bought player or newly promoted player. The longer the length that he stay with the team, the lower the transfer fee. You receive at most 80% of the transfer value if he stay in your team long enough[/size]
It is ok 35% but this  % must increase faster not like 1 % per week , this is absurd . Nowadays i can only buy players not to sell them , im saying  that we shouldn't sell a player immediately but after a season maybe . This must  be at min 4-5 % per week .
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: lordaust on November 17, 2012, 12:03:58 AM
Alot of the ideas of Brian are quite good and well though through. I agree at almost all.

Except for the division wage thing. I think first and formost that the fun of the game lies in doing well, and beeing able to buy players without being penalized. Big/wage wars should primarilly be between teams of the same level anyway. But keep in mind that Thai division 5 might well be as good as the Danish premier division. This is one of the reasons such a rule would not be fair. It would in the end just make it easier to thrive in low populated countries.

So for the reasons explained, fairness and freedom should come before new rules.

And yes, the wage impact should be less than it is today.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ravachol on November 18, 2012, 09:39:21 AM
This is really far too long for players to increase the % of G for transferts...Players i own for 3 month are still at 44%...so i'll have to keep them for how many seasons before i can sell them without losing money ?

I did hope the new season would have change that, or at last get a bonus, but nope..... :o
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: blahblah on November 18, 2012, 12:14:12 PM
This is plain stupid.

I have prometed my Youths, and now need a mad spreadsheet to work out who I can sell - if I could be bothered working out how long I have had a player and how my percentage drops over time. I may as well just sack players that aren't good enough for my Squad.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: ermejo on November 19, 2012, 09:48:04 AM
?

40% only from newly promoted youths?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Andres007 on November 19, 2012, 02:22:13 PM
Sorry for being rude, but I think this transfer system is bullshit... :o
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: spoletino on November 26, 2012, 05:49:58 PM
I have a player who comes from my academy and has four seasons that is with my team at the end of the 6th season went on loan, now that he is back in the team if I want to sell my percentage is only 44%, this is not right, the player is my academy and it would be right that my percentage in case of sale is 85%!!
 ??? :o ??? :o
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: perrito on December 02, 2012, 01:24:20 AM
is the information here updated?  :-\ Admin?
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on December 02, 2012, 02:25:31 AM
is the information here updated?  :-\ Admin?

No, it's not: http://forum.gokickoff.com/index.php?topic=8172.msg84220#msg84220
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on December 06, 2012, 08:40:13 PM
megalol. Now you can check your player level. Just put him at transferlist and choose search by level.
One change makes people happy.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Kr10s on December 06, 2012, 10:11:13 PM
Honestly, i see this change as something irrelevant.
Picking players based on their level is almost as stupid as picking them based on ther marked value IMHO....
Thank god other levels are not displyed, and people still need to think before buying a player
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: dragon90 on December 06, 2012, 10:35:42 PM
megalol. Now you can check your player level. Just put him at transferlist and choose search by level.
One change makes people happy.

You have no advantages knowing only your player level, without all the others premium parameters. So I think this new feature was made just to get market more intresting, obviously it doesn't replace premium benefits.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on December 07, 2012, 12:55:53 AM
Exactly, we still need a choose proper player for our tactic :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: chuncho_ on December 07, 2012, 12:08:18 PM
I think that this is trying to simplify the game, so do not be afraid to enter
  but cause several dts error, since the level does not help in the making of a team
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: gabrielis on December 07, 2012, 03:24:11 PM
Sorry for being rude, but I think this transfer system is bullshit... :o

hallelujah, best description of new TM so far
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: edurimbique on January 29, 2013, 05:00:11 AM
It is remarkable, rather useful piece
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: shomyguca on February 11, 2013, 07:46:17 AM
Proposal to increase the initial percentage when selling players just promoted from the academy:

Arguments:

1. Manager invests to the academy in order to have benefits, in terms of promoting talented players. It should be manager's choice whether he wants to keep the player, or to sell him for an APPROPRIATE fee. Having the rule of 40% earn when selling а youth player, manager gets deprived of his right to make benefits of his investments!

2. A manager can not choose position of a promoted player, as it is case when buying (reselling). If position of promoted player does not fit to manager’s tactics, then he has to sell player for very small profit (40%), or to keep him for couple of seasons with no playing at all, until he reaches desired percentage. At the second case, the player’s talent is wasted.

3. Managers who did not invest into academy would be delighted to buy players from better academies. This rule doesn't allow it, since it doesn't pay to managers with better academies to sell.

4. The rule to bid both - wage and fee made that every bidder offers minimal bid value and increases wage value to compete in auction. So, seller can not earn better even if he sells very attractive player, interesting to more then one buyer. That is another anti-selling rule!

Therefore, this rule makes a lot of talented players perishing in the club of origin, rather than moving to a club in which they would play, for corresponding amount of money, and in that way to satisfy both of managers (seller and buyer).
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Littmann on February 12, 2013, 02:53:13 PM
My Propose is Hattrick system and I think its the most fair transfer system in whole world.

1. Every manager set Minimum Prize for his Player
2. Current Maximum Bid and the team that placed bid is visible
3. Next Bid must be higher minimum for some percent (2%,3%,4%,5%) than previous one
4. To stop "last second bid" Transfer Time-out extends for another 3 minutes if bid is placed < 3 minutes to Time-out (Time-out is 12:34:00, bid is placed at 12:33:12,than new time-out time is 12:36:12),until all give-up from bidding
5. Wage can be calculated from formula that include player rating,Experience,Age,CA,LA.

With this system we can get real auction,which is better than old one when player is placed for 500 000,then come guy place Bid to 3 000 000 to distract other players,wait until the end of auction and then set prize to 500 000 and buy player. It's stupid. One time placed bid could just change with higher one,not lower one. So admin must join to this polemic at the end,not just reading this and doing nothing.

This is chaos what we have now.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Ruta on February 13, 2013, 08:34:23 AM
This system is highly hard for servers and need users to be on -line when aucion is ending. I see that  in HT is assistant manager - you can set a highest price you want to pay for a player.
I like it :)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: shomyguca on February 13, 2013, 09:00:26 AM
I like Littmann's proposal. I think it's excellent! @Ruta: Yes, it needs user to be on-line, but if he really likes player, he'll be there. If somebody wants to give 5 million for a player, no one stops him, but other manager should have chance to offer more, if they want to. It is maybe hard for the servers, but it's the best system, and let's let programmers to judge if it's hard or not.
However, to prevent re-sellers, it is ok to keep 40% rule, but only for bought players, not the youngsters from the academy. And eventually, to make them worth full price after one season. So, if somebody wants to buy player and wait whole season just to sell him, then let him be.
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Littmann on February 13, 2013, 10:32:01 AM
This system is highly hard for servers and need users to be on -line when aucion is ending. I see that  in HT is assistant manager - you can set a highest price you want to pay for a player.
I like it :)
Ruta,I sometimes woke up at 3 AM, 4 AM,if I really want player,but there is now this Assistant thing which is great. :)
NEXT:
1. When you buy new player when you resell it you got about 85+ % which is rising as player is longer in your team.
2. Parent club get one defined percent (small amount 1% for example) of transfer every time that player is trensfered ( big satisfaction for building academies, and easier to give up  of good players in your team - on market will be more better players).
3. Previous club get one defined percent of transfer (small amount 2-3% for example) ONLY ON NEXT TRANSFER. Example. Player X transfered from club A to B. After some time player X is transfered from B to C,then team A get 2-3% from that sum as previous club.

This is functioning perfectly on Hattrick. No one is dissatisfied. It's fair enough. ;)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: panjcof on February 13, 2013, 03:57:13 PM
This system is highly hard for servers and need users to be on -line when aucion is ending. I see that  in HT is assistant manager - you can set a highest price you want to pay for a player.
I like it :)
Ruta,I sometimes woke up at 3 AM, 4 AM,if I really want player,but there is now this Assistant thing which is great. :)
NEXT:
1. When you buy new player when you resell it you got about 85+ % which is rising as player is longer in your team.
2. Parent club get one defined percent (small amount 1% for example) of transfer every time that player is trensfered ( big satisfaction for building academies, and easier to give up  of good players in your team - on market will be more better players).
3. Previous club get one defined percent of transfer (small amount 2-3% for example) ONLY ON NEXT TRANSFER. Example. Player X transfered from club A to B. After some time player X is transfered from B to C,then team A get 2-3% from that sum as previous club.

This is functioning perfectly on Hattrick. No one is dissatisfied. It's fair enough. ;)
like the idea so much  8)
Title: Re: [Gokickoff Update] Changes in the player transfer system (Launch date: 09/09/12)
Post by: Rincewind on February 14, 2013, 07:02:34 PM
Proposal to increase the initial percentage when selling players just promoted from the academy:

 8)

+1 for Littmann's proposals as well!