Otherwise, the extended match time (90 min for the match plus 2.5 hrs before and ~30 min after when tactics cannot be changed) overlaps with the magical 00:30 time when condition is improved by the day's 3% AND injured players become un-injured, which can be problematic to say the least.
In my league, matches start at 03:00 This means that it becomes impossible to change tactics or view players selection stats (like condition) at the very moment that these things happen. Thus, it is impossible to confirm that a player who had 97% condition the day before actually has 100% for the match. Also, it is impossible to confirm that an injured player set to recover actually does so before the match events are calculated. If the match started a mere hour later, we would at least have an hour to review this new information before the match starts, and make any changes accordingly, if we wanted to. While 03:00 seems to be the worst possible start time for matches, it seems that similar effects would be encountered whenever the extended match time overlaps the 00:30 "moment of rejuvenation".
Has anyone else encountered these issues?