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General Discussion(English Only) / Re: what do you perfer to use 3 dc or the classic 4 defenders dr, dc, dc, dl
« on: January 16, 2014, 10:24:19 PM »
yeah, I can agree to that
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and what about mental skills? In Poland Elcura made some study and can't find the way with mental skills.player skill
skill 6-13 (1skill = 1point)
skill 13.01-15 (1skill = 1.5points)
But isn't that rule is for GK skills? Decisions, Jumping and Positioning are outfield skills, as far as i know they behave different
skill 6-15 (1skill = 1point)
skill 15.01-17 (1skill = 1.5points)
Am i wrong?
The big problem here is that we still have no real clues about many things about this engine:I think possession is higher with AML/R then FL/FR
In the way i look at it, using AMR/AML does NOT have any posession advantage, they only reduce pressing rates, but there's no penalty using FR/FL, posession is same IMHO.
@Ruta: game manual is filled with flaws, it never were reliable at all:Sadly I have to agree, Rules are not fully correct. You found it correct, it is about strategy not formation.
It says attacking formations grants ball posession: it actually meant attacking STRATEGY, with old engine, i heve seen teams dominating using only 4 players between AM and F players.
Game manual also used to claim that "having many midfielders wasn't a good idea", and the best formation was using 6 midfielders (DMR/DMC/DML/AMR/AMC/AML), funny huh? They actually meant that using many M players wasn't a good idea
maybe I am wrong,but in my opinion in the past the "AMC" had more power than he should, in the real football the ofensive midfielder(AMC) he is not very involved in the defensive so is natural that a team that uses only one midfielder,or one defensive midfielder to be weaker in defensive than one that uses 2 midfielders (2MC or 2DMC) . if you use AMC and 2 FC is normal to be a litle bit fragile in defensive. the AMC is not "dead" but his efficiency is (or should be) affected by his teammates. I think is normal to be risky to use a 4 3 1 2 setting. in real football the AMC is used the most in 4 2 3 1 or 4 4 1 1.Thank you very much
i think first we need to rebalance the AM line and then we can talk about new positions....it is not fair to kill a position ( AMC )...with the new engine you can pull AML/AML to FR/FL but what about AMC...all you can do is to play him on MC position decreasing your UZM level when in the other case playing AML/AMR on position FR/FL you have only to win, increasing you UPM level.I am playing AMC and FL/FR a lot this season and I can tell that AMC is still very usefull, for sure AMC is not death. About FL/FR instead AML /AMR I can tell that there are disadvantages. FL is not midfielder, it is forward so he don't give possession in this meaning which give real MC or even AMC. There is still the rule:
Factors affecting ball possession.. I played many times with 4 forwards , but for sure it is not good idea for teams without strong midfield and defense.
1. Team formation affects ball possession - Attacking formations tend to let your team have more ball possession than defensive formations. Midfielder is the position that affects ball possession the most. However, having too many midfielders isn't a good idea.
Player stop at CA=7.077It is funny that again and again someone gives answers without large case study. One ore even few examples is not enough to say something with 100% sure. I remember in Hattrick community to say something for sure made a hundreds examples and them soothing was known for sure:)
GK stop at CA=5.866
There are many secrets in GKO
Mmmm so hard to say, we really know how this new engine really works...I rather say that analisys doesn't give strict answers
with the new match engine what do you prefer in the tactics to have a good midfielder or a good defensive midfielder.it depends on how a player is: old system DMC need only defensive skills for new engine need more technical abilities, As I said begore new engine is more logical, if you move players upfield your attack increase but defense fall down and other rule -where you have more players you are stronger. This is the biggest change and positive thing in new engine
You have answered already. I am playing just few games with normal tackling , all others with easy. Hard tackling makes more injuries and cards for sure. Second answer is that to defending hard tackling has low impact to defense , it gives a little to possession only. IMHO 1-5%.
I do play with hard tackling, so question, what does everyone else play with, normal or hard? And if playing with normal, how big of an impact would that be to the defending?
But i still wondering which skills should my players should train:All Mental skills to >12 or main skills like Finishing or Passing,Crossing etc to 20[/b] For me training only few skills so high is making very one side player. With limited potential you can't do some 20 and some medium. I prefer do all- rounded players which give more option when setting tactics
I agree with you that pay for win in this game is too far
with this formulas the only thing you get is relieve the game spirit converting a football game in a simple mathematic problem, as I said yesterday, the fault is as always from admin that gives a lot of data for sell a stupid premium account that kills the game.
When we look close to the statisc we can see that now your attack and defence depends how much players you have below or above MC line. In old engine you can move 1or even 2 up and your atack diddn't rise. All used to depend on power of your players . Now if you will move players forward , no matter how strong they are , your attack must rise. In this way new engine is great, logic and more realistic.Now preperation for a match are more strategic, we need to choose how will opponent play and can beat them by idea not power of players.[/color] It was impossible in old engine by some simple moves of players.Now is easier to take right decisions, even if you haven't got analisys. If you want to attack you need more players higher, if you want to defend you need more defenders , more MC more possesion. It is stright way. not like in the past when if player was on lower level then others in formation your numbers go down in analisys . It was ridicoulus for me.
;)for what I have seen apart from the various speeches made ??tactical above (and I congratulate both with carlos that with others who do this work very articulated and detailed! ..) from this new game engine using more or less the same old tactics is much more rewarded the number of players behind the line of defensive midfield closures (pressure) than in the past, the contrasts are much more effective and the Random is the most present of the past .... this of course will not that favor the team who defend themselves and, in particular, the bot with the 442 will become more grim to break up ... to sum it ... trying to reduce the gap between high-level team and those who have less power, take up these my statements with pliers but frankly I'm not very happy with these changes ..U saw this some times on this forum and I have new thoughts (aspecially with bolded line). When we look close to the statisc we can see that now your attack and defence depends how much players you have below or above MC line. In old engine you can move 1or even 2 up and your atack didn't rise. All used to depend on power of your players . Now if you will move players forward , no matter how strong they are , your attack must rise. In this way new engine is great, logic and more realistic. I was afraid that there will be many teams with packed in defence which I can't brake, now I am sure I can. Now preperation for a match are more strategic, we need to choose how will opponent play and can beat them by idea not power of players. It was impossible in old engine by some simple moves of players.
Of course they want. That's the world we live inInternational U21 match played with UZM, and get 4 BLUE stars ...Bug is fixed but I'm curious why admin don't inform us about changes in new ME
Things back to normal, or does NT matchs go with the old ME ?
http://www.gokickoff.com/nation_match_detail.php?match_id=15003Maybe he want everyone to purchase premium to learn how work new engine
i just sold a player that i promoted 3 seasons ago and received 82%. they say i was supposed to receive 85%, why the difference? he was loaned last season, but this does not mean he changed owners, i was still the owner, so again, the game is going down the drain...I had the same. Loaned players when return starts from 80% again