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Topics - Littmann

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2
General Discussion(English Only) / SUSPICIOUS TRANSACTIONS
« on: April 30, 2014, 07:49:07 AM »
People look at this. My scouts are on level 5. There is no big mistake in scouting players. Are those players worth 10 000 000 each???





Than, look at this transfer history. Almost every transfer is high worth, but look at two marked with red. 2 transfers of those players to the same club. Look next.



That club,after receiving 20 milions, is in DEBT and with - stadium seats ?!?!?!



I WANT TO HEAR EXPLANATION!!!

3
Player Transfer Ads / I need DL,DR,MC,FC
« on: July 31, 2013, 02:01:56 PM »
I need DL,DR,MC,FC with minimum LA 8, PR >= 3, CA isn't important. I'm ready to pay around 1,1 milion. All interested managers can send me screenshoots in PM.
Here is the link.
FC Littmann United

4
General Discussion(English Only) / Questions & Answers
« on: March 28, 2013, 03:07:14 PM »
1. Will I lose loaned player? He has 1 year contract left. I can't renew it.
2. Value of my player decreased after season restart. Is this normal?
3. I accidentally opened a camp for young players in Afghanistan. How to turn off?
4. Why players are still injuried and in same condition from last season? There is no training report for today.
5. Has the previous season bug been fixed or is there any chance that loaned players becomes UNH later?
6. When are my players supposed to show their UNH status? I'd like to renew their contracts and i can't.
7. Why new bought free players are still unhappy?
8. How does the loaning works?
9. I can't see them on my matches page the custom cup I'm playing.
10. Does loaned players get training?
11. Can I build a youth camp in my country?
12. Does height and weight affects have the performance of the players?
13. Who will get/sign/buy player?
14. Can someone tell me how revenue (money) from friendly matches are calculated?
15. If we degraded facilities we will get all the money back??
16. My player hasn't reached his LA but improvement from training has stopped. Why?
17. How much condition loss will my GK have if played in the outfield?
18. If I substitute a DC with a FC (for example) where will he play?
19. How many players must be in the squad for a match?
20. During a match, is it better to place youths on youth squad or in main squad?
21. My team seemed comparable to my opponent but they dominated the match. Why?
22. Where is information about which skills are important for different positions?
23. Still don't have any league help me!
24. Details about Custom Cup!
25. When you loan a player from another team you must give the original team some money, or nothing, you just pay the wage of the player?
26. What happens if the acount of the team would be negative?
27. How long player adepted to a team after transfer,what determines that time ?
28. A level of player is droping down after a transfer with 6 , 8 points is this cause he is not adepted to a team and after he will his level is getting back to optimal ?
29. Advanced instructions in tactic has "and    (Your score) - (Opponent score) is : " please write examples for situations when our team lead on game and when is down  in game.Is this + and - in both conditions (less than ; greater than) letting us to use just one which can determines same situations as the other one?
30. When we play custom cup which level of training bonus our players can get ?
31. Question about labels in Team Report/Next Match Report.
32. Is there any way to set formation by dragging players on touch screen devices (tablets, cell phones etc.)?
33. After restart to  new season a level of some (about 50% of squad) players droped few points.It  was happend even to young players like a 20-26 years old.Is this situation normal and they will recover ? If Yes how long it takes?
34. Maintenance costs per seat for every level of stadium quality?
35. Is there any impact from speech to our players?
36. Question about decreasing PR (Progress Rate) after age of 21.
37. What is the effect of influence on individual players?
38. Will players with >10  clubs interested will be set as free player when his contract expire although he is not in Nation Team?

5
25. APRIL 2011.

Gokickoff.com will change the match engine in the upcoming season
in order to make it look more realistic as well as to enhance your gaming experience.

Features that we will certainly have are as follows...
- Selecting free-kick taker.
- Selecting corner tacker.
- Changing  plan and picking substitute players (in advance)
- Setting specific tactic for a player such as focusing on long shot, focusing on passing, etc.

Before that major changes, we have made some change to balance the game as follows...

1. Training system
We have added the "specific skill training" feature which allows you to focus on certain skills.
This type of training guarantee an increase in the selected skill but the outcome of this training will be only
75% of the outcome of normal training. However, if your training ground is at level 4 (Good) you won't have this penalty.
The same thing applies for fitness or speed training with fitness center of level 4 (Good).

The engine of the training system has changed as follows...

It is calculated from...

The progress rate of the player + (progress rate of the player x (The level of the training facility/6)) +
(progress rate of the player x (The skill of the coach/20))

- Players under the age of 18 have the following bonus
=>  (50+ Working with Youngsters)%
e.g. If a coach with working with Youngster skill of 10 trains a player of age 16,
that player will get a bonus of 60%

- Players under the age of 22 have the following bonus
=>  (20+ Working with Youngsters)%

- Players over the age of 27 have -50% training penalty.

- Attributes of a player over the age of 29 decline every day.

- At the end of each season, the progress rate of players over the age of 23 decline by 1
until the progress rate reaches 1.

- A player uses more skill points as the skill is closer to 20.
The rate of the development is also slower as the skill is closer to 20.

-  When the 'current ability' of a player reaches his 'limited ability', training has  no effect in improvement.

- Appearances in a match (play for more than 30 minutes) help him improve his skills.
The amount of improvement depends on his rating and his progress rate. The improvement from appearances in a match
is about the same as the improvement from training. It is advisable to put a player in the first-team frequently if you want to enhance his attributes quickly.

2. Scouting System

The scouting system has been improved. The margin of error has been reduced.

- We don't need to scout the players in your own team anymore since the result is always 100% correct.

- The margin for errors when you scout a player in another team greatly reduced.
The result is also displayed as a range of values. This range is smaller when your scout's level is higher.

- The energy uses to scout a player decreases as the level increases as follows...
Level 1 uses 50 energy
Level 2 uses 20 energye
Level 3 uses 15 energy
Level 4 uses 10 energy
Level 5 uses 5 energy

- The margin for errors when you scout estimate the maximum bid greatly reduce.
The energy uses to estimate the maximum bid decreases as the level increases as follows...
Level 1 uses 40 energy
Level 2 uses 20 energy
Level 3 uses 15 energy
Level 4 uses 10 energy
Level 5 uses 5 energy

3. Estimate value of a player does not depend on the suitable skills for him like the old estimated value engine.
It is now calculated mainly from the current ability which is displayed as the number of stars in the player report.

The interesting thing about current ability (CA) is that a player with higher CA might perform poorer than a player with lower CA.
This is because CA is calculated from the overall ability ignoring his position.

Therefore, it is advisable to focus on the necessary attributes of a player for his playing position rather than
the CA or the estimated value when you choose a player or buy a player.

Apart from CA; age, experience, and progress rate are also taken into account when the engine calculate the
estimated value of a player.

The player report displays 3 values.
- current ability (maximum 15 stars)
- limited ability (maximum 15 stars)
- progress rate (maximum 8 stars)

Please note that the ability and progress rate are estimated value which means that two players having the same number of stars in their current ability don't always have to have exactly the same current ability but they should be about the same.

Though CA can not clearly define how good a player is but it can be use together with the limited ability
in order to determine how much a player can develop further.

- 'Current ability' of a player can be more than his  'limited ability' since
appearances in matches could still help him improve his skills.

- There are 4 levels of "Adaptation to the team" as follows...
1. He has just started to adapt in the team.
2. He still need time to adapt to the team.
3. He has yet to fully adapt to his new surroundings.
4. He has fully adapted to the team.

"Adaptation to the team" of a player has influence on how he performs in competitions.

"Happiness " of a player has influence on how he performs in matches. (Will be effective in the next season)

4.  We have balance the finance and facilities such as
-Maintenance costs of facilities decreases.
-The price to built facilities at level 4 or above decrease.
- Money from activities decrease.

- This changes is to make sure the new teams not to be unfavorable.

Weekly income of Hotel, Megastore, and bar depends on the level of the building and the club rating as follows.

level of Hotel , Megastore , Bar
level 1 => (5000-7000) +rating
level 2 => (8000-12000) +rating
level 3 => (15000-20000) +rating
level 4 => (25000-28000) +rating
level 5 => (35000-40000) +rating*1.5
level 6 => (50000-60000) +rating*2

5. Contract

Renewing the contract...

If the remaining contract  of a player is greater than or equal to 3,
the new contract will be expensive.

You should renew the contract when the remaining contract is less than or equal to 2.

Gokickoff match engine V2.0 will be used in the next season. Here is a summary.

Changes in the tactic section...

1. You can select free-kick taker, corner taker, target man(FW), Mark opponent Target Man (DC),
and pk (in game).

**Target man in the tactic section refers to a player that your team will generally look to pass to.
***Mark opponent Target Man refers to a defender who mark the opponent target man.
** You don't need to to set a target man if you have several forwarders who have good heading ability
because the defender can't mark them all the time.

2. You can set advance player instructions specify what a player should do when he has the ball.
- Longshot => Rarely, According to the team's tactic, or Often.
- Run with ball - is to dribble past defenders => Rarely, Sometimes, or Often.
- Tactic in the penalty area => Normal, Take the shot,  Pass the ball (unless he is 1-1 with the keeper)

3. We will remove Corners, Free Kicks and Throw Ins instruction.

4. We will add long shot instruction for the team => Rarely, Sometimes, or Often.

5. we will add a new feature in tactics screen called "Match of the Season" (or simply MotS).
MotS" are matches which managers get their squads extremely motivated and ready.
When use this option, all players become highly concentrated on the game.
They put all their efforts toward victory and glory.

** You can select only 2 Mots in a season.

6. You can change your tactic during match. However, you have to set the conditions and instructions in advance
Examples of conditions are goal difference, time, etc.

...

There will be much changes in the match engine.

We have added a new attribute call "env" which controls every players' performance in a match. (maximum is 100%)
A player will not perform exactly 100% as his attributes shown in his player's profile.
There are factors affecting his performance as follows...

1. Experience - The higher experience, the better chance he plays well regularly.
2. Morale
3. Proficiency of him in the chosen playing position.
4. Condition - Won't have penalty if his condition is over 92%.
5. Adaptation to the team.

You can't just evaluate a player's ability by the number of stars in the scout report
since it is calculated from the overall ability ignoring his playing position.

The system evaluates the net ability of a player in his playing position and multiply by env.
**  From now on, when we talk about the ability of a player we refer to this ability.

Factors affecting ball possession...

1. Team formation affects ball possession - Attacking formations tend to let your team have more ball possession than defensive formations.
Midfielder is the position that affect ball possession the most. However, having too many midfielders isn't a good idea.

2. Ability of all players except the goalkeeper.

3. Advantage of home game (only for league competitions)

4. Team tactics that have influence on ball possession.

4.1  Strategy - Has great impact on ball possession. Attacking strategy increases the team chance of
creating an opportunity to attack. While on the other hand, defensive strategy decreases this opportunity on both sides.

4.2 Defensive Line - Push up defensive line increases the opportunity of building an attack from the back, whereas
deep defensive line decreases this opportunity.

4.3 Creative Freedom - Increases your ball possessions if your team has creative midfielders.

4.4 Tackling - Hard tackling increases your ball possession. (Not much though)

4.5 Marking - Using the right strategy increases your chances of winning possession of the ball.

System evaluates the difference between the average value of both teams. (The more, the better)

zone

Team Use  AVG (mc mr ml dmc dmr dml dl dr dc)
Acceleration  Positioning  Tacking

opponent Team AVG (mc mr ml amc amr aml fc fr fl)
Acceleration  Off the ball passing

man marking

Team Use AVG (mc mr ml dmc dmr dml dl dr dc)
(Strength+balance)/2  Marking   Decisions

opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2  Technique  Dribbling

4.6 Closing Down

Press More

Team Use AVG  (amr,aml,amc,mc mr ml dmc dmr dml dl dr) 
(Pace+Acceleration)/2 , Stamina , Tackling

opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Pace+Acceleration)/2 , Agility , Technique

Stand-off More

Team Use AVG  (amr,aml,amc,mc mr ml dmc dmr dml dl dr) 
(Strength+balance)/2 , Marking , Positioning

opponent Team AVG (mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2 , Off the ball, Passing

4.7   Roaming

More Roaming

Team Use AVG  ( mc mr ml amc amr aml fc fr fl)
(Pace+Acceleration)/2  Stamina  Teamwork Off the ball

opponent Team AVG (  mc mr ml dmc dmr dml dl dr dc)
(Pace+Acceleration)/2  Marking   Teamwork Positioning

Stick to position

Team Use AVG  ( mc mr ml amc amr aml fc fr fl)
(Strength+balance)/2  creativity  Technique Passing

opponent Team AVG ( mc mr ml dmc dmr dml dl dr dc)
(Strength+balance)/2  Decisions   Tackling Marking

4.8 High influential captain have a positive effect on your team.

...

Next topic is about opportunities to score.

Please note that we mention only the key attributes affecting the creation of opportunity to score.
There are, however, other factors that have positive effect on these opportunities.
Also keep in mind that not all factors are equally weighted for they depend on the actions.

Surroundings have effect on player's action as well. Excellent attackers may have
a hard time scoring against a packed in defense. Whereas in contrast, weak attackers
may pass through the defense easily if  he is outnumbered by the defenders.

pass ball on floor

Player Action : Creativity 
      Off the ball
      Passing
      Technique
      Teamwork

Opponent Player: Decisions 
      Positioning
      Tackling
      Marking

pass high ball

Player Action : Creativity 
      Off the ball
      Crossing
      Technique
      Teamwork

Opponent Player: Decisions 
      Positioning
      Tackling
      Marking

Drill Cross (By line)
 
Player Action :Acceleration
      Pace
      Agility
      Dribbling
      Technique
      Off the ball
      Crossing
      Passing
      Strength
      Balance

Opponent Player:Positioning
      Marking
      Acceleration
      Pace
      Agility
      Strength
      Balance
      Tackling
      Decisions

Float Cross (By line)

Player Action :Acceleration
      Pace
      Agility
      Dribbling
      Technique
      Off the ball
      Crossing
      Strength
      Balance

Opponent Player:Positioning
      Marking
      Acceleration
      Pace
      Agility
      Strength
      Balance
      Tackling
      Decisions

Dribbling

Player Action : Dribbling
      Technique
      Agility
      Acceleration
      Pace
      Strength
      Balance

Opponent Player:Decisions
      Marking
      Acceleration
      Tackling
      Strength
      Balance

Finding an opportunity to score (with the ball)

Player Action : Off the ball
      Dribbling
      Acceleration
      Pace
      Agility
      Strength
      Balance
      Technique

Opponent Player:Positioning
      Marking
      Strength
      Balance
      Tackling
      Decisions

Challenging the defenders for a heading

Player Action : Jumping
      Heading
      Off the ball
      Strength
      Balance
      Technique

Opponent Player:Jumping
      Marking
      Strength
      Balance
      Heading
      Positioning

Beating the defenders for the ball from a drill cross.

Player Action : Off the ball
      Acceleration
      Pace
      Agility
      Strength
      Balance
      Technique

Opponent Player:Marking
      Positioning
      Tackling
      Strength
      Balance
      Acceleration

Shot (Score or not)

Finishing and the result of finding an opportunity to score.

Long Shot

Long shots and the result of finding an opportunity to score.


Heading on goal

Heading Technique the result of finding an opportunity to score.

GK :      Handling
     Reflex
     Positioning
     Jumping
     Decisions
     One on ones
     Rushing out
     Aerial ability

One on One Shot

Player (Att) : Finishing
           Off the ball
           Dribbling
           Technique

GK (Att) :  One on ones
      Positioning
      Reflex
      Handling

Offside

Player (Att) :  Off the ball
            Acceleration
             Pace

AVG (DF) (Att) : Positioning
               Acceleration
               Decisions
              Teamwork

Corner : Setpiece
                           Crossing


Freekick:Setpiece
    Finishing
    Long shots

Penalty:Setpiece
    Finishing
   Technique

Counter Attack (Short)

 Player who launch a counter attack -> passing , creativity
 First Attacker ->  passing,off the ball , acceleration, pace
 Second Attacker   -> passing,off the ball , acceleration, pace

Defenders -> positioning,tacking,marking,acceleration,pace

Counter Attack (Long)

Player who launch a counter attack -> crossing,creativity
Payer who run for the ball -> off the ball , acceleration , pace
Defenders ->  positioning,tacking,marking,acceleration,pace

Standing philosophy make you team squads play as plan. Whereas in contrast, dynamic philosophy
allows your team to play better or worse depending on your luck (Randomly).

- Use standing philosophy if you are sure that your team is better than your opponent.
- Use dynamic philosophy if you certain that you will have a hard time defeating your opponent.
Dynamic philosophy, at least, let you test your luck.

**** Stadium quality has positive effects for home games (League competitions only). The higher, the better.

6
Rules/ Guidelines / How To / IMPORTANT !!!
« on: November 23, 2012, 02:36:02 PM »
!! ATTENTION !! I'm new global moderator and I'll try (with my colleagues) in next coming weeks to put in order this forum, because we have a lot of unnecessary topics, posts... Every new opened topic which is repeated will be deleted immediately, because there are many similar themes. You must report Suggestions and Bugs into subforum Suggestions/Bugs. Be awared !!! Let's make this place better, clearer and easier to use for all of us.

1) Do not open new topics!!! If you have short questions just put it in present topic named (Put your questions here !!!)  and you'll get your answer.

2) If you were insulted or if you see spam messages,just click Report to moderator and we will look it.

3) If we plan to enrich our discussion we should not have to write short posts as "OK", +1, smiley, etc. Wrote your opinion.

4) Please note that these signature rules apply whether your signature images are uploaded to Gokickoff Forums or linked from another web server. Non-compliance will result in your signature being removed and a warning issued against your account.
Your entire signature should fit inside a 500 x 150 (width x height) pixel area. This means no long lines of text. This space is equivalent to 8 lines of size 2 text.
If you decide to use image(s) in your signature:
Ensure the entire size of all your images and text do not exceed 500 x 150.
All image(s) must not exceed 60KB in total file size.
We do not allow linking or advertisements in signature images. We will allow a small text link to your website (font or smaller).
Avatars can be selected from our avatar gallery or you may use your own. Any custom avatars may not exceed 96 x 96 or 60KB in file size.
Your signature and avatar must not contain any offensive or objectionable material. (This include signatures that express political opinions.)

7
Bosnia and Herzegovina / Chat Room - Uzivajte!!!
« on: May 25, 2012, 07:49:54 PM »
Ajmo neka ovo bude tema za chatovanje jer je mnogo lakse i preglednije od ovog obicnog chata.

8
Suggestions/Bugs / [SUGGESTION]
« on: March 01, 2012, 06:53:15 PM »
Admin,please,for God sake,why you don't set up server time? It's frustrating that I have to calculate time when I'm offline. Please it's not so hard.Set it PLEASE!!! Will you do that?

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