Author Topic: Admin, league starts tomorrow, we need some answers NOW  (Read 4636 times)

Kr10s

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Admin, league starts tomorrow, we need some answers NOW
« on: December 31, 2013, 10:40:25 AM »
Dear admin, first of all, i would like to say that despite my first experiences with this engine (when it was clearly bugged) at first sight i like the new engine, even if it drops managerial level down (people won't need to understand much about tactics to get results) it provides many posibilities to lower teams and also gives a necesary value to the MR/MC/ML players, that was something needed in previous engine, so i would say that the change will be welcome when we get used to it. However league matches starts in 24 hours and there's still no official info about the new engine, so please, if you won't release proper docs before league start, could you please give us some answers?

Premium users are gathering some info based on the tools you provide us, we are trying to share our discoveries with others, but that shouldn't be our job,  if your staff is so busy that can't write a few lines in forum explaining how things works, at least reply some questions we have, because there are many things uncertain, even for premium users, so please, at least give us some answers:

1 - First of all, team tactics are not calculated using average positions anymore, the system is now based on cumulative numbers, am i right?

2 - How much does each position affect team tactics? Premium users made some calculations, and we believe things are like this, more or less:


Based on some calculations, we believe that areas highlighted in green provides 100%, those yellow provides 80% and red zones gives 50% to the total team tactic, are those calculations right?

3 - If those calculations are right? Is the AMR/AMC/AML waekened on purpose? I mean, the DMR/DMC/DML line is its opposite but used in defensive duties, as you can see they are fully involved in both "U" closing down tactics, but the "AM" line is partially involved in the "O"s. If that balanced has been created on purpose, why does the FR/FL have full UPM/USM strenght? That literally kills the AMR/AML positions (all AMR/AML players would play better as FR/FL, despite that is not their "original" position), and makes AMCs one of the most useless positions in the game.

4 - Have you done some other rebalance in the engine? Some matches seems to prove that MR/MC/ML performs A LOT better now, they have even higher scoring rates than strikers sometimes, is that only our intuition or something actually changed? What about the "AM" line? They are not performing as well as before...

5 - What can you tell us about teamwork? You announced that teamwork would have an effect in team tactics (around 10%-15% as far as i remember), but people haven't noticed much, i have the feeling that those players with TW lower than 10 dropped their tactical abilities a little bit, and those with TW higher than 10 increased them a little bit. i am not absolutely sure about it because players morale were reset so we can't do a direct comparison, so could you please clarify it?

6 - Does team tactics affect our tactical rates? I mean, if i play a more offensive formation do i get some bonus in OZM/OMM levels (losing UZM/UMM rates), does defensive line affect tactical performances? What about player stances (Blue/Yellow/Red)? Do they make some difference?

7 - What about tacking? Does it have the same bonus/penalties than before? If things are exactly the same, could you consider reducing long injury rates? I understand that selling token to heal players is an income source for the GKO staff, but collecting credits from mini game will be far harder from now on. So please, if you have some intention to keep things balanced between users, consider that request, it's very important for smaller teams (who can't afford physio improvements) and teams playing against teams that spends lots of money buying ball posession through token (playing hard tackling 24/7), please do not damage the playing experience to others!
« Last Edit: December 31, 2013, 10:51:23 AM by CarlosT »
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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #1 on: December 31, 2013, 11:38:15 AM »
CarlosT - Thanks to you and other dear people (like Brain, Littmann ....) all other managers can learn the news for this game. Admin have an obligation to meet before the start of the competition with all the news and changes that have been made. None of these are made ​​and unfortunately we abandoned them, Admin.
Why?
 >:(
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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #2 on: December 31, 2013, 11:57:53 AM »
Carlos, Thank you for this post. Hope admin will wake up soon...
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dragon90

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #3 on: December 31, 2013, 03:02:10 PM »
3 - If those calculations are right? Is the AMR/AMC/AML waekened on purpose? I mean, the DMR/DMC/DML line is its opposite but used in defensive duties, as you can see they are fully involved in both "U" closing down tactics, but the "AM" line is partially involved in the "O"s. If that balanced has been created on purpose, why does the FR/FL have full UPM/USM strenght? That literally kills the AMR/AML positions (all AMR/AML players would play better as FR/FL, despite that is not their "original" position), and makes AMCs one of the most useless positions in the game.

In my opinion AML and AMR won't be killed by FL and FR.
You can choose to play with FL and FR to improve your UPM and USM values, but you lose ball possession.
Otherwise, playing with AML and AMR you'll get lower UPM and USM values, but more ball possession.
Everyting's up to you, make your choice, based on the match have to play!
« Last Edit: December 31, 2013, 03:05:30 PM by dragon90 »
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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #4 on: December 31, 2013, 03:29:03 PM »
Otherwise, playing with AML and AMR you'll get lower UPM and USM values, but more ball possession.

Ball possession is the same, OZM/OMM doesn't change  ;)
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dragon90

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #5 on: December 31, 2013, 03:42:51 PM »
Otherwise, playing with AML and AMR you'll get lower UPM and USM values, but more ball possession.

Ball possession is the same, OZM/OMM doesn't change  ;)

Ball possession in also given by the number of midfielders, not only strategy and OZM/OMM  :)
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Kr10s

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #6 on: December 31, 2013, 03:46:47 PM »
Otherwise, playing with AML and AMR you'll get lower UPM and USM values, but more ball possession.

Ball possession is the same, OZM/OMM doesn't change  ;)

Ball possession in also given by the number of midfielders, not only strategy and OZM/OMM  :)

Oh really? I haven't noticed so far  :P
I "think" we understand the GKO engine in a different way  :-X
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dragon90

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #7 on: December 31, 2013, 03:52:20 PM »
Otherwise, playing with AML and AMR you'll get lower UPM and USM values, but more ball possession.

Ball possession is the same, OZM/OMM doesn't change  ;)

Ball possession in also given by the number of midfielders, not only strategy and OZM/OMM  :)

Oh really? I haven't noticed so far  :P
I "think" we understand the GKO engine in a different way  :-X

So ball possession is not the same with FL-FR and AML-AMR as you said instead  :-X
« Last Edit: December 31, 2013, 03:57:49 PM by dragon90 »
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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #8 on: December 31, 2013, 03:59:46 PM »
So ball possession is not the same with FL-FR and AML-AMR as you said  :-X

That is your word against mine, all i meant is that i dissagree with you and i have a different interpretation about the GKO engine, feel free to think anyway you want, i am interested on admin's answers, and i am NOT interested in  an endless quote discusion with you   8)
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dragon90

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #9 on: December 31, 2013, 04:03:41 PM »
That is your word against mine, all i meant is that i dissagree with you and i have a different interpretation about the GKO engine, feel free to think anyway you want, i am interested on admin's answers, and i am NOT interested in  an endless quote discusion with you   8)

However, I wish you an happy 2014  :-*
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Kr10s

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #10 on: December 31, 2013, 04:06:03 PM »
However, I wish you an happy 2014  :-*

Hahaha me too! And good luck with Italy U21  8)
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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #11 on: December 31, 2013, 04:18:59 PM »
 ;).. for what I have seen apart from the various speeches made ​​tactical above (and I congratulate both with carlos that with others who do this work very articulated and detailed! ..) from this new game engine using more or less the same old tactics is much more rewarded the number of players behind the line of defensive midfield closures (pressure) than in the past, the contrasts are much more effective and the Random is the most present of the past .... this of course will not that favor the team who defend themselves and, in particular, the bot with the 442 will become more grim to break up ... to sum it ... trying to reduce the gap between high-level team and those who have less power, take up these my statements with pliers but frankly I'm not very happy with these changes .. merry new year to all!

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #12 on: December 31, 2013, 04:40:01 PM »
CarlosT and Dragon90, I think you both are rigth. From the rules, middlefields with creativity, give you more possesion. And rigth marking too. The different is which effect is bigger, in this way, CarlosT are rigth in my opinion (I saw many teams without middlefields with ball poossession).

Carlos, I hope admin. will read and give us the answer to your questions. Good post.

Happy new year to all!!!.
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daniele2607

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #13 on: December 31, 2013, 04:45:00 PM »
 ;)i think admin and staff cant risponde to answers because now is christmass time...they are to sky with our money!!! :P :P :'( :'(

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #14 on: December 31, 2013, 05:39:24 PM »
;)for what I have seen apart from the various speeches made ​​tactical above (and I congratulate both with carlos that with others who do this work very articulated and detailed! ..) from this new game engine using more or less the same old tactics is much more rewarded the number of players behind the line of defensive midfield closures (pressure) than in the past, the contrasts are much more effective and the Random is the most present of the past .... this of course will not that favor the team who defend themselves and, in particular, the bot with the 442 will become more grim to break up ... to sum it ... trying to reduce the gap between high-level team and those who have less power, take up these my statements with pliers but frankly I'm not very happy with these changes ..
U saw this some times on this forum and I have new thoughts (aspecially with bolded line). When we look close to the statisc we can see that now your attack and defence depends how much players you have below or above MC line. In old engine you can move 1or even 2 up and your atack didn't rise. All used to  depend on power of your players . Now if you will move players forward , no matter how strong they are , your attack must rise. In this way new engine is great, logic and more realistic. I was afraid that there will be many teams with packed in defence which I can't brake, now I am sure I can. Now preperation for a match are more strategic, we need to choose how will opponent play and can beat them by idea not power of players. It was impossible in old engine by some simple  moves of players.
Back to bot. They are predictable at 100%  So if you can win battle for possesion with them ( should be still easy cause of their low condition) you are probably winner. To have more chances you can move 1 Dc forward an you will get them easily:)

AGAIN , now we need to bet about how opponent did his line up cause it is crucial now.

« Last Edit: December 31, 2013, 05:53:30 PM by Ruta »
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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #15 on: January 01, 2014, 12:13:21 PM »
;)i think admin and staff cant risponde to answers because now is christmass time...they are to sky with our money!!! :P :P :'( :'(
hahahahaha  8) 8) 8)
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Kr10s

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Re: Admin, league starts tomorrow, we need some answers NOW
« Reply #16 on: January 02, 2014, 11:24:48 AM »
So, league started and none of us haad some official info... will we receive "something" before matchday 2?
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