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« on: September 28, 2011, 09:16:16 AM »
Hello,
The way it works is quite original and that's positiv but something is worrying me... When a player is disputed, there is often the case that in the last second, someone check with scout what is the highest bid, and place a bid just above it. Ok I try to do it also, but at the end, this is the last one who did that who can get the player. And you cannot be sure to be the last. One solution is to overpay the player, so you are sure that nobody will get it, but nobody do it, as everyone want to pay the correct price.
So I imagine a different way to do it.. We would still place a bid, but this bid would be the max you would spend to get this player.
An example : teams A, B and C fighting for a player.
- team A places 500k bid
- team B places 400k bid
- team C places 750k bid
Team C would get the player for 501k. 750k was the max the team was ready to pay, and 501k is enough.
Ok what happen if team D is scouting at the last second, and place a bid at 760k ? Ok team D will get the player, but not only by adding 1k to highest bid, but it will move the final bid to 501k to 751k which is totally different. Beeing beaten in the last second by a 1k overbid is really frustrating, and transfering a player should not the the game of "I managed to be the last to scout".
In that case it's useless to wait the last minute, even the last second to bid, you just have to put the max budget you think the player is worthing and you know that you will pay in any case always the best market price of the player and nothing more. And this is what every GKO manager wants to.