If you want to get rid of inflaction, you should remove youth camps actually. This game's biggest problem is that people receive too many new players each season, every single online manager with controlled finances grants only few new players each season, GKO has inflaction coming when added weekly wage in discussion and then increased the new youth per season, from 8 (up to 15, using token only, with only few teams pulling extra youth) to 7 (up to 16, using camps), allowing reselling again only increased the problem, let's face it, the demand is low and the offer is huge.
That said, if you want to remain youth camps, each team's posibilities should be granted to not increase the current gap.
I firmly believe that Xerexy's proposal might be really good only if it consider each team's capacity to generate income:
Any top level team can easily generate 2.400.000G (15 league matches, 20.000 seats at very bad stadium level), a D level team should get 840k (7.000 seats, 15 league matches, very bad stadium).
Clearly, if new teams want to invest in camps, they can't compete with bigger teams unless their potential incomes would be considered.
That said, the 3M barrier that xerexy suggested seems okay to me, but lower division teams should require less money to obtain same results than top level teams (maybe 1M or something like that), with a schem like that big and small teams should compete in camps under similar circumstances.
Today i received another report about my academy players, i have 1 more player left to pull, there's a DC 3-4/5-5/3-3 and an AML 3-3/5-6/3-4, those are "the best" academy players too, under xerexy's suggestion i could run in the "youth camp dice" and get one of these too, so big teams would also be risking money on it, the only difference would favor lower division teams: they might invest 1M to get a 3/5/3 player at worst, a big team would invest 3M to get a 3/5/3, who do you think that lost more? Not to menction that if that lower division team pull a really high LA player, they could easily get millions for that player, alowing him to grow faster than usual!
I am aware that lower division teams needs to improve facilities, but i am also aware that they don't need great players to win matches, they can get incomes in market, far easier than a team playing a competitive league: you can beat bot teams using CA2/CA3 players, but having CA5 players, you can easily be relegated in an active league, not to menction that older teams had far more problems to improve facilities than new teams (lower % selling, lower prices as general, less potential buyers), even if some people didn't realized, improving facilities is a lot easier now, those who experienced the game from the beggining knows that getting 1M for a player was impossible in season 2 or 3, now it's quite possible.