Calm down, you total team level dropped cause of morale drop. For players were a little changes only
Haha, seems like staff are getting pretty desperate to destroy this game.maybe something is wrong with me , but I like this season changes :) At least AMC, AML and AMR now have some disadvantages . I past they had only pros- gave to attack and didn't participate in defense. So it went to situation when line up without MC, MR/Ml were superior , extreme example Thai U21 who plays 2 DMC and 2 AMC sometimes or even Argentina with their amazing Sandoval on AMC who was key man to win WC tree times. Now users need to balance their line-ups , IMHO
To think that I was actually considering to buy premium, thank god I didn't, would have definitely regretted it. :(
Anyway folks fyi as long as you keep supporting the game nothing is going to change. Without profit they'll either start being active to win us back or close/sell the game which might actually be for the best taking into account the carelessness last few seasons..
Absolute nonsense is new engine!!!ok, I have to ask couse you said nothing.Why do you think new engine is bad?
Absolute nonsense is new engine!!!ok, I have to ask couse you said nothing.Why do you think new engine is bad?
IMHO they don'tAbsolute nonsense is new engine!!!ok, I have to ask couse you said nothing.Why do you think new engine is bad?
Seems all players have equal weight for the tactic.
If you as not premium and don't see analisys it looks like defs and DMC give 100 % to defense and 50%to attack, MC gives 80%to both attack and defense and AMC, AML/R give 100% to attack and 50% to defense. Counted skills for each factors like ZM, OZM,PM, MM. OM..... looks same as beforeThe colours explain only the roles of players, offensive, midfielders and defensive I think....no, this is about how players contributed in each factor. Imho green gives 90-100%, yellows about 75-80% and reds about 45-55%
Quick excell table gives those thoughts
IMHO they don'tMarking from 4+ to 4-! Do you think it is normal? Do you think it is a result from adding partial effects of 4 offensive players?
information about the engine is indeed needed.agree looks like in new engine is harder to get descent ZM then before. But I think it is not bad. for me it was too easy to have very good ZM because 4 defenders have 3 excellent skills: positioning, acceleration and tackling. Now all players contribute in ZM.
Just played my friendly, and had 4 red arrows with zone marking, when with same team last season i would have had around 1-2 blue one's.
Sadly, because of lack of information, i don't know why it has dropped so badly
You're right, it was getting to easy to get the best outcome with ZM. With the new engine i expected to drop, but still, this is really a big difference :p. That's why i would like to have some information .. or if it would be possible, an updated manuel ....information about the engine is indeed needed.agree looks like in new engine is harder to get descent ZM then before. But I think it is not bad. for me it was too easy to have very good ZM because 4 defenders have 3 excellent skills: positioning, acceleration and tackling. Now all players contribute in ZM.
Just played my friendly, and had 4 red arrows with zone marking, when with same team last season i would have had around 1-2 blue one's.
Sadly, because of lack of information, i don't know why it has dropped so badly
maybe something is wrong with me , but I like this season changes :) At least AMC, AML and AMR now have some disadvantages . I past they had only pros- gave to attack and didn't participate in defense. So it went to situation when line up without MC, MR/Ml were superior , extreme example Thai U21 who plays 2 DMC and 2 AMC sometimes or even Argentina with their amazing Sandoval on AMC who was key man to win WC tree times. Now users need to balance their line-ups , IMHO
the changes are pretty clear, the analysis shows how much each position give to each settings. We don't know how it affected matches only . But results looks pretty normal, don't you think ?Anyway folks fyi as long as you keep supporting the game nothing is going to change. Without profit they'll either start being active to win us back or close/sell the game which might actually be for the best taking into account the carelessness last few seasons.. maybe something is wrong with me , but I like this season changes :) At least AMC, AML and AMR now have some disadvantages . I past they had only pros- gave to attack and didn't participate in defense. So it went to situation when line up without MC, MR/Ml were superior , extreme example Thai U21 who plays 2 DMC and 2 AMC sometimes or even Argentina with their amazing Sandoval on AMC who was key man to win WC tree times. Now users need to balance their line-ups , IMHO
I was not referring to the changes. We don't have clear intel on what's changed so you can't say that you like them for sure. It might add more depth to the game and I myself am always looking forward to that. My comment was on the overall behavior of staff and how they don't intend to change anything about it either and for me personally It's annoying how they are getting profit without giving the necessary feedback to the users for that.
This update the engine changes ,makes the game unbalanced.why? tell me more cause I think that now is more balanced and I explained above why :P
why? tell me more cause I think that now is more balanced and I explained above why :P
information about the engine is indeed needed.agree looks like in new engine is harder to get descent ZM then before. But I think it is not bad. for me it was too easy to have very good ZM because 4 defenders have 3 excellent skills: positioning, acceleration and tackling. Now all players contribute in ZM.
Just played my friendly, and had 4 red arrows with zone marking, when with same team last season i would have had around 1-2 blue one's.
Sadly, because of lack of information, i don't know why it has dropped so badly
@ Rincewind
in my analsys it looks that ZM afected more in new angine then OZM. It looks like defs have better OZM then atackers ZM. As I said above . it is harder to get descent ZM now
ha ha ha cause people always complaining before try to understand. GKO was not easy game from the beginning : bad game manual, bad feedback from staff, unexpected changes and so on ... :Pwhy? tell me more cause I think that now is more balanced and I explained above why :P
I think Ruta here wins the prize for the #1 supporter of the unannounced new engine :P
You can be right, but for UPM or USM or USP it was always like that :) Now users should think twice befere set the way of defense. Before it was obvious. Perfect changes, don't you think? lolinformation about the engine is indeed needed.agree looks like in new engine is harder to get descent ZM then before. But I think it is not bad. for me it was too easy to have very good ZM because 4 defenders have 3 excellent skills: positioning, acceleration and tackling. Now all players contribute in ZM.
Just played my friendly, and had 4 red arrows with zone marking, when with same team last season i would have had around 1-2 blue one's.
Sadly, because of lack of information, i don't know why it has dropped so badly
@ Rincewind
in my analsys it looks that ZM afected more in new angine then OZM. It looks like defs have better OZM then atackers ZM. As I said above . it is harder to get descent ZM now
So Marking should be dropped by the game. Everyone we will be by Default Marking!!!
I think this game still have display bugs. My ZM is not that bad to show 4 red arrows.
I think it's still the same code as you see the total of grade in "next match report", the incorrect calculated.
It is all about passing. There are lot of defs which have good passing which affected OZM very much. In other side I don't see any Fc or AMC with tackling or positioning.I think this game still have display bugs. My ZM is not that bad to show 4 red arrows.
I think it's still the same code as you see the total of grade in "next match report", the incorrect calculated.
Maybe it needs to be rebalaned, who knows? I haven't played matches so far, but watching so many red arrows in the last hours tells me this is might not be right at all.
Well, another change added without some previous testing... somebody surprised? I just can't believe how i could be so naive expecting a real change a season ago... i regret to have spending money in an extra year as premium user. :(
I think this game still have display bugs. My ZM is not that bad to show 4 red arrows.
I think it's still the same code as you see the total of grade in "next match report", the incorrect calculated.
Maybe it needs to be rebalaned, who knows? I haven't played matches so far, but watching so many red arrows in the last hours tells me this is might not be right at all.
Well, another change added without some previous testing... somebody surprised? I just can't believe how i could be so naive expecting a real change a season ago... i regret to have spending money in an extra year as premium user. :(
It is all about passing. There are lot of defs which have good passing which affected OZM very much. In other side I don't see any Fc or AMC with tackling or positioning.I think this game still have display bugs. My ZM is not that bad to show 4 red arrows.
I think it's still the same code as you see the total of grade in "next match report", the incorrect calculated.
Maybe it needs to be rebalaned, who knows? I haven't played matches so far, but watching so many red arrows in the last hours tells me this is might not be right at all.
Well, another change added without some previous testing... somebody surprised? I just can't believe how i could be so naive expecting a real change a season ago... i regret to have spending money in an extra year as premium user. :(
add: matches looks like things not change as much as many people think.
I don't think so.It is obvious.In team report,my uzm 482,ozm 409.It means if I play a match with myself.I can use UZM.
Today I play a friendly with a team.My team level:700,4 star.My opponent is about 570,2.5 star.His ozm could't be higher than mine!So why my
marking tactic appear red arrow point?It is must be a bug.GM should resolve it as soon as possible.
The match link:http://www.gokickoff.com/team_match_detail.php?match_id=6781957
I guess GM change the system about UZM with every position, forget OZM to do the same thing.Am i right?
It is bug for sure with UZM ,I think they did not finished a work on it same as with tactic report of next team in premium option.looks like in opponent team report (http://i386.photobucket.com/albums/oo302/ruta12/GKO/For%20sale/xxx_zps668ba772.png) (http://s386.photobucket.com/user/ruta12/media/GKO/For%20sale/xxx_zps668ba772.png.html) sums are counted in old way. When it is compared with new system for own team it makes all this mess. Thankfully it look like it don't affects results
sums are counted in old way. When it is compared with new system for own team it makes all this mess. Thankfully it look like it don't affects results
maybe something is wrong with me , but I like this season changes :) At least AMC, AML and AMR now have some disadvantages . I past they had only pros- gave to attack and didn't participate in defense. So it went to situation when line up without MC, MR/Ml were superior , extreme example Thai U21 who plays 2 DMC and 2 AMC sometimes or even Argentina with their amazing Sandoval on AMC who was key man to win WC tree times. Now users need to balance their line-ups , IMHO
If this new system doesn't consider other factors, we will have a game filled with teams playing all with the same formation (something tells me that DR, DC, DC, DL, MR, MC, MC, MC, ML, FC will be the perfect formation for this engine) just to get high tactical rates with it. Right now, my team can be far stronger placing a half developed CA4 MR than using a fully developed CA8 AMR, that doesn't make any sense at all
GKO engine will lose one of the greatest things it had to offer: unlimited tactical options.. There is a lot new option but many users have improper players for that.
Admin,Dev. and designers should now:1,2,4 is right
1.Reload server to old engine.
2.start season 10 again.
3.repair and test new engine during season 10
4.Inform everybody two weeks before new season 11 about details in new engine (tested and final good one).
Keep this season for testing and improving few times new engine could be disaster.
Right now, my team can be far stronger placing a half developed CA4 MR than using a fully developed CA8 AMR, that doesn't make any sense at all
There is a bug with display statistics after the match for sure, but it doesn't affect geme result
Hi,
I will check with the devs and designers.
no DM has A effect in all defence but AM has half A and half B in attack . In general DM are more efective now then AM.
However this has vitually made specialized AM and DM players obsolete. The old system featured a 100% difference in the tactical "influence" of AM or DM positions compared with M positions. The new system has decreased this to under 7%. I guess the AM is the new M and the DM is the new M too.
no DM has A effect in all defence but AM has half A and half B in attack . In general DM are more efective now then AM.
However this has vitually made specialized AM and DM players obsolete. The old system featured a 100% difference in the tactical "influence" of AM or DM positions compared with M positions. The new system has decreased this to under 7%. I guess the AM is the new M and the DM is the new M too.
add. in old system MC, MR/L was uderrated now it looks like AM are .
no DM has A effect in all defence but AM has half A and half B in attack . In general DM are more efective now then AM.
However this has vitually made specialized AM and DM players obsolete. The old system featured a 100% difference in the tactical "influence" of AM or DM positions compared with M positions. The new system has decreased this to under 7%. I guess the AM is the new M and the DM is the new M too.
add. in old system MC, MR/L was uderrated now it looks like AM are .
add. 2. IMHO AM should contribute in OPM and OSM like forwards, so mean green ( A)
think pretty same. line up with all players no higher then M line with 2 FR/L looks most efficient .
If you need to defend, you should play one of these:(http://img850.imageshack.us/img850/7454/fpr0.jpg) (http://img850.imageshack.us/img850/1954/v874.jpg)
If you want to play something more offensive, this is probably the best formation you can use:agree, but is too little players forward so I think more Fc are is welcome. Where he come from,D line or M line it should depends of oponent line up. Can imagine even 344 line up successful ( with 4 in M line)(http://img838.imageshack.us/img838/7683/mdlb.jpg)
The reasons are pretty simple:
* FR and FL have a higher weight in UPM and USM tactics than AMR, AMC and AML, still, using players in the AM line isn't reccomended unless you place them in the F line (that also includes AMC as FC, but your pressing level might be reduced).
* DC and DMC are still key players to get high UZM rates, but using many balanced players in the M line grants you excelent results too, using an AMR, AMC or AML now drops your UZM and doesn't increase your OZM that much, in fact, placing an AMC as MC give you very similar results (if the player can play as both, things are even better).
Now, what are the bigger losers with these changes? We used to think that AMCs were the main losers, but what about FCs???Only few strikers aside, their OZM tactical rates are mostly low, placing an AMR or an AML as FR or FL is a lot better, their ability to break zonal marking is usually higher, their afs (action finding an oportunity to score) levels are usually similar, they influence in team tactics is higher they and can be used as target man too!Yeah, thay always had that problem so maybe we did training forwards improperly? Now passing looks same important like finishing!! Frankly speaking it was strange that in old engine forward needed only a few skils to be daedly.
And yes, i know that FCs always had that problem, but there was 6 positions to compensate their low OZM rate, now there are only 2! Could be possible that FCs OZM could be considered with the same weight than MCs? I know that there are many strikers with high OZM rates, but they are unbalanced players mostly (low aerial ability, low strenght, only speedy players without ability to hit float croses) i am sure that more than lots of strikers (90% of total as minimum) have to deal with that trouble now, playing with 2 strikers will surely cause a drastical drop in all team tactics unless you add some OZM only players to play.
from rules :Surroundings affect on player's action as well. Excellent attackers may have a hard time scoring against a packed-in defense. Whereas in contrast, weak attackers may pass through the defense easily if he is outnumbered by the defenders.
I still can't understand how does some things happens with the current engine in player performance stuff, but still... i have been trying many different combinations trying to get as better ratings as possible, finally found a few formations that seems to get better results, at least in premium reports:
If you need to defend, you should play one of these:(http://img850.imageshack.us/img850/7454/fpr0.jpg) (http://img850.imageshack.us/img850/1954/v874.jpg)
If you want to play something more offensive, this is probably the best formation you can use:(http://img838.imageshack.us/img838/7683/mdlb.jpg)
The reasons are pretty simple:
* FR and FL have a higher weight in UPM and USM tactics than AMR, AMC and AML, still, using players in the AM line isn't reccomended unless you place them in the F line (that also includes AMC as FC, but your pressing level might be reduced).
* DC and DMC are still key players to get high UZM rates, but using many balanced players in the M line grants you excelent results too, using an AMR, AMC or AML now drops your UZM and doesn't increase your OZM that much, in fact, placing an AMC as MC give you very similar results (if the player can play as both, things are even better).
Guys, feel free to try these combinations with your squads and then tell me if i'm wrong.
Now, what are the bigger losers with these changes? We used to think that AMCs were the main losers, but what about FCs??? Only few strikers aside, their OZM tactical rates are mostly low, placing an AMR or an AML as FR or FL is a lot better, their ability to break zonal marking is usually higher, their afs (action finding an oportunity to score) levels are usually similar, they influence in team tactics is higher they and can be used as target man too!
And yes, i know that FCs always had that problem, but there was 6 positions to compensate their low OZM rate, now there are only 2! What can be done to give them their role bsck? I know that there are many strikers with high OZM rates, but they are unbalanced players mostly (low aerial ability, low strenght, only speedy players without ability to hit float croses) i am sure that lots of strikers (90% of total as minimum) have to deal with that trouble now, playing with 2 strikers will surely cause a drastical drop in all team tactics unless you add some OZM only players to play. FR and FL will replace them soon, i am sure of it!
Well, tbh it depends on how you've trained your players. Unfortunately many of us have trained overly specialized AM players for attack at the expense of defense. The new engine has rendered these players weak. But with more well-rounded players, there is still an advantage to be had from using formations with few (or none) players in the M line, but it is much much smaller than in the past. The large affect of forward wings on press tactics might be tough for many teams who, like me, have skimped on defensive training for more specialized attackers. Also using forward wings instead of strikers seems to be risky unless you've got two with good finishing and aerial scores. Also the high weight on This could be accomplished by playing an FC on the wing but the player's skills will be reduced playing out of position and it will likely hurt your press tactics even more.
Luckily I still have time to train my youth AMs in defending...how much training and money has been wasted on specialized players in this line
Switching average levels for cumulative levels is a HUGE change in the engine, far bigger than the teamwork stuff and we never were warned about it.
the worst compensation ever proposed :(
the best thing they can do is repair this absurd game that it has only mistakes and no give tokens.
International U21 match played with UZM, and get 4 BLUE stars ...Bug is fixed but I'm curious why admin don't inform us about changes in new ME ??? Maybe he want everyone to purchase premium to learn how work new engine :-\
Things back to normal, or does NT matchs go with the old ME ?
http://www.gokickoff.com/nation_match_detail.php?match_id=15003
Of course they want. That's the world we live in :(International U21 match played with UZM, and get 4 BLUE stars ...Bug is fixed but I'm curious why admin don't inform us about changes in new ME ??? Maybe he want everyone to purchase premium to learn how work new engine :-\
Things back to normal, or does NT matchs go with the old ME ?
http://www.gokickoff.com/nation_match_detail.php?match_id=15003