Author Topic: Motorul de joc 2.0---modificari si noutati  (Read 4465 times)

florinsteaua

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Motorul de joc 2.0---modificari si noutati
« on: January 08, 2013, 07:06:55 PM »
Gokickoff match engine V2.0 will be used in the next season. Here is a summary.

Changes in the tactic section...

1. You can select free-kick taker, corner taker, target man(FW), Mark opponent Target Man (DC),
and pk (in game).

**Target man in the tactic section refers to a player that your team will generally look to pass to.
***Mark opponent Target Man refers to a defender who mark the opponent target man.
** You don't need to to set a target man if you have several forwarders who have good heading ability
because the defender can't mark them all the time.

2. You can set advance player instructions specify what a player should do when he has the ball.
- Longshot => Rarely, According to the team's tactic, or Often.
- Run with ball - is to dribble past defenders => Rarely, Sometimes, or Often.
- Tactic in the penalty area => Normal, Take the shot,  Pass the ball (unless he is 1-1 with the keeper)

3. We will remove Corners, Free Kicks and Throw Ins instruction.

4. We will add long shot instruction for the team => Rarely, Sometimes, or Often.

5. we will add a new feature in tactics screen called "Match of the Season" (or simply MotS).
MotS" are matches which managers get their squads extremely motivated and ready.
When use this option, all players become highly concentrated on the game.
They put all their efforts toward victory and glory.

** You can select only 2 Mots in a season.

6. You can change your tactic during match. However, you have to set the conditions and instructions in advance
Examples of conditions are goal difference, time, etc.

...

There will be much changes in the match engine.

We have added a new attribute call "env" which controls every players' performance in a match. (maximum is 100%)
A player will not perform exactly 100% as his attributes shown in his player's profile.
There are factors affecting his performance as follows...

1. Experience - The higher experience, the better chance he plays well regularly.
2. Morale
3. Proficiency of him in the chosen playing position.
4. Condition - Won't have penalty if his condition is over 92%.
5. Adaptation to the team.

You can't just evaluate a player's ability by the number of stars in the scout report
since it is calculated from the overall ability ignoring his playing position.

The system evaluates the net ability of a player in his playing position and multiply by env.
**  From now on, when we talk about the ability of a player we refer to this ability.

Factors affecting ball possession...

1. Team formation affects ball possession - Attacking formations tend to let your team have more ball possession than defensive formations.
Midfielder is the position that affect ball possession the most. However, having too many midfielders isn't a good idea.

2. Ability of all players except the goalkeeper.

3. Advantage of home game (only for league competitions)

4. Team tactics that have influence on ball possession.

4.1  Strategy - Has great impact on ball possession. Attacking strategy increases the team chance of
creating an opportunity to attack. While on the other hand, defensive strategy decreases this opportunity on both sides.

4.2 Defensive Line - Push up defensive line increases the opportunity of building an attack from the back, whereas
deep defensive line decreases this opportunity.

4.3 Creative Freedom - Increases your ball possessions if your team has creative midfielders.

4.4 Tackling - Hard tackling increases your ball possession. (Not much though)

4.5 Marking - Using the right strategy increases your chances of winning possession of the ball.

System evaluates the difference between the average value of both teams. (The more, the better)

zone

Team Use  AVG (mc mr ml dmc dmr dml dl dr dc)
Acceleration  Positioning  Tacking

opponent Team AVG (mc mr ml amc amr aml fc fr fl)
Acceleration  Off the ball passing

man marking

Team Use AVG (mc mr ml dmc dmr dml dl dr dc)
(Strength+balance)/2  Marking   (Heading+Jumping)/2

opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2  Technique  Dribbling

4.6 Closing Down

Press More

Team Use AVG  (amr,aml,amc,mc mr ml dmc dmr dml dl dr) 
(Pace+Acceleration)/2 , Stamina , Tackling

opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Pace+Acceleration)/2 , Agility , Technique

Stand-off More

Team Use AVG  (amr,aml,amc,mc mr ml dmc dmr dml dl dr) 
(Strength+balance)/2 , Marking , Positioning

opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2 , Off the ball, Passing

4.7   Roaming

More Roaming

Team Use AVG  ( mc mr ml amc amr aml fc fr fl)
(Pace+Acceleration)/2  Stamina  Teamwork Off the ball

opponent Team AVG (  mc mr ml dmc dmr dml dl dr dc)
(Pace+Acceleration)/2  Marking   Teamwork Positioning

Stick to position

Team Use AVG  ( mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2  creativity  Technique Passing

opponent Team AVG ( mc mr ml dmc dmr dml dl dr dc)
(Strength+balance)/2  Decisions   Tackling Marking

4.8 High influential captain have a positive effect on your team.

...

Next topic is about opportunities to score.

Please note that we mention only the key attributes affecting the creation of opportunity to score.
There are, however, other factors that have positive effect on these opportunities.
Also keep in mind that not all factors are equally weighted for they depend on the actions.

Surroundings have effect on player's action as well. Excellent attackers may have
a hard time scoring against a packed in defense. Whereas in contrast, weak attackers
may pass through the defense easily if  he is outnumbered by the defenders.

pass ball on floor

Player Action : Creativity 
      Off the ball
      Passing
      Technique
      Teamwork

Opponent Player: Decisions 
      Positioning
      Tackling
      Marking

pass high ball

Player Action : Creativity 
      Off the ball
      Crossing
      Technique
      Teamwork

Opponent Player: Decisions 
      Positioning
      Tackling
      Marking

Drill Cross (By line)
 
Player Action :Acceleration
      Pace
      Agility
      Dribbling
      Technique
      Off the ball
      Crossing
      Passing
      Strength
      Balance

Opponent Player:Positioning
      Marking
      Acceleration
      Pace
      Agility
      Strength
      Balance
      Tackling
      Decisions

Float Cross (By line)

Player Action :Acceleration
      Pace
      Agility
      Dribbling
      Technique
      Off the ball
      Crossing
      Strength
      Balance

Opponent Player:Positioning
      Marking
      Acceleration
      Pace
      Agility
      Strength
      Balance
      Tackling
      Decisions

Dribbling

Player Action : Dribbling
      Technique
      Agility
      Acceleration
      Pace
      Strength
      Balance

Opponent Player:Decisions
      Marking
      Acceleration
      Tackling
      Strength
      Balance

Finding an opportunity to score (with the ball)

Player Action : Off the ball
      Dribbling
      Acceleration
      Pace
      Agility
      Strength
      Balance
      Technique

Opponent Player:Positioning
      Marking
      Strength
      Balance
      Tackling
      Decisions

Challenging the defenders for a heading

Player Action : Jumping
      Heading
      Off the ball
      Strength
      Balance
      Technique

Opponent Player:Jumping
      Marking
      Strength
      Balance
      Heading
      Positioning

Beating the defenders for the ball from a drill cross.

Player Action : Off the ball
      Acceleration
      Pace
      Agility
      Strength
      Balance
      Technique

Opponent Player:Marking
      Positioning
      Tackling
      Strength
      Balance
      Acceleration

Shot (Score or not)

Finishing and the result of finding an opportunity to score.

Long Shot

Long shots and the result of finding an opportunity to score.


Heading on goal

Heading Technique the result of finding an opportunity to score.

GK :      Handling
     Reflex
     Positioning
     Jumping
     Decisions
     One on ones
     Rushing out
     Aerial ability

One on One Shot

Player (Att) : Finishing
           Off the ball
           Dribbling
           Technique

GK (Att) :  One on ones
      Positioning
      Reflex
      Handling

Offside

Player (Att) :  Off the ball
            Acceleration
             Pace

AVG (DF) (Att) : Positioning
               Acceleration
               Decisions
              Teamwork

Corner : Setpiece
                           Crossing


Freekick:Setpiece
    Finishing
    Long shots

Penalty:Setpiece
    Finishing
   Technique

Counter Attack (Short)

 Player who launch a counter attack -> passing , creativity
 First Attacker ->  passing,off the ball , acceleration, pace
 Second Attacker   -> passing,off the ball , acceleration, pace

Defenders -> positioning,tacking,marking,acceleration,pace

Counter Attack (Long)

Player who launch a counter attack -> crossing,creativity
Payer who run for the ball -> off the ball , acceleration , pace
Defenders ->  positioning,tacking,marking,acceleration,pace

Standing philosophy make you team squads play as plan. Whereas in contrast, dynamic philosophy
allows your team to play better or worse depending on your luck (Randomly).

- Use standing philosophy if you are sure that your team is better than your opponent.
- Use dynamic philosophy if you certain that you will have a hard time defeating your opponent.
Dynamic philosophy, at least, let you test your luck.

**** Stadium quality has positive effects for home games (League competitions only). The higher, the better.
« Last Edit: July 13, 2011, 04:02:38 PM by admin »
« Last Edit: August 23, 2013, 09:08:18 AM by florinsteaua »
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florinsteaua

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Re: Motorul de joc 2.0---modificari si noutati
« Reply #1 on: August 20, 2013, 09:17:29 PM »
Modificari care vor apare din sezonul 10 :

Every positions apart from goalkeeper will affect every tactics.
Each position, of course, has different weight factors contributing to each tactics.
Team work will now has an effect on all tactics of around 10% - 15%.

TRADUCERE :
Fiecare pozitie inafara de portar va afecta fiecare tactica.
Fiecare pozitie,bineinteles,are diferiti factori de greutate care vor contribui la fiecare tactica.
Munca in echipa va avea un efect asupra tuturor tacticilor de aprox.10-15 %.

Daca mai aveti nelamuriri,nu ezitati sa intrebati...unul dintre moderatori va incerca cu siguranta sa va raspunda. :)
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florinsteaua

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Re: Motorul de joc 2.0---modificari si noutati
« Reply #2 on: August 21, 2013, 10:02:58 AM »
A premium users may loan out 3 players to other premium users  person and take 2 players on loan form other premium users.

Utilizatorii premium pot imprumuta 3 jucatori catre alti utilizatori premium si pot imprumuta 2 jucatori de la alti utilizatori premium.
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GregoryUnubs

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Re: Motorul de joc 2.0---modificari si noutati
« Reply #4 on: July 09, 2023, 07:25:38 PM »
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GregoryUnubs

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Re: Motorul de joc 2.0---modificari si noutati
« Reply #6 on: October 10, 2023, 01:52:36 AM »
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GregoryUnubs

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Re: Motorul de joc 2.0---modificari si noutati
« Reply #8 on: January 09, 2024, 11:34:41 AM »
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geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
hangonparthaphazardwindinghardalloyteethhardasironhardenedconcreteharmonicinteractionhartlaubgoosehatchholddownhaveafinetimehazardousatmosphereheadregulatorheartofgoldheatageingresistanceheatinggasheavydutymetalcuttingjacketedwalljapanesecedarjibtypecranejobabandonmentjobstressjogformationjointcapsulejointsealingmaterial
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GregoryUnubs

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Re: Motorul de joc 2.0---modificari si noutati
« Reply #9 on: March 07, 2024, 12:04:48 PM »
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