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Messages - Kr10s

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51
General Discussion(English Only) / Re: TRANSFER MISTAKE!!
« on: October 20, 2015, 07:44:37 PM »
I agree that admin shouldn't fix other player errors (accidentals or intentionals), but i think that errors shouldn't happen due a failure in the game code and also, i think that users should have the valid tools to fix their errors, even if they have to pay for them (releasing thay player would cost nothing more and nothing less than
400k, that's a 2 week salary, same than any other player released).

Indeed everyone can fix his own errors since he can change the bid until the very last minute.

That is partially right
The transfer system is so ridiculous that the best chance you have to get a player is to do a crazy offer at that last minute, and the game is so broken that a crazy offer might be accepted even if your wage budget is not enough to cover it.

But we all know, some people plays so perfectly that they don't commit errors and the game is perfect for them.

52
General Discussion(English Only) / Re: TRANSFER MISTAKE!!
« on: October 20, 2015, 05:17:19 PM »
As far as i know, there is no rule that pushes a manager to keep a player under contract, Xerery has the right to release the player if he is not satisfied with him. I agree that admin souldn't change the player wage, but i do think that Xerexy should be able yo release the player. Right now, the system (not the rules) prevents him use an ingame feature (release the player). And as Igec said, the same system is the one who allowed Xerexy problem to happen, admin should also pay attention to something that is not working properly (in this case, wage limit set by player room level).

I agree that admin shouldn't fix other player errors (accidentals or intentionals), but i think that errors shouldn't happen due a failure in the game code and also, i think that users should have the valid tools to fix their errors, even if they have to pay for them (releasing thay player would cost nothing more and nothing less than
400k, that's a 2 week salary, same than any other player released).

53
I manage Argentina NT now, if somebody would come with a message like that, i would definetly not accept his conditions. I would be willing to discuss the situation if the approach would be different... let's say

My player's PR is dropping and he still isn't maxed, it would be better for both club and NT if the player plays as many matches as possible this season, would you give him more matches?

Every country is "a different world", but personally, i wouldn't count with his players after receiving a message like that, i wouldn't know what to expect later after all.

even if its the best player of GKO.....

Personal opinion: the most expensive doesn't mean the best of GKO.

And i don't think that China would miss him that much, you can create 2 or 3 squads ready to play a World Cup aiming to the top.

54
General Discussion(English Only) / Re: TRANSFER MISTAKE!!
« on: October 19, 2015, 08:57:04 PM »
Honestly, i feel sorry for Xerexy's situation, but i don't think that admin should "change" the player wage.... I don't know about you guys, but i have sold players for less than i expected to place them in TL and never asked for his help.

To me, 3 things should happen:

1-Limits in player salary MUST work properly, if player room must work as it should, problems like this would be avoided easily.
2-There must be a way out, and that includes having the chance to release the player as free agent, there are so many crappy CA4, 33 years old free players that a quality player like Xerexy's won't last there forever.
3-And finally, salary demands must be reset everytime a player is set on transfer list, or at least they should drop at half if they are far from "normal" demands, doing this, Xerexy's player might be a bit more attractive in the market (not that much, 100k weekly is still a lot, but somebody might be willing to pay that much for him).

With thise changes, Xerexy would surely have a decent way out, that wouldn't push him to do something that might be eventually punished.

55
General Discussion(English Only) / Re: TRANSFER MISTAKE!!
« on: October 18, 2015, 07:37:20 PM »
I dont understand how can you give that wage with OKay player room... Okay player room 250000 G for all players. 

If you look at the wages that already gives to the players, it is clear that error is in the game. Not at xerexy

QFT...how often has a manager won the auction with a bid that the club's player room cannot afford? Too often.

What are you talking about Brian ?

You have max allowed wage . Lets say you have Okay player room and 250k for wage and space for only 25k - that is shown when you bid for a player + if you try to bid 26k wage you get a message saying "Wage Budget is not enough"

Sometimes wage limit doesn't work as it should. In previous seasons, sometimes people ware allowed to bid with a higher wage and their only real penalty was an UNH player until you updare you player room and offer him that wage again. Now it seems that players doesn't turn UNH (not even the 1 season left are UNH) but the wage limit still fails.

56
General Discussion(English Only) / Re: TRANSFER MISTAKE!!
« on: October 18, 2015, 11:41:45 AM »
I'm really sorry.... Selling him is the only way you can get out of that expenditure. The worst part of this is that, if you place him on TL asking 100G, the player will keep asking 210k as weekly wage, selling him won't be that easy... Of course, somebody might bite, but it won't be a smart move for sure.

57
As everytime this bug happens, matches seems to appear suddenly sometime later, Golex, did you receive your training/money?

58
General Discussion(English Only) / Re: UHN when?
« on: October 15, 2015, 08:08:19 PM »
First of all, the UNH status always were set manually, it never happened as soon as season started, it always happened later. That said, i wouldn't be surprised if no UNH players would appear this season. They usually appears when NT elections starts and that didn't happened this season. What surprised me more: not even the 1 season left players are UNH, that is new.
Personally, i couldn't update contracts from players with long contract left (3 seasons left or more) but i did it with those who had 1 or 2 seasons left, my weekly wage increased about 60k, if i would have known that no UNH players would appear, i would probably renew those who have only 1 season left.

If finally no UNH players appears, i think that admin found a solution to the long UNH problem, he just removed it, it was probably easier than creating a fix for UNH loaned out players, don't you think?

A small announcement BEFORE the season change would have been welcome i believe, but i am expecting too much.

59
Well, your premium account expires in 2 years, admin have enough time to give you the explanation you deserve....

60
General Discussion(English Only) / Re: BUG in the game
« on: October 11, 2015, 12:21:19 PM »
Nope, it drops from 4 to 2, more info here

61
General Discussion(English Only) / Re: BUG in the game
« on: October 11, 2015, 12:08:40 PM »
Where is the error? The player is 22 years old, his PR dropped from 4 to 2 as any other 22 years old player. All players drops their PR when they reach 22 years old.

62
General Discussion(English Only) / Re: Gokickoff new season [10th October]
« on: September 26, 2015, 11:47:05 AM »

@ Admin: Have a nice 3 week sleep! :D

He will have a 4 month sleep after that  :P

anything new coming ?

Yes, new youth players to pull, new fixture (with new rivals) and some money delivered as prize money.

Ah, and NT manager elections!

63
Every season break, same old story  :(

64
General Discussion(English Only) / Re: GOKICKOFF Records
« on: September 22, 2015, 11:34:31 AM »
Maybe town hill also have the record for most goals against in one league:  195

195 goals received in 30 games....

It means he receives 6,5 goals per game  :P

65
General Discussion(English Only) / Re: GOKICKOFF Records
« on: September 20, 2015, 12:43:46 AM »
Check this one out

Dial Square 14-0 town hill fc
- most goals scored by a single player in a game (9)
- most goals scored in a game (14)
- biggest win

The result is crazy! But did you guys look at both teams aaop? Dial Square seems average (only 3) but Town hill fc's players are a joke (the most expensive cost 155k and it's UNH), the game looks like married mans against the single ones  :P

66

2. team that play wcl will have 2mots adventage than other coutry team


That is not entirely right....
In WCC, most MotSes are used in qualifying phase, you rarely see them in group stage or knockout phase, when group stage ends, people usually agree no mots matches.
The only.teams that gets an advantage of using kots in WCC are.those who plays in weaker leagues and don't need them at national level (and of course, farm squads with no competition at all), i don't think that "strong leagues" or "strong communities" have an advantage at all, they are mostly victimized by mots.

67
Problems with MotS will always be there until developers remove them, and i don't think that's gonna happen.

In argentinian top level, there is no "no mots pact", BUT there is some kind of ethic code between us, and we try to win matches with our own strenght, all people know that i won't play mots against them in league matches, so they don't play mots against me, still this season gave me a few surprises, there was a match key to the 3rd/4th spot and one team played mots in the second round, nobody saw that coming beceause that match was between 2 "old school teams", and another match that really surprised me was a cup match, between 2 teams that never had a problem between them (in fact, the team that received the mots once helped the other to lift a ban!!!!), i must say that those 2 matches caught me completely off guarded.
Relegation war and mots? That's a carnage....

But if i have to be honest i don't think badly about them, i blame the system, not the user itself.... The temptation always be there, people will eventually fall, were made of bone and flesh after all  :(

My point is, i'm not sure that "full league pacts" can be done, i think they would be the perfect thing, but i don't think it can last forever, people eventually falls into the temptation, and with time, that will do a huge damage to the game itself, because communities are the thing that keeps this game alive, and they will die, little by little.

68
Tips and Tricks (English Only) / Re: FAQ (Frequently asked questions)
« on: August 08, 2015, 10:16:11 AM »

Efficiency decreases as condition decreases. But a player won't have this penalty if his condition is over 92%. (From game manual)


Might be a strange question, but I'm wondering. If they say over 92%. Do they mean it needs to be at least 92% or does it need to be at least 93%? Because to me over means more than. More than 92 is 93 for example.

Condition must be 93% as minimum, else, your player will  be penalized.

69
Well, the info they give is sometimes pretty acurate actually...

Premiun tools allow managers to see each country's higher LA players, that page also filter players based on their decimal values.

For example, this player is (as far as i know) the first LA9 player in the argentinian list, considering there are many LA9 players there, the chance that his real LA would be 9.9 are extremely high.

As you can see, premiun tools also gives you that advantage: the advantage to see if a LA9 player is closer to be LA10 or LA8 and decide if he might be worth to keep or not and the info you might need to make your listed player more attractive (but that also depends on the sellers honesty).

70
General Discussion(English Only) / Re: Add 10 credits compensation.
« on: July 11, 2015, 11:02:57 AM »
10 credits? What for? I have more than 100 stored. In fact, the last time i got "10 free credits" i got an injured player the match that came aftet that "present", i had to spend 20 credits... I apreciate the gift, but that doesn't solve the problems. I understand that fixing problems in leagues isn't easy (matches.were played after all), but how about increasing all player's condition a 3%. I can't do that with only 10 credits....

71
:P :P :P EPIC!!!!!  :P :P :P

72
Blame Canada
They're not even a real country anyway.

After reading you guys, only one thing came to my memory:

https://www.youtube.com/watch?v=nJ6vfMQtzRk

I had a real fun with that game  8)

73
Even setting a league for a new team is something difficult to do in this moment.

That is probably the saddest part.....  :(

74
Well, we all know that problems like yesterday's are not intentional and can't be avoided, i have noticed that many people had similar issues like AndyKung's, all i can say is that playing matches at early time has his pros, but it also has it cons.
Teams in Argentinian top level didn't had such trouble (our matches started at 20 UTC) so we had time to fix our team formations, but our teams playing WCC took the worst part: today, we are pushed to play with a squad filled with substitutes, because it is impossible to repeat our formations if your whole squad reached league match at 97%.
Personally, i know that i will probably be smashed my oponent today, he suffered a similar situation like AndyKung's, he played with many subs his league match so it's more than logical that he will play full strenght today, besides he had 16 hours more than me to restore player's condition, that is 2 recovery activities for non premium and 4 for premium, that is a lot!

Still, i know that situations like mine are irrelevant compared with others, many users (including me) put league matches as priority and yesterday matches were a mess.

If i have to be honest, i don't expect a reward or a compensation, i would be a lot happier if the issue we had this week help developers to understand that the game needs at least 5 minutes from their time each day, at least to know that everything is ok, all users deserves that, not only the premium ones.

BTW, as i told yesterday, i haven't seen many "supporters" complaining, that proves that people doesn't pay for supporting the game, they are only concerned about their ingame advantage, as long as their double energy and oponent reports keeps working we won't have a big wave of people complaining...

And Just as a curiosity.... How many token do you think that developers sold yesterday? If somebody wants to keep his squad competitive and had the chance to play full strenght yesterday, he have an interesting trouble coming with NT matches.... The mess we all have in condition terms can't be fixed just using energy after all.

75
Suggestions/Bugs / Re: League Match today is gone
« on: July 08, 2015, 01:49:09 PM »
Today someone replied me from the Facebook page

How long it took him to reply? The game were offline more than 15 hours...

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