General Category > Tips and Tricks (English Only)

Tips & Tricks FAQ (Frequently Asked Questions)

(1/6) > >>

Brian Clough:
Tips and Tricks Frequently Asked Questions:
Please do not post in this thread. It is only for answers to frequently asked questions from this subforum. If there is a question that you think should be answered here, please send me a message and I will do my best to include it.

1. What penalty is there for playing a player out of his natural position?
2. At what level does condition negatively affect player performance and how do I recover player condition (if less than 100%)?
3. What does a particular player attribute (e.g. Aggression, determination, set pieces, etc.) mean?
4. What affect does Academy quality have on players available for promotion from the Academy?
5. How do I effectively train my (youth) players?
6. What attributes makes a good captain?
7. How does ENV factors (experience, morale, etc.) affect player performance?
8. What attributes are important for a particular position?
9. Club Rating / Quality of Museum ?
10. How many condition used for difference competition and time ?
11. "Shorter" or : More Direct" passing style which one is better ?
12. How to improve player rapidly?

Brian Clough:
1. What penalty is there for playing a player out of his natural position?

--- Quote from: admin on November 02, 2011, 07:57:23 AM ---"Positions" indicates the proficiency of a player in each playing position.
- "Green" indicates high proficiency
- "Yellow" indicates moderate proficiency
- "Red" indicates no proficiency

No colour -> affect performance around 10%
Red (Awkward) -> affect performance around  7-8%
Yellow (Unconvincing) -> affect performance around  4-5%
Dark Green (Accomplished) -> affect performance around 2-4%
Green (Natural) -> No effect on performance

--- End quote ---

Brian Clough:
2. At what level does condition negatively affect player performance and how do I recover player condition (if less than 100%)?
Efficiency decreases as condition decreases. But a player won't have this penalty if his condition is over 92%. (From game manual)


There're only 2 ways to recover condition:

* Do not use your player, let him rest (he'll recover 3% each day if training workload is set to medium or easy, 1% if set to hard).
* Do recovery activities, enter in your player's profile, go to the "Activity" tab, the first option is recover condition, you can get 2% paying 1 credit or 80 energy points.

Brian Clough:
3. What does a particular player attribute (e.g. Aggression, determination, set pieces, etc.) mean?
Set Pieces = the ability to take free kicks and corners
Crossing = the ability to croos the ball from a wide position
Dribbling = The ability to run with the ball
Finishing = the ability to score goals in good positions (near/in the penalty box)
Heading = the ability to accuratly head the ball defensively or in attack
Long shots = the ability to hit the target from outside the penalty box
Marking = the ability to stay close to their target player on and off the ball
Passing = the ability to effectivly pass the ball on the ground to team mates
Tackling = the ability to claim the ball from an opposing player
Technique = the ability to apply skill and accuracy to thier game

Aggression = the ability to get stuck into tackles; the higher aggresion, the higher chance that your oponent have to face your player more than 1 time in the same play
Creativity = Focus on passing
Decisions = Focus on defending; ability to do the right defensive movment
Determination = Concentration on the game; focus on attack
Influence = the ability to inspire the team
Positioning = the ability to be in the right place at the right time (such as goal keepers/set pieces)
Off the ball = the ability to find space to be passed to/make forward runs and stay onside
Teamwork = the ability to play as a team player and not try to do all on the players own
   
   
Acceleration = the ability to reach top speed
Agility = How mobile is a certain player. Agility is important for attackers and defenders.
Balance = the ability to keep upright against opposing players
Jumping = the ability to rise for high balls/shots
Pace = the ability showing the top speed of the player
Stamina = the ability to tire less during matches
Strength = How strong is a certain player. Strength is important for attackers and defenders.
   
 
Handling = the ability to hold onto the ball after shots and crosses
Reflex = the ability to react quickly to shots and crosses
 Kicking = the ability to effectivly pass the ball from the goal (eg goal kicks)
One on ones = the ability to stop the opposing player that has broken through your defense
 Rushing out = the ability to close down through balls and direct balls close to the penalty area
Aerial ability = the ability to reach awkward shots whilst jumping

Sources: http://forum.gokickoff.com/index.php?topic=2663.0 and http://forum.gokickoff.com/index.php?topic=5147.msg57899#msg57899

Brian Clough:
4. What affect does Academy quality have on players available for promotion from the Academy?

--- Quote from: admin on February 13, 2011, 06:23:17 AM ---The better your academy, the greater chance to get great players.
The starting attributes of the players from a higher level academy might have no significant difference
compare to ones from a lower level academy but their potential and progress rate are usually much better.

Please note that when a player reaches his potential, their will be no or little improvement.

--- End quote ---

Additionally, Academy level affects CA, LA and PR of promoted players

source: http://forum.gokickoff.com/index.php?topic=404.0

An estimation of the probability of promoting a LA9+ player was calculated based on statistics posted by admin on 31 October 2011.

--- Quote from: Brian Clough on December 08, 2012, 02:33:24 AM ---Based on data given by admin here, I calculated estimated probabilities of getting an LA9 player. The available data yielded a regression curve that estimated this probability per player given academy level P(a) with the equation:

P(a) = 4 x 10-6a6.2841

where a is the academy level (1=very bad,...,6=the best)

This function fit the data well; R2=0.98467
Using this, the following probabilities were calculated; per player, out of 7 players (old system) and out of 8 players (new system):

Academy LevelProbLA9/playerProb 1+ LA9/7 playersProb 1+ LA9/8 playersvery bad0.001%0.004%0.005%bad0.026%0.181%0.206%okay0.398%2.756%3.143%good1.465%9.816%11.138%very good21.429%81.514%85.475%the best31.048%92.590%94.891%
To preface: I'm not sure how the acquisition of additional players figures into this, since additional players from academy with the old system appeared to be all lower quality (never LA7+) players...plus there is the possibility that these odds were changed somewhat with the new system, but without any data provided by admin, it is impossible to know...so, these are rough estimates, but they are probably pretty close to the actual ones used in the game engine.

[This still means there is a] 14.525% chance that a "very good" academy will produce zero LA9+ players out of 8....

--- End quote ---



source: http://webcache.googleusercontent.com/search?q=cache:u95_ahOujlQJ:forum.gokickoff.com/index.php%3Ftopic%3D3319.0+&cd=1&hl=en&ct=clnk&gl=us (thread was deleted)

Navigation

[0] Message Index

[#] Next page

Go to full version