Author Topic: Player activities based on physio level  (Read 1733 times)

Brian Clough

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Player activities based on physio level
« on: March 28, 2014, 03:43:33 AM »
Something like this:

Physio level      Injury Recovery cost      Fitness recovery............cost    
0*                            50 credits                       1%             100 energy/1 credit
1                              40 credits                       1%               80 energy/1 credit
2                              30 credits                       2%             100 energy/1 credit
3                              20 credits                       2%               80 energy/1 credit
4                              15 credits                       3%             100 energy/1 credit
5                              10 credits                       3%               80 energy/1 credit
* starter level

Also the success of the Motivational Meeting should not be certain, and should cost less, probably 50 energy. The probability of success could instead depend on physio level and player mental attributes. For example, use a base probability dependent on physio level:

Physio Level          "Base" probability of success (increasing player morale)
0*                                      25%
1                                        40%
2                                        50%
3                                        65%
4                                        85%
5                                        110%
*starter level

...and modify it by (up to 30%) the aggregate mental score (AGG + DET + INF)  relative to "average" levels (10) or ([Aggregate mental score] - 30). Thus players with low mental scores will be less likely to improve their morale after a Motivational Meeting than players with high mental scores, by up to 60%..

EXAMPLES:                                                                                                    Physio Level
                    AGG     DET     INF     sum   modifier   Probabilities of success:        0       1         2       3       4       5
Player A          14       11      16      41       +11%                                                  35%  51%   61%  76%  96%  >100%
Player B           6         3        7       16       -14%                                                   11%  26%   36%  51%  71%  96%

In general, I think the Physio needs more influence in the game, as do mental stats. This would do both.

Also those "money managers" who buy credits to heal injured players and recover fitness...their strategy will become considerably more expensive without a good (and costly) physio...

P.S. My Physio is level 2; I'm not looking for extra benefits from previous investments....  :D
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spamrulez

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Re: Player activities based on physio level
« Reply #1 on: March 28, 2014, 06:19:00 AM »
I agree.

Facilities should be very important.
Spam Rulez manager of Astronomy Domine
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Sopelana

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Re: Player activities based on physio level
« Reply #2 on: March 28, 2014, 09:22:09 AM »
+1
Nombre del club : Sopelana C.F. (50354)

GregoryUnubs

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Re: Player activities based on physio level
« Reply #3 on: June 20, 2023, 03:08:16 PM »
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GregoryUnubs

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Re: Player activities based on physio level
« Reply #9 on: January 03, 2024, 11:15:10 AM »
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GregoryUnubs

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Re: Player activities based on physio level
« Reply #10 on: February 27, 2024, 02:14:51 AM »
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