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Suggestions/Bugs / Inverted Winger Tactics in GKO Engine System
« on: October 24, 2013, 04:50:45 PM »
Bayern Munich won the Champions League with a fashionable's weapon in Europe : inverted winger . How deadly they are through the inverted winger Arjen Robben and Frank Ribbery.
As we are known inverted winger is a tactic that using winger who occupy the opposite side of the field with the best leg strength . A lefty footed winger was placed on the right side , while the right- footed player on the left side.
With that kind of position exchange , an inverted winger could be an opportunity for him with bring the ball to opponents area (cutting inside) , and then conduct experiments to score by his own strongest's foot. For example : a lefty one in the right side could bring the ball to the middle or in front of the penalty box , and then he can shot with his left foot . He did not have to move the ball to the his strongest's foot because the ball is already in the strongest foot.
When he move to make cut movement, a winger will force the opponents defender to take the ball with his weaker's foot strength. If the defender wants to take the ball with his best foot, he should be at least turned around his body to move his strongest's foot to draw close the winger. By rotating the body, he would lose some of step from the winger that sure running fast into the the penalty box leave the defender.
It's very nice if inverted winger tactics can be implemented in GKO Engine system, maybe with put the additional items in team report and next match report figures as aiw (action use inverted winger) and oiw (opponent use inverted winger)
As we are known inverted winger is a tactic that using winger who occupy the opposite side of the field with the best leg strength . A lefty footed winger was placed on the right side , while the right- footed player on the left side.
With that kind of position exchange , an inverted winger could be an opportunity for him with bring the ball to opponents area (cutting inside) , and then conduct experiments to score by his own strongest's foot. For example : a lefty one in the right side could bring the ball to the middle or in front of the penalty box , and then he can shot with his left foot . He did not have to move the ball to the his strongest's foot because the ball is already in the strongest foot.
When he move to make cut movement, a winger will force the opponents defender to take the ball with his weaker's foot strength. If the defender wants to take the ball with his best foot, he should be at least turned around his body to move his strongest's foot to draw close the winger. By rotating the body, he would lose some of step from the winger that sure running fast into the the penalty box leave the defender.
It's very nice if inverted winger tactics can be implemented in GKO Engine system, maybe with put the additional items in team report and next match report figures as aiw (action use inverted winger) and oiw (opponent use inverted winger)