Author Topic: [Important] Game manual mistake  (Read 8921 times)

JoseMou

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Re: [Important] Game manual mistake
« Reply #25 on: August 27, 2013, 08:25:32 AM »
Yes, also we must to know how much will cost upgrading of each level stadium quality:
-Bad - 500,000
-Okay - 800,000
-Good - 1,000,000
-Very Good - ?
-The Best - ?

Perhaps there are other gaps.

Igecot

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Re: [Important] Game manual mistake
« Reply #26 on: August 27, 2013, 08:32:59 AM »
Yes, also we must to know how much will cost upgrading of each level stadium quality:
-Bad - 500,000
-Okay - 800,000
-Good - 1,000,000
-Very Good - ?
-The Best - ?

Perhaps there are other gaps.

Very Good - 2,000,000
The Best - 5,000,000
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Rincewind

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Re: [Important] Game manual mistake
« Reply #27 on: August 29, 2013, 08:14:21 AM »
Don't you think that ZM and MM are quite unequal since you need to train 3 abilities for the first and 5 for the other?

admin

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Re: [Important] Game manual mistake
« Reply #28 on: August 29, 2013, 12:58:48 PM »
Don't you think that ZM and MM are quite unequal since you need to train 3 abilities for the first and 5 for the other?

We might balance it again. Perhaps next season or so.

JOJI32

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Re: [Important] Game manual mistake
« Reply #29 on: August 31, 2013, 03:42:37 PM »
what  ::)
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Re: [Important] Game manual mistake
« Reply #30 on: August 31, 2013, 05:12:21 PM »
Perhaps UZM should become average of (Acceleration, [positioning + decisions]/2, and [tackling + marking]/2) as marking is employed within a player's zone and making the correct decision about zonal responsibilities both factor into zonal marking.
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Team China

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Re: [Important] Game manual mistake
« Reply #31 on: September 06, 2013, 01:37:22 PM »
Admin, you forgot to update the part of players' room.
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Drifter

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Re: [Important] Game manual mistake
« Reply #32 on: September 06, 2013, 06:01:36 PM »
I'm don't think balance is necessary. It is true that to train one you need to train more skills than another, but that also encourages the majority of players to select the easier of the two. For those who do choose to train the harder tactic, they will often find that many teams are unable to deal with the kind of high value they have invested in that style of play. Most teams are not really prepared to do both things.
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florinsteaua

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Re: [Important] Game manual mistake
« Reply #33 on: September 06, 2013, 08:24:18 PM »
Don't you think that ZM and MM are quite unequal since you need to train 3 abilities for the first and 5 for the other?

We might balance it again. Perhaps next season or so.

I don't think there is neccesary a balance because even if you use ZM you need to train Heading/Jumping because you need this skills when opponent use float croses,at corners and when challenging for a heading...soo  ZM vs MM is just 3 vs 3 abilities
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Kr10s

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Re: [Important] Game manual mistake
« Reply #34 on: September 13, 2013, 10:03:18 PM »
I'm don't think balance is necessary. It is true that to train one you need to train more skills than another, but that also encourages the majority of players to select the easier of the two. For those who do choose to train the harder tactic, they will often find that many teams are unable to deal with the kind of high value they have invested in that style of play. Most teams are not really prepared to do both things.

Exactly.

Even if more skills are involved in man marking, you can get a competitive UMM level with few skills, teams rarely trains skill points related to OMM and that can give you an advantage if you can grab it.
Last season, i won a WCC match against a team wich OZM level was waaaaaay to high, playing zonal marking against him was a suicide, so i had to improvise a team with a decent MM level, and it worked perfectly!
My point is that current UMM shceme is fine, you need many ability points to train zonal marking, but you also need many ability points to break man marking! Who trains jumping/heading on midfielders, for instance?

Usually, Midfielders are good braking zonal marking, while strikers are good braking man marking. When a team doesn't have that balance, he can be defeated with one specific tactic: the opposite to their whole team "O" skill.
« Last Edit: September 13, 2013, 10:11:18 PM by CarlosT »
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Re: [Important] Game manual mistake
« Reply #35 on: September 14, 2013, 07:03:01 AM »
Don't you think that ZM and MM are quite unequal since you need to train 3 abilities for the first and 5 for the other?

We might balance it again. Perhaps next season or so.

I don't think there is neccesary a balance because even if you use ZM you need to train Heading/Jumping because you need this skills when opponent use float croses,at corners and when challenging for a heading...soo  ZM vs MM is just 3 vs 3 abilities

However, it is mainly center backs that require good aerial skills for this. Aside from man marking tactics, aerial skills are much less useful for fullbacks and midfielders. That said, i think it would be fair to include marking and decisions in zone marking calculations - not just for game balance, but for realism.
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Sir Cristian

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Re: [Important] Game manual mistake
« Reply #36 on: September 14, 2013, 02:18:45 PM »
Don't you think that ZM and MM are quite unequal since you need to train 3 abilities for the first and 5 for the other?

We might balance it again. Perhaps next season or so.

I don't think there is neccesary a balance because even if you use ZM you need to train Heading/Jumping because you need this skills when opponent use float croses,at corners and when challenging for a heading...soo  ZM vs MM is just 3 vs 3 abilities
I agree with flosinsteaua !  8)