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General Category => ARCHIVE => Topic started by: admin on November 23, 2012, 06:00:47 AM

Title: Changes in the player transfer system in Season 7.
Post by: admin on November 23, 2012, 06:00:47 AM
Same as -> http://forum.gokickoff.com/index.php?topic=6293.0

But for ...

1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)

Change to

1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than X % of the highest bid will get the player. (2 offers : wage + bid)

Where x is a random number for each player.
Title: Re: Changes in the player transfer system in Season 7.
Post by: perrito on November 23, 2012, 06:03:27 AM
X is random between 1% and 100% ?
Title: Re: Changes in the player transfer system in Season 7.
Post by: asjm on November 23, 2012, 06:09:09 AM
To limit or encourage the wage-first bidding policy? Kinda puzzled...... ::)
Title: Re: Changes in the player transfer system in Season 7.
Post by: Playmaker on November 23, 2012, 06:16:14 AM
why don't use the old system much more simple just keep 35% receive money for suddenly reselling......
Title: Re: Changes in the player transfer system in Season 7.
Post by: Fradel Rovajar on November 23, 2012, 06:19:10 AM
wow this is very interesting, the X factor will prevent cheating, thanks admin for this policy.  I like it  8)
Title: Re: Changes in the player transfer system in Season 7.
Post by: LieCheatNsteal on November 23, 2012, 06:24:42 AM
just hope the x factor is under 40% for best
Title: Re: Changes in the player transfer system in Season 7.
Post by: Playmaker on November 23, 2012, 06:44:54 AM
i feel like you try to make us offer a high wage for bidding players but you never increase income from our facilities...
Title: Re: Changes in the player transfer system in Season 7.
Post by: ????? on November 23, 2012, 07:18:43 AM
 a joke.
A:What do you think about the work of the Admin?Can you say something?
B:Can i use any Offensive Language?
A:No,you cant.The Rules didnt allow.
B:Sorry,I have nothing to say!
Title: Re: Changes in the player transfer system in Season 7.
Post by: Team China on November 23, 2012, 07:37:25 AM
Dear admin, could you please tell us the range of X?
Title: Re: Changes in the player transfer system in Season 7.
Post by: iu1986 on November 23, 2012, 08:46:18 AM
Same as -> http://forum.gokickoff.com/index.php?topic=6293.0

But for ...

1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than 40% of the highest bid will get the player. (2 offers : wage + bid)

Change to

1. A player will remain in the transfer market for 3 days. Team that offer the highest wage for the player, in the mean time, place the bid not less than X % of the highest bid will get the player. (2 offers : wage + bid)

Where x is a random number for each player.
I think ADMIN you are trying to kill all the transaction in the market and than kill the game.
When you play a football manager game you need to plan not random???
But now?which path do you want the game to go?
After the 99 policy?there is a lot uncertainty in the transaction?the people who are most desired often can't get the player because of the policy. However?today�s change don't decrease the uncertainty but increase it.What do you want to do?
Transaction! academy!we don't need so much random in a football manager game!!!
If you want to make us leaving the game please say it clearly not to do these strange changes  >:( >:( >:(
Title: Re: Changes in the player transfer system in Season 7.
Post by: Igecot on November 23, 2012, 10:06:30 AM
X is a random number !! Really????This is your best ?
Title: Re: Changes in the player transfer system in Season 7.
Post by: chuncho_ on November 23, 2012, 11:33:05 AM
to buy a player, I need to get lucky?
I buy it or not?
then I'm going to raise money for an entire season if the end
will not depend on my being able to buy what I want, I'll just buy what I can
Title: Re: Changes in the player transfer system in Season 7.
Post by: Kr10s on November 23, 2012, 11:34:59 AM
So, this is random now..... i am not surprised.....  :(
Title: Re: Changes in the player transfer system in Season 7.
Post by: MathewsPateras on November 23, 2012, 11:41:31 AM
Another Absurd Symtem!!

Congratulations Admin...you're making strides toward disappearance!
Title: Re: Changes in the player transfer system in Season 7.
Post by: Andy on November 23, 2012, 11:45:09 AM
This is a bit strange..........

But, at the end of the day you either:

a) offer a winning wage or
b) you take a lucky shot at offering a lower wage but a high bid.

If you lose, you try for next player. simple. Not exactly ruining the game, just a bit odd.

 
Title: Re: Changes in the player transfer system in Season 7.
Post by: chuncho_ on November 23, 2012, 12:04:08 PM
now depends on the higher wage offer or the best, if not the luck
I think this is not serious
Title: Re: Changes in the player transfer system in Season 7.
Post by: LieCheatNsteal on November 23, 2012, 12:16:36 PM
the wage is a big problem...... as so many stud's think they are some clubs like  Anzhi Makhachkala.   we need some penalties/fix for those dumbos who paid a lot of wages. 

i once spoted  a good FC but some thai noobs paid nearly 15000 for him, and 2weeks later, think he had been backfired and he offered a extreamly cheap price to another thai club for the same amount of wages,now that talent had been wasted.

 i still suggest inject the free agent wages rule (*40) into normal club to club transactions. that shall make them reconsider
Title: Re: Changes in the player transfer system in Season 7.
Post by: The Korean Football Club on November 23, 2012, 12:25:27 PM
Let's watch the actual football world that transfer can not be done until  the player and his previous club are satisfied with buyer's offer. Others don't know exact price of the trade.     According to it, we can't criticize admin's new X policy simply.
Title: Re: Changes in the player transfer system in Season 7.
Post by: Zinkar on November 23, 2012, 01:17:59 PM
Lucky - bought. No luck - not bought. ????! It seems I can only grow from the academy! :(
Title: Re: Changes in the player transfer system in Season 7.
Post by: Andy on November 23, 2012, 01:24:42 PM
the wage is a big problem...... as so many stud's think they are some clubs like  Anzhi Makhachkala.   we need some penalties/fix for those dumbos who paid a lot of wages. 

i once spoted  a good FC but some thai noobs paid nearly 15000 for him, and 2weeks later, think he had been backfired and he offered a extreamly cheap price to another thai club for the same amount of wages,now that talent had been wasted.

 i still suggest inject the free agent wages rule (*40) into normal club to club transactions. that shall make them reconsider

I agree, there should be a limit to what you can pay in wages. Maybe the chariman will allow you to offer no more than 20% of your wage budget on one player.

On that subject: do we know if the bug is fixed to stop managers going above thier wage budget?
Title: Re: Changes in the player transfer system in Season 7.
Post by: Ologga on November 23, 2012, 01:52:24 PM
RANDOM!! THE MAGIC WORD OF THIS KIDDING GAME.
Title: Re: Changes in the player transfer system in Season 7.
Post by: asjm on November 23, 2012, 03:42:06 PM
the wage is a big problem...... as so many stud's think they are some clubs like  Anzhi Makhachkala.   we need some penalties/fix for those dumbos who paid a lot of wages. 

i once spoted  a good FC but some thai noobs paid nearly 15000 for him, and 2weeks later, think he had been backfired and he offered a extreamly cheap price to another thai club for the same amount of wages,now that talent had been wasted.

 i still suggest inject the free agent wages rule (*40) into normal club to club transactions. that shall make them reconsider
This makes sense.
Title: Re: Changes in the player transfer system in Season 7.
Post by: perrito on November 23, 2012, 09:06:50 PM
 ::) Random is not equal to fair....... I wonder do you think is it  fair this new system?  :-\
Title: Re: Changes in the player transfer system in Season 7.
Post by: Brian Clough on December 04, 2012, 04:11:56 AM
::) Random is not equal to fair....... I wonder do you think is it  fair this new system?  :-\

I'd say the system quit being fair with the introduction of premium accounts....

To play on your words, I would say that while random is not equal, it is fair. In other words, while the outcomes of randomly generated numbers are not ever going to be equal, they are "fair" in that everyone has the same chance of a given outcome.
 :)
On that note, if it's that easy to randomize something in GKO transfer system, I'd have rather seen transfer deadline time-of-day randomized and hidden.By only revealing the date and whether it is AM [00:00:00-11:59:59] or PM [12:00:00-23:59:59]) the transfer period ends, and not the exact time, while adjusting transfer search engine to only returns results for players whose transfer deadline is not the current 12-hour period.
The transfer system would be made much fairer by eliminating last-minute bidding and all the headaches and tricks that go with it. It would even eliminate the need for the randomized % thing this thread was started for...
 :P
Title: Re: Changes in the player transfer system in Season 7.
Post by: admin on December 04, 2012, 09:35:48 AM
Random number is within the range 3x-7x of the maximum bid. You have to try to place the highest bid and offer the highest wage as possible.

We do not want users to offer the highest wage but place only 40% of the highest bid. But we want users to place the highest bid and offer the highest wage as possible. This is the reason why we choose this approach.
Title: Re: Changes in the player transfer system in Season 7.
Post by: TommyJ on December 04, 2012, 09:57:32 AM
Random number is within the range 3x-7x of the maximum bid. You have to try to place the highest bid and offer the highest wage as possible.

We do not want users to offer the highest wage but place only 40% of the highest bid. But we want users to place the highest bid and offer the highest wage as possible. This is the reason why we choose this approach.
Everything new introduced in this game is to spend more money, when we gonna get more income from facilities ??? Don't tell me to upgrade my facilities from Bad to Okay or Good, there is a lot of managers that had done this upgrade, and still can't handle this situation
Title: Re: Changes in the player transfer system in Season 7.
Post by: Brian Clough on December 04, 2012, 05:08:41 PM
First, TommyJ, do you understand the concept of inflation?
I'm not going to explain it here, but I will say that inflation in the game must be the fundamental reason behind recent changes in transfer system: higher wages and lower transfer fee % income both reduce inflation by reducing the net amount of money entering the game. They are actually designed to make the income from your facilities worth more, or at least lose value at a slower rate.
 ;)

Second, am I the only one who finds admin's latest post to be confusing?
Random number is within the range 3x-7x of the maximum bid. You have to try to place the highest bid and offer the highest wage as possible.

Sorry but this doesn't seem right. 3x-7x of max bid? Is that a typo? I am guessing it should read "in the range 0.3x-0.7x of the maximum bid" (between 30% and 70% of max bid)...

We do not want users to offer the highest wage but place only 40% of the highest bid. But we want users to place the highest bid and offer the highest wage as possible. This is the reason why we choose this approach.

I believe that a fairer auction system would do this more effectively than current approach. These changes do nothing to change a system that generally relies on last minute bidding, in which managers place bids based on partial information which encourages them to make the lowest bid they think they can get away with and still win the player.  With a strict deadline, there is no opportunity for a player to counter a bid made in the closing seconds. A more dynamic auction system that allowed counter-offers to be made with complete information would surely increase both transfer fees and wages paid for players more than current system does...
Title: Re: Changes in the player transfer system in Season 7.
Post by: dragon90 on December 06, 2012, 10:09:06 PM
We do not want users to offer the highest wage but place only 40% of the highest bid. But we want users to place the highest bid and offer the highest wage as possible. This is the reason why we choose this approach.

I totally agree!  8)
Title: Re: Changes in the player transfer system in Season 7.
Post by: blahblah on December 06, 2012, 11:18:08 PM
This is unreal.

It would help if they enforced the Rules eg non Premium managers only managing in their countries for a start...........
Title: Re: Changes in the player transfer system in Season 7.
Post by: Ravachol on December 07, 2012, 07:44:49 AM
Just for fun:

I bought a free player 2 weeks ago. Quite a good one, so i don't plan to sell him for now.

But if i change my mind, or need cach, for exemple, i would get 15% of the transfert price.

Ok, so 1%/10 days increase....so to reach 85%, it will take 700 days ?  2 years IRL to get just 85%, not even 100% ( so i probably won't get any profit anyway )

It's just hilarious. 

My feeling is that you just want to kill the transfert market, and us to built our teams just with promoted youth players. That's what i'll try, it's probably the only way not to loose tones of G, but as it's high random for youth players level & positions, it's just....hum...
Title: Re: Changes in the player transfer system in Season 7.
Post by: Brian Clough on December 07, 2012, 08:16:52 AM
If developers aren't going to speed up the transfer % rate increase speed, what we need are 1-2 "Transfers of the Season"...transfers where we get maximum % regardless of time with the team. Allowing 1-2 per season seems fair imo.
 ;)
Title: Re: Changes in the player transfer system in Season 7.
Post by: Kr10s on December 07, 2012, 09:23:43 AM
I bought a free player 2 weeks ago. Quite a good one, so i don't plan to sell him for now.

But if i change my mind, or need cach, for exemple, i would get 15% of the transfert price.

Ok, so 1%/10 days increase....so to reach 85%, it will take 700 days ?  2 years IRL to get just 85%, not even 100% ( so i probably won't get any profit anyway )

It's just hilarious. 

That's because you bought a free player, when you buy a normal player you get the 30% for him.

Quote
3.  Transfer value when selling a free agent depends on the length that he stay with your team as follows :
- 10% of the transfer value for the first season.
- 30% of the transfer value for the second season.
- Use the rule from (1) to determine the transfer value for the third season and so on.

And the reason behind of it is not because they are trying to kill, the market, they are trying to let us buy a free player only if we really need him. The marked was filled with free players for re-sale.
Title: Re: Changes in the player transfer system in Season 7.
Post by: Ravachol on December 07, 2012, 10:39:01 AM
That's because you bought a free player, when you buy a normal player you get the 30% for him.

yes, i know, but even 30% is really low. No, in fact, the problem is the 1%, that is relly too slow.

Quote
And the reason behind of it is not because they are trying to kill, the market, they are trying to let us buy a free player only if we really need him. The marked was filled with free players for re-sale.

Ok for that, and i do need the player. But idon't need to keep in 5/6 seasons even if i get one similar from my academy on S8....Not talking about trading or what, but it's just not possible this way to make adjustements of your squad.