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[Gokickoff Update] Changes in the player transfer system (Launch after season 7)

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admin:
1. We will introduce "Signing On Fee" which is the amount of money that a team need to pay to the player upon bidding success.
[Signing On Fee = 50 x (Offered Wage - Base Wage).] (Base Wage is the estimated wage by the system)

This system will decrease the problem of unreasonable offered wages.
Example : Bid a player for 500K and offer wage for 10K (Base Wage =  3K ) => Must pay Signing On Fee for 50 x (10K - 3K)

2. We will increase the amount of transfer value when selling a player, which is promoted from your academy. (Previous system =  35%)

3. We will increase the bonus of the transfer value when selling a player, which is promoted from your academy, from 5% to 10%.
This means that you receive at most 80% + 10% = 90% when selling any player promoted from your academy.

4. The percentage of money a team receives from selling a player will increase faster than the previous version.
We use straight line model for the previous version, whereas we will use curve model for the new version.
This means that at the beginning the percentage of money will increase faster. (This change applies to all players.)

Littmann:
Finally!

GKO TOP UP:
Good news!!!!!!!!!!  ;)

LieCheatNsteal:
seen....

Brian Clough:
1.  :-\  will this solve the problem or just raise the cost of buying players? IMO this fee should instead be based on the difference between offered bid and "automatic" base wage...thus, if base salary is not increased, there is zero signing-on fee. The signing-on fee should only be involved when a player is getting a pay raise as part of the transfer.
 8) 8) 8) 8)
Anyway, I just hope managers can no longer win players with bids that put their wage budget beyond the limit the player room quality allows...

2.  8)

3.  8) 8)

4.  8) 8) 8)

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