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Topics - Brian Clough

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201
Need help ? / Admin, how is a tie for the high bid handled?
« on: September 13, 2011, 03:53:03 AM »
In other threads, we have determined that a tie bid does go to one or the other team, and it is not the first to make the bid. So how is this decided? Length of contract? Random? Something else? Thanks in advance!

202
Suggestions/Bugs / [suggestion]Make drill/float cross tactic player specific
« on: September 12, 2011, 06:41:39 AM »
As it stands, we have to choose whether the whole team either drills or floats crosses. This makes no sense to me. As manger, wouldn't you want each player doing whichever suited them best?  Therefore, I think this option should be added in the player options window on the tactics page, with "long shots" etc. IMHO adaptation to the team (from the crosser) should have the strongest effect on whether the target anticipates the cross correctly or not. Poorly adapted = small chance and well adapted = good chance. What do you think?

If you want another tactical option for the whole team, maybe there could be the option of taking set pieces beyond 35 yards quickly whenever possible vs allowing everyone to set up for the kick. For the quick option, speed/stamina and decisions/off the ball stats of attacking players and the setpiece, teamwork, and speed/stamina stats of the kicker, with equivalent stats involved for the defense. For the slow option, speed/stamina, teamwork, and decisions would be de-emphasized, more like setpieces work now.

203
Suggestions/Bugs / [suggestion] Reforming the bidding process
« on: September 11, 2011, 08:08:11 PM »
IMHO, there are certain circumstances where we should be able to retract a bid we've made (not just lower it, but retract it entirely). These are instances where:
- Your bid is the only one made (or the average bid = minimum bid)
- Your available funds (for bidding) is negative

A couple caveats I would suggest:
- In either case, retraction should be possible only when the minimum bid is greater than 10,000 G
- There should be some minimum amount of time remaining before the deadline (in the range of 4-12 hours) in order to retract the bid. In other words, you can't wait until the last moment to do it.

*potentially available funds = total budget (not available funds) minus the sum of minimum bids on players one has bid on. i.e. you can't retract a bid if you could potentially lower other bids in order to make a bid that is greater or equal to the average bid.


204
United States / What State are you from
« on: September 11, 2011, 05:41:57 AM »
In the one place on Earth where "state" is not synonymous with "sovereign nation", I thought we should have a place to see how many US states are represented on GKO. The poll runs forever and you can even change your vote if you move!

Me, I'm in Georgia
 8)

205
It would be most helpful if the tactics settings  we use in each match were displayed in the Post-Match Summary page next to their efficiency rating. As far as I know, there's nowhere to view one's past tactics settings once they've been changed. Of course, I don't mean the opponent's tactics, buy my players'. Late in the season, it would be helpful to have a reminder of how effective my tactics were the first time I played a team so I don't make the same mistake twice.

If such a feature were in GKO, it would also open the door to an option to "send scout" to a match that is not my own. I could keep an eye on my rivals this way, to help guide my decisions on lineup and tactics when we play each other. The scout would make their best estimation of the two teams' tactics, with the level of uncertainty related to the level of the scout, like it is for players. Also like for players, energy would be required for such an action, and 50 energy seems fair, IMHO. Also, scouts should only be able to be sent for this purpose to immediate league or cup matches. No getting to "send scout" to matches weeks away with energy now.

206
Suggestions/Bugs / [Suggestion] Scout Report info in Player pages
« on: September 09, 2011, 02:36:03 AM »
It would be really nice if we didn't have to go to each specific player we have scout reports on to view this information. Ideally, the Player and Youth Player pages would have a ""Scout Report" option in them to view Current and Limited Ability stats and Progress Rate for all players on a single page. Predictions are less important if they won't fit. Furthermore, the manager's Shortlist should have a similar option in order to view players on this list for whom you have requested a scout report.

207
Suggestions/Bugs / [Suggestion] improve penalty shootouts
« on: September 05, 2011, 05:55:03 AM »
I really hope that none of my matches go to penalties, the way it works now. I'd MUCH rather see the results of each PK than an overall result that instantly appears once full time is over! Each PK should take 1-2 minutes of real time, and it should be reported: 1) if GK picked right direction, 2) if shot was on target, 3) general position (top/bottom, off-center/corner/middle) of shot, 4) if GK made a save (or even touched the ball), and possibly 5)what kind of shot (power/placement) was made. Thanks for your consideration!

Edit: spelling

208
Suggestions/Bugs / [Suggestion] Souvenir booth and sponsorship improvements
« on: September 01, 2011, 05:48:10 PM »
As it stands, we get decreasing returns from increasing sizes of souvenir booth, and this should change.
For me, it shakes down like this:
A small both earns 38.2 G/energy unit (764 G/20 energy)
A medium booth earns 33.45 G/energy unit (1,338 G/40 energy)
A large booth earns 29.875 G/energy unit (2,309 G/80 energy)

This makes no sense. In economics, increasing returns to scale is a widely-accepted principle. The bigger the firm, the more money it makes per unit of time. I think it should work in the opposite way, for example:
A small booth should earn 29.876 G/energy unit (~598 G)
A medium booth should earn 33.45 G/energy unit (1,338 G)
A large booth should earn 38.2 G/energy unit (3,056 G)

At the very least, this should be a linear relationship (between revenue and energy), where each size earns the same G per unit of energy spent, but I like increasing returns better.

209
Suggestions/Bugs / [Suggestion] substitutions for red cards
« on: August 31, 2011, 04:13:19 AM »
Someone on the opposing team got red carded tonight, a DC when they were already losing, and no substitution was made. This got me thinking. Now I am not planning on getting one anytime soon, but if one of my players got a red card under these circumstances, I think I'd want to make a substitution.  Now I don't have any good ideas on this one, but there should be a way to take out a FC and put in a DC if your DC gets red carded and you're not winning by at least 2 goals. The same would probably go for any position except FC, IMHO, though you might want to change tactics if you're focusing passing up the wings and your winger gets ejected.

210
It would be nice to have the option to make "offers" (rather than true bids) below the listed minimum low bid for players with 0 bids. These below-minimum bid "offers" would not be known to others, and would only be available to the team once the player has failed to receive any bids in the allotted time. Then the team with the player would get a notification (Club News) that, while the player did not receive any bids, some offers were made, which the user could look at and accept or so nothing (and decline) within a 24 hour period. Of course, if a bid is made after "offers" are made, they simply disappear.

If I needed some quick dough and I had a player on the list for 150000 G and no one bid on him but someone offered 130000, I might just go for it. Even if not, it would be nice to see what people are willing to pay if it is much less than what I want.

Look, I know that this would probably take a lot of time and work to make happen, but it might be something for Gokickoff V3.0

211
I was looking around and I couldn't find a table that listed my league's top goalscorers (players, not teams). Then I got to thinking that the same kind of info would be helpful for assists and either clean sheets or saves for GKs. It would be sweet to have something like that eventually. Maybe winning a leage or cup golden boot could have some effect, such as boosting team ranking or player value.

What do we want? Change!
When do we want it? In due course!

212
Suggestions/Bugs / [Suggestions] New info screens
« on: August 23, 2011, 03:18:22 AM »
A couple of info screens that I think would be helpful:

1) Coach Stats screen (tab in the "training" page?): It would be nice to view coach stats on a single page, like players, rather than pictures. This would be particularly good if we could institute an improved coach purchasing system, that could have its on screen.

2) Transfer List screen (tab in the "players" page?): A screen that just lists players you have placed on the transfer list, and includes the minimum set bid and current high bid, if applicable. It would also be nice to have information on the number of times the player has been (unsuccessfully) placed on the transfer list, and the minimum bid set on at least the last failed placement, whether in a new info screen or not.

213
Here's something easy and straightforward:  While all player stats begin to drop at age 30, GK stats should not start dropping for 3-5 extra years. Unlike other positions, 40 YO GKs are not unheard of, even at the top levels.

214
Suggestions/Bugs / [Suggestion] Homegrown player rule
« on: August 16, 2011, 01:22:35 AM »
A couple of thoughts I had:

Homegrown rule: I don't know if this has become an issue anywhere yet, but I'm sure it will eventually. Each team should be required to maintain at least 8 (or > 1/3 of total players if the team has more than 24) players from their own national leagues. These players would only need to have spent the equivalent of three seasons in the national leagues. New players, spawned at registration or promoted from academy (i.e. all players with a given nationality) would automatically have this status, and foreigners can achieve it after three seasons, which need not be consecutive.

Eventually, it would also be cool to have language stats (for most major languages) for players, where very low proficiency would deliver a penalty in performance, but training could fix it...

215
Suggestions/Bugs / [Suggestion] Transfer windows
« on: August 05, 2011, 11:10:18 PM »
The way I understand it, currently a team can transfer (or hypothetically, loan) players any time they want, and the player instantly appears on the new club. The way I see it, transfers should be limited to "windows" during the off-season and a brief period in the middle of the season. This does assume that all leagues' seasons happen on the same schedule. Of course, the process of bidding on players and securing transfers can still happen during the rest of the season, but players can't move to the purchasing club until the transfer window opens. Just a thought. :)

216
Suggestions/Bugs / Top leagues should come with annual TV revenue
« on: July 06, 2011, 01:00:09 AM »
Like in most leagues around the world (that have promotion/relegation), a club's presence in the nation's top league always comes with TV revenue. But not here. Prior to each season in the top league, each club should receive between $50K and $200K (Depending on the nation's level of interest) for the TV contract alone. Hope someone else agrees with me!

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