Gokickoff match engine V2.0 will be used in the next season. Here is a summary.
Changes in the tactic section...
1. You can select free-kick taker, corner taker, target man(FW), Mark opponent Target Man (DC),
and pk (in game).
**Target man in the tactic section refers to a player that your team will generally look to pass to.
***Mark opponent Target Man refers to a defender who mark the opponent target man.
** You don't need to to set a target man if you have several forwarders who have good heading ability
because the defender can't mark them all the time.
2. You can set advance player instructions specify what a player should do when he has the ball.
- Longshot => Rarely, According to the team's tactic, or Often.
- Run with ball - is to dribble past defenders => Rarely, Sometimes, or Often.
- Tactic in the penalty area => Normal, Take the shot, Pass the ball (unless he is 1-1 with the keeper)
3. We will remove Corners, Free Kicks and Throw Ins instruction.
4. We will add long shot instruction for the team => Rarely, Sometimes, or Often.
5. we will add a new feature in tactics screen called "Match of the Season" (or simply MotS).
MotS" are matches which managers get their squads extremely motivated and ready.
When use this option, all players become highly concentrated on the game.
They put all their efforts toward victory and glory.
** You can select only 2 Mots in a season.
6. You can change your tactic during match. However, you have to set the conditions and instructions in advance
Examples of conditions are goal difference, time, etc.
...
There will be much changes in the match engine.
We have added a new attribute call "env" which controls every players' performance in a match. (maximum is 100%)
A player will not perform exactly 100% as his attributes shown in his player's profile.
There are factors affecting his performance as follows...
1. Experience - The higher experience, the better chance he plays well regularly.
2. Morale
3. Proficiency of him in the chosen playing position.
4. Condition - Won't have penalty if his condition is over 92%.
5. Adaptation to the team.
You can't just evaluate a player's ability by the number of stars in the scout report
since it is calculated from the overall ability ignoring his playing position.
The system evaluates the net ability of a player in his playing position and multiply by env.
** From now on, when we talk about the ability of a player we refer to this ability.
Factors affecting ball possession...
1. Team formation affects ball possession - Attacking formations tend to let your team have more ball possession than defensive formations.
Midfielder is the position that affect ball possession the most. However, having too many midfielders isn't a good idea.
2. Ability of all players except the goalkeeper.
3. Advantage of home game (only for league competitions)
4. Team tactics that have influence on ball possession.
4.1 Strategy - Has great impact on ball possession. Attacking strategy increases the team chance of
creating an opportunity to attack. While on the other hand, defensive strategy decreases this opportunity on both sides.
4.2 Defensive Line - Push up defensive line increases the opportunity of building an attack from the back, whereas
deep defensive line decreases this opportunity.
4.3 Creative Freedom - Increases your ball possessions if your team has creative midfielders.
4.4 Tackling - Hard tackling increases your ball possession. (Not much though)
4.5 Marking - Using the right strategy increases your chances of winning possession of the ball.
System evaluates the difference between the average value of both teams. (The more, the better)
zone
Team Use AVG (mc mr ml dmc dmr dml dl dr dc)
Acceleration Positioning Tacking
opponent Team AVG (mc mr ml amc amr aml fc fr fl)
Acceleration Off the ball passing
man marking
Team Use AVG (mc mr ml dmc dmr dml dl dr dc)
(Strength+balance)/2 Marking (Heading+Jumping)/2
opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2 Technique Dribbling
4.6 Closing Down
Press More
Team Use AVG (amr,aml,amc,mc mr ml dmc dmr dml dl dr)
(Pace+Acceleration)/2 , Stamina , Tackling
opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Pace+Acceleration)/2 , Agility , Technique
Stand-off More
Team Use AVG (amr,aml,amc,mc mr ml dmc dmr dml dl dr)
(Strength+balance)/2 , Marking , Positioning
opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2 , Off the ball, Passing
4.7 Roaming
More Roaming
Team Use AVG ( mc mr ml amc amr aml fc fr fl)
(Pace+Acceleration)/2 Stamina Teamwork Off the ball
opponent Team AVG ( mc mr ml dmc dmr dml dl dr dc)
(Pace+Acceleration)/2 Marking Teamwork Positioning
Stick to position
Team Use AVG ( mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2 creativity Technique Passing
opponent Team AVG ( mc mr ml dmc dmr dml dl dr dc)
(Strength+balance)/2 Decisions Tackling Marking
4.8 High influential captain have a positive effect on your team.
...
Next topic is about opportunities to score.
Please note that we mention only the key attributes affecting the creation of opportunity to score.
There are, however, other factors that have positive effect on these opportunities.
Also keep in mind that not all factors are equally weighted for they depend on the actions.
Surroundings have effect on player's action as well. Excellent attackers may have
a hard time scoring against a packed in defense. Whereas in contrast, weak attackers
may pass through the defense easily if he is outnumbered by the defenders.
pass ball on floor
Player Action : Creativity
Off the ball
Passing
Technique
Teamwork
Opponent Player: Decisions
Positioning
Tackling
Marking
pass high ball
Player Action : Creativity
Off the ball
Crossing
Technique
Teamwork
Opponent Player: Decisions
Positioning
Tackling
Marking
Drill Cross (By line)
Player Action :Acceleration
Pace
Agility
Dribbling
Technique
Off the ball
Crossing
Passing
Strength
Balance
Opponent Player:Positioning
Marking
Acceleration
Pace
Agility
Strength
Balance
Tackling
Decisions
Float Cross (By line)
Player Action :Acceleration
Pace
Agility
Dribbling
Technique
Off the ball
Crossing
Strength
Balance
Opponent Player:Positioning
Marking
Acceleration
Pace
Agility
Strength
Balance
Tackling
Decisions
Dribbling
Player Action : Dribbling
Technique
Agility
Acceleration
Pace
Strength
Balance
Opponent Player:Decisions
Marking
Acceleration
Tackling
Strength
Balance
Finding an opportunity to score (with the ball)
Player Action : Off the ball
Dribbling
Acceleration
Pace
Agility
Strength
Balance
Technique
Opponent Player:Positioning
Marking
Strength
Balance
Tackling
Decisions
Challenging the defenders for a heading
Player Action : Jumping
Heading
Off the ball
Strength
Balance
Technique
Opponent Player:Jumping
Marking
Strength
Balance
Heading
Positioning
Beating the defenders for the ball from a drill cross.
Player Action : Off the ball
Acceleration
Pace
Agility
Strength
Balance
Technique
Opponent Player:Marking
Positioning
Tackling
Strength
Balance
Acceleration
Shot (Score or not)
Finishing and the result of finding an opportunity to score.
Long Shot
Long shots and the result of finding an opportunity to score.
Heading on goal
Heading Technique the result of finding an opportunity to score.
GK : Handling
Reflex
Positioning
Jumping
Decisions
One on ones
Rushing out
Aerial ability
One on One Shot
Player (Att) : Finishing
Off the ball
Dribbling
Technique
GK (Att) : One on ones
Positioning
Reflex
Handling
Offside
Player (Att) : Off the ball
Acceleration
Pace
AVG (DF) (Att) : Positioning
Acceleration
Decisions
Teamwork
Corner : Setpiece
Crossing
Freekick:Setpiece
Finishing
Long shots
Penalty:Setpiece
Finishing
Technique
Counter Attack (Short)
Player who launch a counter attack -> passing , creativity
First Attacker -> passing,off the ball , acceleration, pace
Second Attacker -> passing,off the ball , acceleration, pace
Defenders -> positioning,tacking,marking,acceleration,pace
Counter Attack (Long)
Player who launch a counter attack -> crossing,creativity
Payer who run for the ball -> off the ball , acceleration , pace
Defenders -> positioning,tacking,marking,acceleration,pace
Standing philosophy make you team squads play as plan. Whereas in contrast, dynamic philosophy
allows your team to play better or worse depending on your luck (Randomly).
- Use standing philosophy if you are sure that your team is better than your opponent.
- Use dynamic philosophy if you certain that you will have a hard time defeating your opponent.
Dynamic philosophy, at least, let you test your luck.
**** Stadium quality has positive effects for home games (League competitions only). The higher, the better.
« Last Edit: July 13, 2011, 04:02:38 PM by admin »