Author Topic: [Gokickoff Update] Changes in the player transfer system (Launch after season 7)  (Read 41500 times)

dorpat

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Does this mean, that if i want a player, then it is reasonable to buy it this season (before the end), because the same player will cost more in the next season?

Assuming that i will find a player, where the others have not offered big wages.
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Igecot

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Does this mean, that if i want a player, then it is reasonable to buy it this season (before the end), because the same player will cost more in the next season?

Assuming that i will find a player, where the others have not offered big wages.

Yes  :(
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Nory Levi

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I THINK SINGING ON FEE IS JUST X5 IS GOOD,X10 IS TOO HIGH,YEAH,I KNOW,I PAY A CA6 FC 40K A WEEK

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NO NO NO NO

You re messing the transfer system even more. Why complicate things ?

Even the older players dont get this system right, how will a newbie get along with it..

This is a bad idea.. It will work in short term but in long term it will cause problems just like this wage bid.

Remove the wage bid option and that's it.
Leave the transfer tax as it is and put some kind of limit of how much players you can trade in some time span. Say 5 players in 90 days period, after which you re obligated to pay extra 5% tax for the next player you sell.

Leave it simple

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ok so it looks like the transfer tax is going to come regardless of public opinion :-[
  developers: :P         managers: >:( >:( >:( >:( >:( >:( >:( >:( >:(


Given this fact, I think this transfer tax should at least be waived for domestic transfers; besides domestic players, eventually this could also include foreign players that have played for some time (2-3 seasons, 50? apps) in the domestic league. This is done in other browser manager games, and would be appropriate here too imho.
« Last Edit: March 28, 2013, 06:18:49 AM by Brian Clough »
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Ologga

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what do you mean, if I pay 2,000,000 price for any player, must I pay 10,000x30 more by the salary???. why? for repair something that works wrong I must pay more for buy a player?, is this real?, yes, must be, this is gko.

and more, we will obtain indirectly less money when we sell our players because the people won't pay us the money we want, they must reduce around 20% for satisface the salary tax, what is this???.

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it is gko, TM is already screwed. i guess we all are playing different managers and we All can agree that GKO TM sucks a lot, all we can do is ask devs to not screw it more

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Update : http://forum.gokickoff.com/index.php?topic=12418.msg95762#msg95762
;) one thing must be considered...   the base wage may be changed in 3 days( player's value will change) , how to calculate the fee ?
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Update : http://forum.gokickoff.com/index.php?topic=12418.msg95762#msg95762

This is excellent news!  :-*

firecloud makes an interesting point, but I would guess it will be based on salary when placed on the transfer market, not at the moment of sale. Salary is calculated this way now; minimum salary bids in TM are often higher than current wages...
 
« Last Edit: March 29, 2013, 06:34:57 AM by Brian Clough »
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Karand United

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[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

That's mean if I buy player and [Offered Wage] equal [Base Wage],  for example
Signing On Fee = 50 x (3,870 - 3870) = 0 g

Littmann

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I want say public that this was Brian's idea. :) Admin did great thing. Good job guys!
I want to add my opinion.This TM system needs just one upgrade: DISABLE POSSIBILITY OF CHANGING BIDS. Placed bid is the end.You can offer bigger sum of money but not less one than first. If there is enough time please do it. We'll see high wages again,changed in last minute.Thanks.
« Last Edit: March 29, 2013, 07:06:15 AM by Littmann »
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Littmann

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Quote
[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

That's mean if I buy player and [Offered Wage] equal [Base Wage],  for example
Signing On Fee = 50 x (3,870 - 3870) = 0 g
Yap.
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Excellent!  8)
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That's some great news, as Littmann said, it was a Brian's idea, and i'm really happy about this change.

User's suggestion has been considered, that's a great step forward  8)
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chefo

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Finally a change in the right direction ! You could make it even more harsh like 100x ;]
The unnecessary wage change screwed the TM for a season BIG TIME.

Ologga

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I don't understand clearly.

that means if we pay the price demanded, example 1,000,000 and besides we must pay 50 x salary?.

or we must pay the biggest of 1,000,000 & 50 x salary only?.

thanks in advance.

JoseMou

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Good news 8)

Kr10s

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I don't understand clearly.

that means if we pay the price demanded, example 1,000,000 and besides we must pay 50 x salary?.

or we must pay the biggest of 1,000,000 & 50 x salary only?.

thanks in advance.

You will need to pay the tax ONLY if you offer a higher wage than requested, you can avoid to pay the tax if you are the only bidder and don't offer more than requested weekly wage.
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Littmann

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I don't understand clearly.

that means if we pay the price demanded, example 1,000,000 and besides we must pay 50 x salary?.

or we must pay the biggest of 1,000,000 & 50 x salary only?.

thanks in advance.

You will need to pay the tax ONLY if you offer a higher wage than requested, you can avoid to pay the tax if you are the only bidder and don't offer more than requested weekly wage.
But who takes the player? The largest wage offered,largest bid? Old system with X% factor is crap.
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Kr10s

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I don't understand clearly.

that means if we pay the price demanded, example 1,000,000 and besides we must pay 50 x salary?.

or we must pay the biggest of 1,000,000 & 50 x salary only?.

thanks in advance.

You will need to pay the tax ONLY if you offer a higher wage than requested, you can avoid to pay the tax if you are the only bidder and don't offer more than requested weekly wage.
But who takes the player? The largest wage offered,largest bid? Old system with X% factor is crap.

The X crap will remain, admin never menctioned a change about it. The only difference is that users will have another reason to offer higher transfer fees (and avoid higher wages) than before.
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JoseMou

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Admin, I have few questions.
1. Is "signing on fee" valid for free players?
2. Who will get the money from "signing on fee" when I sell my player-me or nobody?

Brian Clough

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Admin, I have few questions.
1. Is "signing on fee" valid for free players?
2. Who will get the money from "signing on fee" when I sell my player-me or nobody?

1. Yes, if they are purchased on the transfer market.
2. It goes nowhere. It disappears.
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Littmann

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1. We will introduce "Signing On Fee" which is the amount of money that a team need to pay to the player upon bidding success.
[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

This system will decrease the problem of unreasonable offered wages.
Example : Bid a player for 500K and offer wage for 10K (Base Wage =  3K ) => Must pay Signing On Fee for 50 x (10K - 3K)

2. We will increase the amount of transfer value when selling a player, which is promoted from your academy. (Previous system =  35%)

3. We will increase the bonus of the transfer value when selling a player, which is promoted from your academy, from 5% to 10%.
This means that you receive at most 80% + 10% = 90% when selling any player promoted from your academy.


4. The percentage of money a team receives from selling a player will increase faster than the previous version.
We use straight line model for the previous version, whereas we will use curve model for the new version.
This means that at the beginning the percentage of money will increase faster. (This change applies to all players.)
It's still 85%
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